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Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:05 pm
by xcomvic
YOU CAN DOWNLOAD THE PATCH RIGHT NOW! Don't wait!


Thursday 13th, 2005 - patch 42 - Chapter 2.3
SPECIAL NOTE
Introducing: Ritual Missions!
. Keep an open eye on your Encyclopedia: by accomplishing some tasks, and fulfilling pre-requisites such as level and fame, you may unlock some Rites!
Be prepared, and receive some surprising rewards. Each Rite unlocked and accomplished will reveal a bit of Atys' history.

Introducing: Mektoub Mounts!
. Enjoy the mektoub mounts. They can be bought at stable boys. Be aware that even if you can make them run, it will exhaust unless you feed them.
Browse your favorite forums on http://www.ryzom.com for more info on Mounts.
WHAT'S NEW
[ M E K T O U B ]

. As a mektoub mount, a mektoub packer has now to be feed. You might want to buy some food from the stable boys, and fill your mektoub's inventory with it. Mektoubs will consume this food when they get hungry. Would your mektoub run out of food, it would decrease his speed. Be careful not loosing sight of it.

[ I N V E N T O R Y ]

. Personal apartments inventory size has been increased from 500 to 2 000.
. Guild building inventory has been increased from 2 000 to 10 000.
BUG FIX
[ M i s c e l l a n e o u s ]

. Some tool tips when browsing skills proposed by trainers have been corrected where needed.

[ I n v e n t o r y ]

. All items from your Mektoub's inventory are now displayed correctly when browsing it at a merchant.
. Fixed some issue when swapping raw mats from a slot inventory to another.

[ I n t e r f a c e ]

. "Advanced Heavy Range Weaponsmith" and "Advanced Range Weaponsmith" titles requirements were not correctly displayed.
. As it seems to not be used, the /whisper chat is removed.
. The Dodge and Parry button were inverted in the textual control Pad.
. Messages sent when leaving or entering a stable area are sent only once.
. The up part of the quest window is now proportionnaly resized for a better readability.
. You should not experience anymore freeze when editing some stanzas.

[ F o r a g i n g & P r o s p e c t i o n ]

. Detailed raw material source name was missing with prospection knowledge 3 for a few weeks.

[ C R A F T I N G ]

. Items given at the character creation were labeled as created by the character, which was not acurate.
. Common items can now be crafted from any kind of materials (Fyros, Tryker...) and not only from Common materials.

[ Q U E S T S ]

. All your active tasks are resetted.
. Some quests are simultaneous tasks. Those tasks may have not been updated as intended when one had been completed and not the other.
. Material types is now taken into account when prospecting for quests.
. Some quests could appear grayed out even if not ended.

[ F I G H T I N G]

. When getting loot for a specific mission, you won't get more items than needed.
. Bandits and other NPC corpses were vanishing to fast once dead, you could not loot them. This is now fixed.
. Specific attacks implying Stamina lost from the target will now work as intended.

Known Bugs:

Chat appears in grey & white. This is a temporary problem and should be fixed soon.



Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:09 pm
by xcomvic
[ C R A F T I N G ]
Common items can now be crafted from any kind of materials (Fyros, Tryker...) and not only from Common materials.


Common items? Does that mean anything things other than medium/living quality?


[ F I G H T I N G]


Bandits and other NPC corpses were vanishing to fast once dead, you could not loot them. This is now fixed.

That's a nice little fix. I can finally get a few more dapper from them...


Specific attacks implying Stamina lost from the target will now work as intended.

Anyone know what attacks induce Stamina loss?


I am shocked that the TPs were not mentioned... hopefully something they forgot to add here... I would have thought that that would be a high priority, fixing all tps... maybe a feature :( so we can't easily move about....

Overall, not a bad patch, added some new content, upgrade apartments/guild halls... To me it just seems like something is missing... range fix maybe... i mean the bulk on launcher ammo is rediculous...

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:13 pm
by richaden
xcomvic wrote:
Anyone know what attacks induce Stamina loss?
A critical hit to the chest causes stamina loss

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:15 pm
by xcomvic
richaden wrote:A critical hit to the chest causes stamina loss
Gotcha thanks, now that would be a great stanza... CRITICAL HIT %... surprised that isn't already implemented...

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:22 pm
by raynes
I'm more excited about this patch than any other. The encylopedia is finally here, the reason I am playing this game. I'm a huge story person so this sort of content is what I live for. Of course now the race will be on to see who can unlock the most entires. :)

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:26 pm
by xcomvic
raynes wrote:I'm more excited about this patch than any other. The encylopedia is finally here, the reason I am playing this game. I'm a huge story person so this sort of content is what I live for. Of course now the race will be on to see who can unlock the most entires. :)


Uh huh :) Want to team up? Two heads are better than one... then again we could start an event as soon as the servers are up... the more people the merrier and faster :)

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:29 pm
by predzz
xcomvic wrote: I am shocked that the TPs were not mentioned... hopefully something they forgot to add here... I would have thought that that would be a high priority, fixing all tps... maybe a feature :( so we can't easily move about....
the TPs that arent working especially in high lvl areas are supposed to be content-related according to a GM. so this is not a bug i'm afraid and we'll have to wait a while till they work.

i'm most surprised they didnt fix harvesting in the roots, or is this fixed in stealth?

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:39 pm
by raynes
xcomvic wrote:Uh huh :) Want to team up? Two heads are better than one... then again we could start an event as soon as the servers are up... the more people the merrier and faster :)

Sounds like a plan to me!

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:43 pm
by xcomvic
predzz wrote:the TPs that arent working especially in high lvl areas are supposed to be content-related according to a GM. so this is not a bug i'm afraid and we'll have to wait a while till they work.
content related?, ah well, i guess that makes sense sort of...

i'm most surprised they didnt fix harvesting in the roots, or is this fixed in stealth?

probably won't be fixed... to deter little forage newbies like me to forage q100 mats there :)


raynes wrote: Sounds like a plan to me!
I will be at Yrk Main Gates when I log in... probably going to go check out the mounts first (who isn't!), lets hope they are about 500k and food isn't too pricy...

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 2:52 pm
by xcomvic
BTW, you can all download the patch now...