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Magic - off

Posted: Tue Mar 01, 2005 9:22 am
by borg9
I need some advice on the level range 70-100 off magic.

Can anyone give good hunting tips for the following set-ups:

Off 70-125 + Healer 110
Off 70-125 + Melee 70-120 (heal after fight)
Off 70-125 + Off 70-125 (heal after fight)
Off 70-125 solo


I would prefer not to go the route of level off magic in a group way above this level.

I am happy with stingas in Dew Drops, Fount and Resting Waters.

I was wondering about other lands such a Matis - is Psy-plants in Fleeting Gardens any good?

Is there any nice places in Zoria.

I do prefer hunting in areas that look nice :D

I have rot, acid and cold to max spell lvl for my off level.

I am also happy hunting mobs that leave me drained, but not dead :D

Re: Magic - off

Posted: Tue Mar 01, 2005 9:36 am
by rushin
Maiden Grove in Zorai is quite nice, there are vigorious/strong/mean kips and kiz, along with a smattering of torabak and ragus to keep things interesting. Scenery wise there are a couple of nice lakes, bighand monument, a tunnel system on the border with void, etc, etc.

You can probably solo the 1* mobs there and happily take out the 5* with a small team. have fun ;)

Re: Magic - off

Posted: Tue Mar 01, 2005 9:38 am
by dakhound
with a melee lvl 70-90 and a healers of around that level you can hunt the mean-vicious kipee in farhar towers up to level 100 then move up to varinx/ocyx in the same place up till 125.

not what you asked entirely but you should get 3k xp pretty quick from them

if you need a little assistance in your endevour I'm always free to hunt and would be glad to show you the ropes of the area.

just tell/ me ingame and I'm sure I can find a skill to match the group :)

and the deserts the best looking place anyway ;)

Re: Magic - off

Posted: Tue Mar 01, 2005 10:07 am
by borg9
Thanks guys - please keep it comming :D

I like to hunt, not for the sake of XP, but for the fun of hunting. (fast 2.5-3k yes, but not to the point that it kills the fun of the game)

Yes I do chain kill cutes, kipee, arma and even onyx .... but I much prefer to add a little spice. (I so looking forward to the boss mobs)

It seems to me that there are level voids in each skill that start to make it feel like a grind .... I have managed to solve this in harvest and craft .... just looking now to find the fun ways in Melee and Magic.

Re: Magic - off

Posted: Tue Mar 01, 2005 10:15 am
by hans1976
Neun, I am looking for lvling my 2h melee from the 87 (I think) it is now, to somewhere 120+. I wanna be a good tank for one and second it just doesnt make sense I cannot wear the armors I can craft.
This sort of demotivated me to lvl crafting beyond ql150...

So, need a tank? I think a healer can be found around the same lvl without too many difficulties ;-)

Re: Magic - off

Posted: Tue Mar 01, 2005 10:22 am
by borg9
hans1976 wrote:Neun, I am looking for lvling my 2h melee from the 87 (I think) it is now, to somewhere 120+. I wanna be a good tank for one and second it just doesnt make sense I cannot wear the armors I can craft.
This sort of demotivated me to lvl crafting beyond ql150...

So, need a tank? I think a healer can be found around the same lvl without too many difficulties ;-)
I know the perfect place for a tank+off around the 75-100 level, that doesn't need a separate healer :D

Lets see if we can be in the same place and the same time :D

General Note - If you are a healer wana-be and you wana gain some levels, your very welcome.

Re: Magic - off

Posted: Tue Mar 01, 2005 10:29 am
by philu
dakhound wrote:with a melee lvl 70-90 and a healers of around that level you can hunt the mean-vicious kipee in farhar towers up to level 100 then move up to varinx/ocyx in the same place up till 125.

not what you asked entirely but you should get 3k xp pretty quick from them

if you need a little assistance in your endevour I'm always free to hunt and would be glad to show you the ropes of the area.

just tell/ me ingame and I'm sure I can find a skill to match the group :)

and the deserts the best looking place anyway ;)
The mektoubs around Frahar Towers are good too. If you hunt them near to the Frahar Hunters camp, you can run there for help if things go wrong - assuming your fame is good with them. :)

You can also take the first entrance down into Outlaw Canyon from Pyr East Stable, the entrance near the Dune Stalkers camp. Try the Nettled Timari at the bottom, you will probably need a healer though. If they start getting easy, try the Vicious Timari as well.

Solo you could try the Igaras at Fourways. Start with the Vigilant and wok up to the one that gives you most XP without killing you. :)

Order of 'toughness' - Vigilant, hungry, scavenging, leering.

Re: Magic - off

Posted: Tue Mar 01, 2005 11:08 am
by oetken
Gibbais in Knoll of Dissent are plenty , easy to pull and give nice XP for small teams in your range. They are west of Towerbridge Camp.

I remember nice XP from some plants around same place - this would require a tank with some decent hp and a healer. There are javings which have low hps and if they keep disarming the tank they wont even require much healing.

I would be happy to see you around Neun!

Vivy

Re: Magic - off

Posted: Tue Mar 01, 2005 11:18 am
by borg9
oetken wrote:Gibbais in Knoll of Dissent are plenty , easy to pull and give nice XP for small teams in your range. They are west of Towerbridge Camp.

I remember nice XP from some plants around same place - this would require a tank with some decent hp and a healer. There are javings which have low hps and if they keep disarming the tank they wont even require much healing.

I would be happy to see you around Neun!

Vivy
Hehe I had a bad experience with a savlina (the whip like plant thingy) in the Knoll of Dissent. It made me visit the Karavan in Yrkanis :o

I am so looking forward to visiting all the suggested places :D

When I am in the hunting mood, always shout if you need a team, I will always do my best to look for a new mob that meets the groups needs. I try to avoid huge lvl gaps tho and this really ups the wear rate on stuff.

*wonders if he should create in-balanced groups to create more customers*

Nope, thats not my way :P

Re: Magic - off

Posted: Tue Mar 01, 2005 11:23 am
by dakhound
another good way that you probably would like to avoid is taking a slightly larger team and killing huge varinx / ocyx near dyron

need back up healer to complement your main healer though and probably 2 tanks

good dangerous XP though and is rarely dull ,cue lots of running towards water in dyron screaming "incoming" to harvesters (who are generally a happy bunch as far as I've seen)