affliction guide
Posted: Wed Feb 23, 2005 12:00 pm
Want to use affliction?
No?
Why not?
Ah yes youre a master of pain and you can nuke mobs to pieces before they touch you.
Well I suppose someone has to put you straight on the many uses of affliction magic then before you fully appreciate what it can do for your team.
If I was to write a disclaimer at the start of this guide I guess it would be go something like affliction mages are not essential to a group but they will save your butt in high level zones on countless occasions if you take one along
You see affliction is more varied than your general day to day nuker and for one they dont actually do any reliable damage. You could call affliction mages support mages and I would say the name would fit.
Firstly we have the spells (not gonna separate them into def/off because Im in work and I cant remember what goes where.
BRIEF DESCRIPTIONS and effects they have
Blind blinds the mob so it can be hit easier and reduces the hit rate of the mob.
Slow attack rate/movement what it says on the box although these do not seem to work at the moment.
Fear makes the mob run away from your in terror.
Stun Stuns the mob so it can be hit every time with double damage and does not attack back.
Madness makes the mob hit itself.
Sleep I know some ryzom players dont know what sleep is but for the rest of you Im sure you can work it out for yourself.
Root Tangles the mob with roots so it cannot move from the spot.
LINKING SPELLS -
Now youre a master of pain and your used to chain casting your uber destroy all spells in quick succession at the mob but unfortunately it does not work like that with affliction. With affliction there are 2 types of successful casts
1. hit but no link, this is when your spell lands and does not form a link with the mob the spell lasts for 1 round of combat.
2. a link, this is when the spell lands and does form a link with the mob. If this happens the spell lasts until the mob recovers, sometimes even until they die
Now the important thing is that if you cast again (or perform any other action) you will break a link with your mob so you cannot just sit there clicking on the cast action until you give yourself RSI. Always cast check if linked cast again if not.
AFFLICTION IN A GROUP
I will start with a nice scenario to help explain how you can assist your group.
You have a team consisting of 1 tank med level, 1 main healer, 1 low lvl support healer and 1 low level nuker. Say your hunting Huge Varinx in Dyron using the usual set up tank pulls a varinx runs back and the healers and nukers start casting.
You find your kills are slow because your tanks only hit 35% of the time and your nuker might as well not be there, so your getting your 3k xp at a nice slow dangerous rate.
Add an affliction mage to the team and the party starts. Using stun your affliction mage hits and links just twice for 3-4 rounds per varinx. During this time the healers have time to recharge your HP/Stam as the Varinx isnt hitting and your tank are hitting for double damage 100% of the time, even your nuker is landing a few more hits but not at double damage = faster kills = xp at probably twice the rate as before.
Now the next stage in this is when you tank in his joy at getting loads of XP misses the varinx 5mtrs from him and taunts another (happens all the time). You know your in trouble as 2 huge varinx will hit knock down your tank too quick and then go about eating your healers. This is where the Spell fear comes in, cast fear on one and it will run away for a short while giving your team the time to kill the remaining varinx and be ready when the second one decides to come back (which they always do).
Additional to this is sleep, if you cast sleep in the place of fear it does the same job in terms of removing the varinx from combat, although I find it wiser to cast fear just out of the simple logic that a mob 50mtrs away is better than one asleep in the middle of your group.
For madness I will quote the master of affliction on our server Link
Some time ago we were hunting great Jugulas in grove of confusion.
As the team consisted mainly of melee fighters it took us some time to
finish them off, but it was a lot more fun than having some nuker kill them
in an instant
All but one that died the second after my madness linked. We all concluded
that he basically killed himself as the others had not even hit him hehe
Mind you this has happened ONCE and I doubt I will see it again any time soon
In general madness works better on high lvl mobs as they deal more
damage.
He says it better than I.
You may have noticed I have not included slow and blind into my hunt yet and there is a simple reason
Blind has nearly the same effect as Stun only it does not work as well, if you can use stun instead of blind use stun every time. Although I have been told that it works very well on boss mobs whereas stun does not land often
Slow seems not to work at all although it probably does its just so bad you dont notice
SHORTFALLS OF AFFLICTION
1. you need a group to level effectively
2. its split into 2 groups which means you have to level 2 trees not 1
3. when casting fear on mobs be aware when they come back they are VERY pissed off at you and will go for you not your tank same with sleep
4. you deal no damage bar madness of which you are unlikely to kill a mob
5. not many people know what benefits you bring to the group so be aware you may have trouble finding a team which wants you.
