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∙ Patch #50 - Official Feedback Thread ∙

Posted: Fri Feb 18, 2005 12:14 pm
by lawrence
Hi Folks!

In order to be able to provide the development team with more detailed player feedback on patches, I will create a dedicated feedback thread for each patch from now on.

Please post any feedback you may have regarding yesterday's patch in this thread.

Re: ∙ Patch #50 - Official Feedback Thread ∙

Posted: Fri Feb 18, 2005 12:27 pm
by borg9
lawrence wrote:Hi Folks!

In order to be able to provide the development team with more detailed player feedback on patches, I will create a dedicated feedback thread for each patch from now on.

Please post any feedback you may have regarding yesterday's patch in this thread.

-Aggros back and spawning
-getting XP for Def/Off afflictions spells when used in combat.
-Source bars seem to be more in the foreground, couldn't test this much as I got eaten by the returning aggro.
-Huge list of Items removed from vendors, not tried to list any new items.
-game feels faster and more stable

- AFK issue - players are able to send tells from behind their AFK wall, not currently a major issue, but could be abused.

- its still seem to be selling for less than the price offered by the merchant.

Thats was about all I had chance to look at last night.

Re: ∙ Patch #50 - Official Feedback Thread ∙

Posted: Fri Feb 18, 2005 1:28 pm
by sprite
Mektoubs can walk backwards now! :D

Re: ∙ Patch #50 - Official Feedback Thread ∙

Posted: Fri Feb 18, 2005 2:13 pm
by ozric
There are still items appearing at the merchants with 0 quantity stacks (ie none available when you try to buy).

Re: ∙ Patch #50 - Official Feedback Thread ∙

Posted: Fri Feb 18, 2005 2:52 pm
by moboid
Still seing a few 0 quantiy items for sale but only 1 or 2 now.

Mektoubs with invisible riders and invisible team mates is still an issue.

Re: ∙ Patch #50 - Official Feedback Thread ∙

Posted: Fri Feb 18, 2005 3:07 pm
by sprite
moboid wrote: Mektoubs with invisible riders and invisible team mates is still an issue.
It seems to be working *slightly* better now; I can unmount near someone and not go invisible, but if I try mounting next to them; no joy :(

Re: ∙ Patch #50 - Official Feedback Thread ∙

Posted: Sat Feb 19, 2005 12:22 pm
by oetken
Guards and inverted-mouse-control not fixed yet.

Vivy

Re: ∙ Patch #50 - Official Feedback Thread ∙

Posted: Sat Feb 19, 2005 1:27 pm
by sprite
oetken wrote:Guards and inverted-mouse-control not fixed yet.

Vivy
The Guards aren't working? How so? Or do you just mean that they are slow when you have a low fame with them, so they kill the mob after you die? :( Darn Dyron karavan....

Re: ? Patch #50 - Official Feedback Thread ?

Posted: Sat Feb 19, 2005 1:57 pm
by richaden
sprite wrote:The Guards aren't working? How so? Or do you just mean that they are slow when you have a low fame with them, so they kill the mob after you die? :( Darn Dyron karavan....
They get stuck in "Engaged" mode, i.e. they stand as if they're fighting, thus do not react when someone runs to them with mobs.

Re: ? Patch #50 - Official Feedback Thread ?

Posted: Sat Feb 19, 2005 1:58 pm
by sprite
richaden wrote:They get stuck in "Engaged" mode, i.e. they stand as if they're fighting, thus do not react when someone runs to them with mobs.
Aaah, I haven't seen it *as much* as it used to be, but I think I have seen it maybe two or three times. Still a couple of mobs that do it as well :D