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Patch 52 Feed back thread.

Posted: Fri Feb 25, 2005 10:55 am
by borg9
Crashed once returning from Enchanted Isle (EI) to Fair Haven (FH) - this is not unusal, however I did return to FH 3 or 4 times last night. (I usually crash 1 out of every 2 ports to FH). I was using TP tickets and one respawn. The swim from FH to EI, twice caused no crashes.

I seem to crash on returning to FH mainly after long periods of harvesting in packs of Herbivores, is it possible that its related to the amount of Debug Info that is stored on Mob movements?

I did however, for the first time since FBT, have the run underwater bug. In EI hunting Armas/Kipee, we were aggro'd by a Torbac, running to the water (all healers down) I went for F6 - disengage (I may have it another F-Key, it was a fast reaction situation) and rather than swimming on the surface of the water, I continued to run on the bottom of the Lake, returning to the beach sometimes I would pass into the ground. When under the water the game classed me a swimming. Later all returned to normal, not sure what triggered this.

Edit - to include patch number

Re: Patch Feed back thread.

Posted: Fri Feb 25, 2005 11:05 am
by dakhound
A problem I seem to be having (water related but only since patch)

is when running (using speedup) into water to escape aggro rather than start swimming the water acts like a wall until the speedup wears off. so I generally end up with the aggro catching me as I'm just running on the spot

not a major thing but thought I might point it out

Re: Patch Feed back thread.

Posted: Fri Feb 25, 2005 11:26 am
by ryabcan
dakhound wrote:A problem I seem to be having (water related but only since patch)

is when running (using speedup) into water to escape aggro rather than start swimming the water acts like a wall until the speedup wears off. so I generally end up with the aggro catching me as I'm just running on the spot
The same happened to us without using speedup and before this patch.

Re: Patch Feed back thread.

Posted: Fri Feb 25, 2005 11:37 am
by borg9
ryabcan wrote:The same happened to us without using speedup and before this patch.
I am assuming you are using 'Dis-engaged' before running into the water - From birth Tryker's have this key (F6) drummed into them. If you are in combat mode, you are unable to run into water, without first dis-engaging.

Its commonly reported as a bug .... 'Can't enter water, there appears to a wall stoppping me.'

I you are dis-engaging, please ignore this.

Re: Patch Feed back thread.

Posted: Fri Feb 25, 2005 11:57 am
by dakhound
borg9 wrote:I am assuming you are using 'Dis-engaged' before running into the water - From birth Tryker's have this key (F6) drummed into them. If you are in combat mode, you are unable to run into water, without first dis-engaging.

Its commonly reported as a bug .... 'Can't enter water, there appears to a wall stoppping me.'

I you are dis-engaging, please ignore this.

am from the desert ..............water always been a rare friend for me so no I didnt know about the old disengage key

Re: Patch Feed back thread.

Posted: Fri Feb 25, 2005 12:00 pm
by ryabcan
[QUOTE=borg9]I am assuming you are using 'Dis-engaged' before running into the water - From birth Tryker's have this key (F6) drummed into them. If you are in combat mode, you are unable to run into water, without first dis-engaging.
QUOTE]

No, I had no idea about existing of this F6 key. Thanks for letting me know.

Re: Patch Feed back thread.

Posted: Fri Feb 25, 2005 1:43 pm
by sprite
borg9 wrote:I am assuming you are using 'Dis-engaged' before running into the water - From birth Tryker's have this key (F6) drummed into them. If you are in combat mode, you are unable to run into water, without first dis-engaging.
I only recently found out about having to disengage before swimming, but I worked it out first time ;)

Re: Patch Feed back thread.

Posted: Fri Feb 25, 2005 5:10 pm
by hans1976
I seem to have lost all the names of the teleports again.

Might be solved when doing a check on my files...

Re: Patch 52 Feed back thread.

Posted: Fri Feb 25, 2005 5:18 pm
by lazarus
borg9 wrote:I seem to crash on returning to FH mainly after long periods of harvesting in packs of Herbivores, is it possible that its related to the amount of Debug Info that is stored on Mob movements?
I crashed 3 times today going to FH. This has only happened once previously, today it was maybe 50%. I get an access violation error message each time and have to reboot my comp to get rid of the error window.

Re: Patch 52 Feed back thread.

Posted: Sat Feb 26, 2005 11:49 am
by ozric
Not been to Tryker, but im certainly finding it easier/smoother to move round in Pyr now :)