Something changed with regards to run
Posted: Thu Jan 13, 2005 7:24 pm
I can not believe that this was an intentional change.
Yesterday I had to zigzag or slowdown/stop once or twice so as not to run out of range of a timari when I was killing it with ranged weapons. Today it is able to keep up with me without gaining or losing a single meter of distance.
A few days ago when I did the testing... I could run 568meters between two waypoints I had set for that exact purpose in:
with NO ground clutter
96 seconds in first person.
113 seconds in third person.
with FULL 100% ground clutter
166s in first person.
136s in third person.
Today... the same tests between the same waypoints work out as follows:
With NO ground clutter
103 first person.
112 third person
with FULL 100% clutter
108 first person
115 third person
It's very nice that we don't seem to run quite as slow with maxed clutter, but lower framerates will still lower your speed. Changing the game so you ran slower when you did everything you could to raise framerate, short of upgrading a video card, is a bad thing.
Yesterday I had to zigzag or slowdown/stop once or twice so as not to run out of range of a timari when I was killing it with ranged weapons. Today it is able to keep up with me without gaining or losing a single meter of distance.
A few days ago when I did the testing... I could run 568meters between two waypoints I had set for that exact purpose in:
with NO ground clutter
96 seconds in first person.
113 seconds in third person.
with FULL 100% ground clutter
166s in first person.
136s in third person.
Today... the same tests between the same waypoints work out as follows:
With NO ground clutter
103 first person.
112 third person
with FULL 100% clutter
108 first person
115 third person
It's very nice that we don't seem to run quite as slow with maxed clutter, but lower framerates will still lower your speed. Changing the game so you ran slower when you did everything you could to raise framerate, short of upgrading a video card, is a bad thing.