What new gameplay would you like to see next

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alyssah
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What new gameplay would you like to see next

Post by alyssah »

Given the opportunity to influence the devs with new content in the next major patch issue - what 2 new developments would you like to be included?
Try to keep to the max of 2 as it will prevent a long list & maybe highlight a few areas the would make a major leap forward in the gameplay.
To kick off:
1) I would like to see missions that took us into areas (dungeons?) which presented new challenges & rewards and which did not need more than 2 or 3 group members to successfully achieve a result. Possible rewards could be Guild fame or a special wep/armour suit.
2) Instead of having mobs just spawn on your face, I think it would be logical that they had TP machines at regular spawn points & moved from there to their designated areas. This would bring in new tactics and they would be travelling the same method as Homins. Obviously these TP points could be well guarded with the occasional boss in residence.
That's my two. How about some positive feedback on your improvement ideas?
Alyssah.
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kibsword
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Re: What new gameplay would you like to see next

Post by kibsword »

Good idea :)

1) Player made missions, where you dont get fame, but you could set a mission at a special NPC for someone to say collect some certain mats for you for a set reward. I recon this would need a lot of code to successfully introduce tho so Im not holding out :)

2) More lands to explore :)
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vinnyq
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Re: What new gameplay would you like to see next

Post by vinnyq »

2) Instead of having mobs just spawn on your face, I think it would be logical that they had TP machines at regular spawn points & moved from there to their designated areas. This would bring in new tactics and they would be travelling the same method as Homins. Obviously these TP points could be well guarded with the occasional boss in residence.
TP machines?!??! Hell, I want to see a Momma Ocyx giving births to baby ocyxs and watch them grow up to be Huge Ocyx.

Seriously, that would so rock.
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alyssah
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Re: What new gameplay would you like to see next

Post by alyssah »

vinnyq wrote:TP machines?!??! Hell, I want to see a Momma Ocyx giving births to baby ocyxs and watch them grow up to be Huge Ocyx.

Seriously, that would so rock.
That's a fair & interesting comment but how close would you want to be to watch? Rather you than me I think.
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vinnyq
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Re: What new gameplay would you like to see next

Post by vinnyq »

I want to deliver the babies!

(Heh, actually, when I first read about the "realistic" animals/fauna" system, it intrigues me! The mobs behave realistically? Migration? Population control? I was in luv.

Sadly, this isn't so. There are some "fake" migration and a few cool mobs behavior, but I want to see a true animals/fauna population system, where if you kill too much of one type of mobs in one area, the population become real low. None of this spawning and POP! crap).
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xenofur
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Re: What new gameplay would you like to see next

Post by xenofur »

sidenote: the devs don't read here and i don't know lawrence's policies about collecting informations and forwarding them(german cm only does it if explicitely asked). so i really suggest that someone puts this up as a ticket once the collection has grown enough

on topic:
i'd really like a taming system based on the current attention system. you'd have to first gain the attention of a mob and then give it food or pet it or play with it etc. in order to make it like you
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marct
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Re: What new gameplay would you like to see next

Post by marct »

It would be really cool to be able to expand on that taming into exploration. Why can't I buy Varinx attractant (or meat) and place it over tehre 100m away from them. One they catch sight or smell of it they go over there to have at it, and I can cross through the area that I would like to. Maybe different stuff, and you need to figure out what works best for each aggro.
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hans1976
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Re: What new gameplay would you like to see next

Post by hans1976 »

1. I would like more control over my appartment like being able to bring people in, craft from it and dress it up a bit. Just coloring it would be nice already.
2. Some outpost features like a guild's shop that is not linked to the town stores, a guild tp that the guild can set the price for :) , a trainer that can train certain things that is specific for the outpost, free for guild members, but again a price that can be set for outsiders.
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alyssah
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Re: What new gameplay would you like to see next

Post by alyssah »

2. Some outpost features like a guild's shop that is not linked to the town stores, a guild tp that the guild can set the price for :) , a trainer that can train certain things that is specific for the outpost, free for guild members, but again a price that can be set for outsiders.[/QUOTE]

Your last two items have been sort of promised for some time (trainers& TPs) but we need to get outposts first.
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magick1
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Re: What new gameplay would you like to see next

Post by magick1 »

1. The content advertised on the game box and site.

Bet you didn't see that one comming. :o
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