Pets/Taming and skill caps, see if you agree

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jojeezy
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Joined: Sun Oct 24, 2004 12:16 am

Pets/Taming and skill caps, see if you agree

Post by jojeezy »

I don't think taming should be added into the game for this reason

For the most part, all of the other mmorpg's i've ever played have had actual taming classes/professions.

Good examples are: ultima online, anarchy online, star wars galaxies, and everquest.

The professions in these games, are limited in their abilities since they relied on their pets. Each of these games has "points" that you add into each skill.

Ultima Online is a great example. When I played UO you could have a total of 700 skill points. Basically that means you could "master" 7 skills.
The taming skills needed in UO were AnimalTaming/Veterinary/AnimalLore and maybe something else, but lets use those 3 skills. Well those 3 skills take up 300 out of 700 the total skill points. By taking up those skill points, tamers had to rely more on pets and had a smaller range of "capabilities".

In Ryzom, we do NOT have a skill cap, meaning its possible to master every single skill. If they decided to throw pets/taming into the mix, the whole balance of the game would be messed up.

I can see it now.
"Jojeezy" "Expert Animal Tamer" (whatever you can think of)
I could have a level 200+ pet
Along with ... lets say... level 250 Elemental/Healing, or 250 Melee.... take your pick... you get the idea

My point is, it'd be possible to have a super uber character with a high level pet(s) that could kill just about anything you wanted.

To balance the game out, the skill cap/skills system would have to be totally modified to make up for this.

This thought just came to mind, so gimme some feedback.

I did have a huge thing on pros and cons of animal taming to post, but somehow I accidentally deleted it lol. I'm tired so I don't wanna do it again.

Jojeezy - OmegaV

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lariva
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Joined: Thu Sep 23, 2004 5:36 am

Re: Pets/Taming and skill caps, see if you agree

Post by lariva »

I dont mind taming, although I do agree 100% that skill cap has to be implemented. I played UO for 7 years; i was a figher, mage, tamer and pvp mage... PVP&M is something that can very easily upset the balance.

jojeezy wrote:I don't think taming should be added into the game for this reason

For the most part, all of the other mmorpg's i've ever played have had actual taming classes/professions.

Good examples are: ultima online, anarchy online, star wars galaxies, and everquest.

The professions in these games, are limited in their abilities since they relied on their pets. Each of these games has "points" that you add into each skill.


Ultima Online is a great example. When I played UO you could have a total of 700 skill points. Basically that means you could "master" 7 skills.
The taming skills needed in UO were AnimalTaming/Veterinary/AnimalLore and maybe something else, but lets use those 3 skills. Well those 3 skills take up 300 out of 700 the total skill points. By taking up those skill points, tamers had to rely more on pets and had a smaller range of "capabilities".

In Ryzom, we do NOT have a skill cap, meaning its possible to master every single skill. If they decided to throw pets/taming into the mix, the whole balance of the game would be messed up.

I can see it now.
"Jojeezy" "Expert Animal Tamer" (whatever you can think of)
I could have a level 200+ pet
Along with ... lets say... level 250 Elemental/Healing, or 250 Melee.... take your pick... you get the idea

My point is, it'd be possible to have a super uber character with a high level pet(s) that could kill just about anything you wanted.

To balance the game out, the skill cap/skills system would have to be totally modified to make up for this.

This thought just came to mind, so gimme some feedback.

I did have a huge thing on pros and cons of animal taming to post, but somehow I accidentally deleted it lol. I'm tired so I don't wanna do it again.

Jojeezy - OmegaV

4x Reroller - Master of Rerolling
mrshad
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Joined: Thu Nov 11, 2004 4:30 am

Re: Pets/Taming and skill caps, see if you agree

Post by mrshad »

I don't see how adding a new skill branch woudl really change the game balance all that much.

Plenty of people have mage/melee combos, and that doesn't exactly make the uber.

We would just need something that woudl make controlling your pet not really compatible with casting or fighting....like you have to hold a whip or collar in order to get your pet to do more than follow.
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lariva
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Re: Pets/Taming and skill caps, see if you agree

Post by lariva »

Loopholes is the answer - there is a popular thread on using vendors for storage going on - loopholes such as that dont really upset the balance, just some poeple. A loophole with taming .... the results might be a disaster.

I'm not opposed to taming, I happen to like it; i'm just saying it has to be thought through very very well

mrshad wrote:I don't see how adding a new skill branch woudl really change the game balance all that much.

Plenty of people have mage/melee combos, and that doesn't exactly make the uber.

We would just need something that woudl make controlling your pet not really compatible with casting or fighting....like you have to hold a whip or collar in order to get your pet to do more than follow.
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brackish
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Re: Pets/Taming and skill caps, see if you agree

Post by brackish »

mrshad wrote: We would just need something that woudl make controlling your pet not really compatible with casting or fighting....like you have to hold a whip or collar in order to get your pet to do more than follow.
If Taming was added, and im not much of a pet person, this would be a good solution.
To be able to use your pet to attack a mob and be able to use your other abilities seems logical, and plausible but hes right in that you would be overwhelmingly strong.

The real question i have is: Is this something that they are actually working on or thinking of implementing? Becasue id sure as heck would like to see outposts before that.
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mrshad
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Re: Pets/Taming and skill caps, see if you agree

Post by mrshad »

No kidding...there is a long list of improvements I would like to see before taming gets added.
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lariva
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Re: Pets/Taming and skill caps, see if you agree

Post by lariva »

How about bug fixes first?
mrshad wrote:No kidding...there is a long list of improvements I would like to see before taming gets added.
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sprite
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Re: Pets/Taming and skill caps, see if you agree

Post by sprite »

mrshad wrote:No kidding...there is a long list of improvements I would like to see before taming gets added.
It was mentioned in a DevChat waaaaaaay back in beta as something they "would love to implement." It was mentioned in the same paragraph as flying up to the branches, and underwater exploration so I think its still way off ;)
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thexdane
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Re: Pets/Taming and skill caps, see if you agree

Post by thexdane »

lariva wrote:How about bug fixes first?

yeah i'll take a few releases of nothing but graphical fixes and bug fixes rather than any new content

kinda sux that i get a lot of cpu lag when i ride my mount or enter a town. tryker and zora are unplayable due to cpu/graphical lag.

i'd love to see those issues fixed before new stuff is added
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jojeezy
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Re: Pets/Taming and skill caps, see if you agree

Post by jojeezy »

Having an item or multiple items for pet use/control sounds like a reasonable idea.

But what could you do for healing a pet?
You can't heal as fast without your amps.
What about pet healing in general? If you had really high healing, your pet could never die... unless you're really dumb. If you were leveling a pet and you can heal for 2000hp, that thing is never ever gonna drop.

I still think adding pets in the game without a skill cap would unbalance the game. If you could heal your pet, why wouldn't you be able to use your other skills?

Maybe if they added pets in, you could have a pet heal thats similar to a self heal? or a pet aura lol.

I guess they could add a veterinary type skill to be used with a handheld pet item.

Having a pet doesn't make sense, if you can't use the rest of your abilities.

Summoned creatures could be an option. There's a lot of possibilities with that. But then again, I can still see super powerful characters with pets.

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