Dev Report (2/26) feedback
Posted: Sat Feb 26, 2005 8:49 pm
http://ryzom.com/forum/showthread.php?t=11894
development and testing process
First, a BIG thank you to Xaviar for providing us the first glimsp of Nevrax development process and a hint of the contents to come.
I was especially happy at the utter most honesty in the report in admitting that the patches since launch were a bit less than desired, and understandable because Nevrax has rushed the code to realease without intensive testing due to lack of testers and a rigoruous release cycle. I am glad that this problem has been (hopefully) addressed.
Rites:
This is good news. So we can expect about 5 rites every 2 to 3 weeks. I can guess that after a time, the number of rites released will be faster than any single players can complete them. This is good, because then players will have things left undiscovered to try to solve. Hopefully these rites also get better and better as they are developed (more complicated, more dazzle snazzle).
Outposts
While I am glad that I can see this thing slowly being progress, it looks like the actual first realease of Outposts features won't be for at least another 3 months, according to your rough estimation. This is quite a long time, and a lot of players will be gone by then, especially since their main reason for staying was in hope that Outposts are being released soon.
Maybe you can release something to do toward getting outposts to keep the Outpost-Waiting-For-ers occupied, such as releasing the prerequesits it take to obtain a specific outpost. What are needed to get outposts? Fames? Certain Missions? Number of people in Guild? etc
Dev report
All in all, I am very glad for this initial dev report, and hoping for more info to come. Already, Xavier, you have ease my heart and mind with the small glimsp into the Nevrax family.
development and testing process
First, a BIG thank you to Xaviar for providing us the first glimsp of Nevrax development process and a hint of the contents to come.
I was especially happy at the utter most honesty in the report in admitting that the patches since launch were a bit less than desired, and understandable because Nevrax has rushed the code to realease without intensive testing due to lack of testers and a rigoruous release cycle. I am glad that this problem has been (hopefully) addressed.
Rites:
This is good news. So we can expect about 5 rites every 2 to 3 weeks. I can guess that after a time, the number of rites released will be faster than any single players can complete them. This is good, because then players will have things left undiscovered to try to solve. Hopefully these rites also get better and better as they are developed (more complicated, more dazzle snazzle).
Outposts
While I am glad that I can see this thing slowly being progress, it looks like the actual first realease of Outposts features won't be for at least another 3 months, according to your rough estimation. This is quite a long time, and a lot of players will be gone by then, especially since their main reason for staying was in hope that Outposts are being released soon.
Maybe you can release something to do toward getting outposts to keep the Outpost-Waiting-For-ers occupied, such as releasing the prerequesits it take to obtain a specific outpost. What are needed to get outposts? Fames? Certain Missions? Number of people in Guild? etc
Dev report
All in all, I am very glad for this initial dev report, and hoping for more info to come. Already, Xavier, you have ease my heart and mind with the small glimsp into the Nevrax family.