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∙ Patch #50 - Official Feedback Thread ∙
Posted: Fri Feb 18, 2005 12:14 pm
by lawrence
Hi Folks!
In order to be able to provide the development team with more detailed player feedback on patches, I will create a dedicated feedback thread for each patch from now on.
Please post any feedback you may have regarding yesterday's patch in this thread.
Re: ∙ Patch #50 - Official Feedback Thread ∙
Posted: Fri Feb 18, 2005 12:27 pm
by borg9
lawrence wrote:Hi Folks!
In order to be able to provide the development team with more detailed player feedback on patches, I will create a dedicated feedback thread for each patch from now on.
Please post any feedback you may have regarding yesterday's patch in this thread.
-Aggros back and spawning
-getting XP for Def/Off afflictions spells when used in combat.
-Source bars seem to be more in the foreground, couldn't test this much as I got eaten by the returning aggro.
-Huge list of Items removed from vendors, not tried to list any new items.
-game feels faster and more stable
- AFK issue - players are able to send tells from behind their AFK wall, not currently a major issue, but could be abused.
- its still seem to be selling for less than the price offered by the merchant.
Thats was about all I had chance to look at last night.
Re: ∙ Patch #50 - Official Feedback Thread ∙
Posted: Fri Feb 18, 2005 1:28 pm
by sprite
Mektoubs can walk backwards now!

Re: ∙ Patch #50 - Official Feedback Thread ∙
Posted: Fri Feb 18, 2005 2:13 pm
by ozric
There are still items appearing at the merchants with 0 quantity stacks (ie none available when you try to buy).
Re: ∙ Patch #50 - Official Feedback Thread ∙
Posted: Fri Feb 18, 2005 2:52 pm
by moboid
Still seing a few 0 quantiy items for sale but only 1 or 2 now.
Mektoubs with invisible riders and invisible team mates is still an issue.
Re: ∙ Patch #50 - Official Feedback Thread ∙
Posted: Fri Feb 18, 2005 3:07 pm
by sprite
moboid wrote:
Mektoubs with invisible riders and invisible team mates is still an issue.
It seems to be working *slightly* better now; I can unmount near someone and not go invisible, but if I try mounting next to them; no joy

Re: ∙ Patch #50 - Official Feedback Thread ∙
Posted: Sat Feb 19, 2005 12:22 pm
by oetken
Guards and inverted-mouse-control not fixed yet.
Vivy
Re: ∙ Patch #50 - Official Feedback Thread ∙
Posted: Sat Feb 19, 2005 1:27 pm
by sprite
oetken wrote:Guards and inverted-mouse-control not fixed yet.
Vivy
The Guards aren't working? How so? Or do you just mean that they are slow when you have a low fame with them, so they kill the mob
after you die?

Darn Dyron karavan....
Re: ? Patch #50 - Official Feedback Thread ?
Posted: Sat Feb 19, 2005 1:57 pm
by richaden
sprite wrote:The Guards aren't working? How so? Or do you just mean that they are slow when you have a low fame with them, so they kill the mob
after you die?

Darn Dyron karavan....
They get stuck in "Engaged" mode, i.e. they stand as if they're fighting, thus do not react when someone runs to them with mobs.
Re: ? Patch #50 - Official Feedback Thread ?
Posted: Sat Feb 19, 2005 1:58 pm
by sprite
richaden wrote:They get stuck in "Engaged" mode, i.e. they stand as if they're fighting, thus do not react when someone runs to them with mobs.
Aaah, I haven't seen it *as much* as it used to be, but I think I have seen it maybe two or three times. Still a couple of mobs that do it as well