6. Nukers are more effective in the end and I cant argue against that
CHAPER 2 to follow soon
No?
Why not?
Ah yes youre a master of pain and you can nuke mobs to pieces before they touch you.
Well I suppose someone has to put you straight on the many uses of affliction magic then before you fully appreciate what it can do for your team.
If I was to write a disclaimer at the start of this guide I guess it would be go something like affliction mages are not essential to a group but they will save your butt in high level zones on countless occasions if you take one along
You see affliction is more varied than your general day to day nuker and for one they dont actually do any reliable damage. You could call affliction mages support mages and I would say the name would fit.
Firstly we have the spells (not gonna separate them into def/off because Im in work and I cant remember what goes where.
BRIEF DESCRIPTIONS and effects they have
Blind blinds the mob so it can be hit easier and reduces the hit rate of the mob.
Slow attack rate/movement what it says on the box although these do not seem to work at the moment.
Fear makes the mob run away from your in terror.
Stun Stuns the mob so it can be hit every time with double damage and does not attack back.
Madness makes the mob hit itself.
Sleep I know some ryzom players dont know what sleep is but for the rest of you Im sure you can work it out for yourself.
Root Tangles the mob with roots so it cannot move from the spot.
LINKING SPELLS -
Now youre a master of pain and your used to chain casting your uber destroy all spells in quick succession at the mob but unfortunately it does not work like that with affliction. With affliction there are 2 types of successful casts
1. hit but no link, this is when your spell lands and does not form a link with the mob the spell lasts for 1 round of combat.
2. a link, this is when the spell lands and does form a link with the mob. If this happens the spell lasts until the mob recovers, sometimes even until they die
Now the important thing is that if you cast again (or perform any other action) you will break a link with your mob so you cannot just sit there clicking on the cast action until you give yourself RSI. Always cast check if linked cast again if not.
AFFLICTION IN A GROUP
I will start with a nice scenario to help explain how you can assist your group.
You have a team consisting of 1 tank med level, 1 main healer, 1 low lvl support healer and 1 low level nuker. Say your hunting Huge Varinx in Dyron using the usual set up tank pulls a varinx runs back and the healers and nukers start casting.
You find your kills are slow because your tanks only hit 35% of the time and your nuker might as well not be there, so your getting your 3k xp at a nice slow dangerous rate.
Add an affliction mage to the team and the party starts. Using stun your affliction mage hits and links just twice for 3-4 rounds per varinx. During this time the healers have time to recharge your HP/Stam as the Varinx isnt hitting and your tank are hitting for double damage 100% of the time, even your nuker is landing a few more hits but not at double damage = faster kills = xp at probably twice the rate as before.
Now the next stage in this is when you tank in his joy at getting loads of XP misses the varinx 5mtrs from him and taunts another (happens all the time). You know your in trouble as 2 huge varinx will hit knock down your tank too quick and then go about eating your healers. This is where the Spell fear comes in, cast fear on one and it will run away for a short while giving your team the time to kill the remaining varinx and be ready when the second one decides to come back (which they always do).
Additional to this is sleep, if you cast sleep in the place of fear it does the same job in terms of removing the varinx from combat, although I find it wiser to cast fear just out of the simple logic that a mob 50mtrs away is better than one asleep in the middle of your group.
For madness I will quote the master of affliction on our server Link
Some time ago we were hunting great Jugulas in grove of confusion.
As the team consisted mainly of melee fighters it took us some time to
finish them off, but it was a lot more fun than having some nuker kill them
in an instant
All but one that died the second after my madness linked. We all concluded
that he basically killed himself as the others had not even hit him hehe
Mind you this has happened ONCE and I doubt I will see it again any time soon
In general madness works better on high lvl mobs as they deal more
damage.
He says it better than I.
You may have noticed I have not included slow and blind into my hunt yet and there is a simple reason
Blind has nearly the same effect as Stun only it does not work as well, if you can use stun instead of blind use stun every time. Although I have been told that it works very well on boss mobs whereas stun does not land often
Slow seems not to work at all although it probably does its just so bad you dont notice
SHORTFALLS OF AFFLICTION
1. you need a group to level effectively
2. its split into 2 groups which means you have to level 2 trees not 1
3. when casting fear on mobs be aware when they come back they are VERY pissed off at you and will go for you not your tank same with sleep
4. you deal no damage bar madness of which you are unlikely to kill a mob
5. not many people know what benefits you bring to the group so be aware you may have trouble finding a team which wants you.
6. Nukers are more effective in the end and I cant argue against that
CHAPER 2 to follow soon