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About Warriors..
Posted: Tue Mar 01, 2005 7:47 am
by andvice2
Hello to all! My ingame name is Murasaki -nice to meet you all-. I'm a Tryker and i play from January! ( i playd a bit on beta as a zorai, but just like 1 week )
I noticed that the more i level my main job ( 2h sword wielder at the moment.. 153 ), the more it seems like the mobs damage become too high for me to substain.
I exp always in group, i wear the best quality/efficency armor i can, i have my full set of Haddo's Hp jewels, and i have all the useful warrior skills.
Usually i hit always the monsters i'm fighting even if they are likely 30 levels above me, so i don't have any complain about my damage and hit rate. ( even if more options would be really appreciates! )
The question is -> I wonder if in the future it will be possible for a warrior to upgrade is defence? I was thinking at something like a passive skill that increase the damage absorption of an Heavy Armor for example... What do the other players think? I usually see more elementalist than warriors over lvl 150 :/
Re: About Warriors..
Posted: Tue Mar 01, 2005 8:52 am
by dakhound
the reason you see more elementalists than warriors is that they can do 2k damage at higher levels where melee warriors just get less and less useful as time goes on. Whereas tanks are good for taking the damage of a fight rarely are they very good for anything else.
the only ways to improve your defense are
1. good parry modifiers on everything your wear - this is hard to do as it will be generally mob mats only that give good parry mods meaning whoever made this for you will have to have killed alot of bosses to make your weapons and armour added to that fact that as a melee warrior it will wear quickly so you will have to find a good regular supplier.
in the future I dont know whats in store for your class as its not one I've really got into (more of a healer/forager/crafter)
good luck anyway as melee warriors in my mind are rare and useful to group with
Re: About Warriors..
Posted: Tue Mar 01, 2005 9:02 am
by totnkopf
I doubt the meleers are going anywhere... the hp boost you get from going down that road is too choice to pass up. Even the mages need the hp to cast their spells, so at some point, they pick up the sword too.
Re: About Warriors..
Posted: Tue Mar 01, 2005 9:10 am
by khayne
I know my 131 2hd melee tree has already given me all of the hp upgrades that you could get solely from being a lvl 250 caster, so its definitely worth me leveling melee more.
Another thing...I know for me even when I'm doing melee in my heavy armor and all, my dodge is still much higher than my parry, so don't take it for granted that because you're doing melee you should parry instead of dodge. Though in your case, melee being your highest skill you should most likely parry.
Re: About Warriors..
Posted: Tue Mar 01, 2005 9:20 am
by andvice2
Morgaine and Khayne but it's sad "level the warrior for the hp boost"
I want to yell: Hey! I'm mainly a warrior! eheh
Re: About Warriors..
Posted: Tue Mar 01, 2005 9:38 am
by totnkopf
I'm not bashing the meleers... I'm just saying that the class won't vanish from Atys since most of the nukers will be leveling it as well.
Re: About Warriors..
Posted: Tue Mar 01, 2005 12:40 pm
by systemv
I'm with Mura on this one - It's definately a balance issue. A warrior fighting an equal level mob with all the goodies shouldn't go down in 4 swings - that's just insane. No other game punishes it's melee class more than this one. Meat Shield is a popular term but it's even more literal in this context - all we're good for is to allow a nuker enough time and space to level his trade.
I'm not saying offensive magic should be nerfed but I do feel the Melee class should be revisited and tweaked. How about weapons that have a bonus damage modifier? Maybe make it elemental? I'm not talking enchantments either - I mean a bonus to every hit. Don't mention bleed(what a waste of sp
) as it's rarely effective and the bonus is crap.
I've seen it mentioned several times that this game's group mechanics are unique and that it's skill system allows you to be whatever you want. Crafting and Harvesting aside on the fighter path you will find cookie cutter groups just like any other game and in many cases it's worse off. FFXI is a perfect example of how to make each member of a party feel like they're useful. It's notorious for having the same classes in an effective group as well but at least it doesn't hide it.
Basically... Nevrax can do better - that goes for a lot of things.
Re: About Warriors..
Posted: Tue Mar 01, 2005 1:45 pm
by amcyr
I also agree with Mura. I'm darn tired of bouncing up and down, and missing the occasional xp because of it. I can accept that melee offensive damage is weak compared to the mage nukers, but fighters certainly need to be able to take damage better at higher levels. Alternatively, the higher level mobs could hit a tad softer. That would make battles last a little longer and give the DoT skills some time to work, making them much more useful.
Re: About Warriors..
Posted: Wed Mar 02, 2005 7:35 pm
by marct
amcyr wrote:I also agree with Mura. I'm darn tired of bouncing up and down, and missing the occasional xp because of it. I can accept that melee offensive damage is weak compared to the mage nukers, but fighters certainly need to be able to take damage better at higher levels. Alternatively, the higher level mobs could hit a tad softer. That would make battles last a little longer and give the DoT skills some time to work, making them much more useful.
OK, first off stop whining about missing the occasional XP. Why don't you try to lvl Def. aff. sometime. I miss the XP at times on 50%+ of the mobs. There are only 3 options, and only 2 of them can be used in a group situation. (fear is not an option).
Enough said about that. I would say that a group of melees is just as effective as a group of mages. Without a 'tank' no group does well. I personally believe the fighters are very very closed minded here. Have you mixed it up a bit? Tried Med. Armor, used the 'aim' attacks that provide the chance to Critical Hit for a special attack?
A well tuned group of melee's and a healer or two are just as effective as a well tuned group of nukers with a healer or two. Actually I would say that the melee's have the clear advantage here.
Mix the 2 classes, and you can end up with a super powerful team. The problem "really" stems from the playing community to date. We have a bunch of super hard-core players. So they level everything, determine which is best and use that. When we become more mainstream, you will see people that will take a year to get to lvl 200 in 1 branch. and then the specialization, if well trained will pay off.
Just my 2 dapp.
EDIT: and btw, a nuker hit by a mobs special attack goes down easier than a offensive melee or a tank!
Re: About Warriors..
Posted: Wed Mar 02, 2005 8:06 pm
by madnak
At level 150+ melees are worth less. At level 220+ this starts to increase exponentially. At level 240+ any melee is a leech in groups. Nukers continue to do more and more to outdamage melees, and after taunt 6 melees don't get much to help. Parry is nice, and hitting more often is okay, but beyond that those 75 levels are almost worthless.