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The Rules of the game

Posted: Tue Jan 25, 2005 3:36 pm
by lariva
Since beta, it was nearly impossible to get the rules of the game clearly specified - just to go through a few:

My observations suggest that high level figher + high level mage will dodge a lot more then the same high level mage. Dodge numbers within the game seem to have no meaning, since they are there as well as parry numbers - I want someone to tell me what do they exactly represent.

It seems that Dodge and Parry remain to be a hidden subject; why does my dodge go up wheras my parry does that a LOT slower?

What do the numbers represent? Is it probability of resisting over some arbitrary number, is it percentage of resisting someone 50 levels below???

We are told how much XP we get but we are not told how much XP we need to get through.

Why in the world my heal multiplier is so high and sap gift non-existent? What is this? A counterbalance to unreal amount of damage the mobs do and a way to prevent solo in the game completely?

Why level 200 mage keeps dying to gingoes that are level 30-35 when there are 3 of them? What do the dodge numbers mean?

Does dodge modifier, adversary dodge modifier etc on times work? I have not heard anything other then beta notes on that.

Revealing location of a harvesting source or a missions - will spoil the game play for some. But how telling us what the rules our characters live by are?

The manual is nice, but quite useless - I'd appreciate official post on it.

I'm pretty good with math and logic but some of it - is unreasonable

Re: The Rules of the game

Posted: Tue Jan 25, 2005 3:45 pm
by vguerin
It looks like I voted the same way as you... I have "been talked to" by the CSR team for a few times. Most recently was over "The Nexus Challenge" I made... Purposely killing folks in a PvP zone before it was really turned up was a grey area for them I guess...

It turned out to be my single best night of SoR ever... We had a little RP, some gang banging and overall fun.

They can only provide us what is provided by Nevrax, nuff said...

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Re: The Rules of the game

Posted: Tue Jan 25, 2005 3:49 pm
by raynes
vguerin wrote:It looks like I voted the same way as you... I have "been talked to" by the CSR team for a few times. Most recently was over "The Nexus Challenge" I made... Purposely killing folks in a PvP zone before it was really turned up was a grey area for them I guess...

It turned out to be my single best night of SoR ever... We had a little RP, some gang banging and overall fun.

They can only provide us what is provided by Nevrax, nuff said...

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The staff spoke to you about purposely killing other players in a PVP zone????

Re: The Rules of the game

Posted: Tue Jan 25, 2005 3:49 pm
by aylwyne
I asked a GM about getting official clarification on how dodge/parry really worked and he said it was up to the community to figure out. I got the impression that he really didn't have any stronger understanding than the players did. That's not really surprising as they're not developers and I think only the people that wrote the code truly know the ins and outs of how it works.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 3:52 pm
by borguk
aylwyne wrote:I asked a GM about getting official clarification on how dodge/parry really worked and he said it was up to the community to figure out. I got the impression that he really didn't have any stronger understanding than the players did. That's not really surprising as they're not developers and I think only the people that wrote the code truly know the ins and outs of how it works.
I got the same answer and came to the same opinion, I still not exactly sure that adversary dodge modifier does what I think it does, its the difference between using shu or dzao as a grip.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 3:55 pm
by xenofur
i have to agree with the original poster, behind this game are very real mathematics, but so much is hidden. in fact too much is hidden, there are many things that have to be tried out to know what happens.
ex.: shields
in real life i know that i can deflect strikes with one if i am successful or at the very least i can take some of the power out of the blow if the shield is pierced or pushed aside
in other games i have numbers that tell me the probability of abovementioned things happening and i can observe them happening
in ryzom i have to get naked and test it in the field and THEN i have to test it with armour, both i have to do extensively in order to just find out IF something is happening

it is beyond my understanding why such things are hidden, i could name a good few examples of games were such things are clearly spelled out. the very least that nevrax owes the players is an explanation of WHY we are kept in the dark. and if they plan on continuing that way it should be a very good explanation.

sidenote about csr personnel, they are not allowed to talk about ingame mechanics and aren't even allowed to acknowledge the existence of bugs.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 3:55 pm
by lariva
Which GM was it if you dont mind?
aylwyne wrote:I asked a GM about getting official clarification on how dodge/parry really worked and he said it was up to the community to figure out. I got the impression that he really didn't have any stronger understanding than the players did. That's not really surprising as they're not developers and I think only the people that wrote the code truly know the ins and outs of how it works.

Re: The Rules of the game

Posted: Tue Jan 25, 2005 3:59 pm
by lariva
Were you asked to get a written consent from people you are about to kill?
If so - why have a PVP zone, when you cant PVP there?


vguerin wrote:It looks like I voted the same way as you... I have "been talked to" by the CSR team for a few times. Most recently was over "The Nexus Challenge" I made... Purposely killing folks in a PvP zone before it was really turned up was a grey area for them I guess...

It turned out to be my single best night of SoR ever... We had a little RP, some gang banging and overall fun.

They can only provide us what is provided by Nevrax, nuff said...

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Re: The Rules of the game

Posted: Tue Jan 25, 2005 4:13 pm
by vguerin
lariva wrote:Were you asked to get a written consent from people you are about to kill?
If so - why have a PVP zone, when you cant PVP there?
I wont get into details, too many folks like to name names and such... Basically I think they were not ready for full out PvP challenges since it was fresh at the time. Publicly challenging everyone in Klients while we waited for the server to come up, and taunting folks (and it so worked, thank god, it was a riot) outright and such...

Pretty much I was told I was being watched...

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Re: The Rules of the game

Posted: Tue Jan 25, 2005 4:16 pm
by raynes
vguerin wrote:I wont get into details, too many folks like to name names and such... Basically I think they were not ready for full out PvP challenges since it was fresh at the time. Publicly challenging everyone in Klients while we waited for the server to come up, and taunting folks (and it so worked, thank god, it was a riot) outright and such...

Pretty much I was told I was being watched...

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I'm jealous, I want to be watched to. lol