Your Feedback

We do listen and value your comments. Tell us what you think to what is going on here.
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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: Your Feedback

Post by helbreat »

cspyr wrote:One moment, how come you know what everybody wants? I for my part do not have that much an issue with the patch changes, and from what I've seen in other posts around the forums, there's a good number more like me. I object being implicitely included in an opinion which calls the state of this game a mess.
I don't think that screaming around like that will change a single thing. Not the most constructive post...
not constructive but if you were to ask the hundreds of people who quit due to patch one im sure theyd all agree with him :) beta and start of live the game had issues yes but it was alot more populated than it is now its like a ghost town when you go to zora nowadays
blogie
Posts: 395
Joined: Wed Dec 01, 2004 11:03 pm

Re: Your Feedback

Post by blogie »

To The Dev's

Its just a sugetion but i whos wondering if you guys c'ant set a transporter in eatsh magor town who can transport ppl to every magor town. The transporter gives 4 options ea every magor city of eatsh race for a fee of 10k.

This would actualy bring diversaty cos ppl can travel to other enviroments and meet the other races. Maby do some traiding. This can also be an awnser to some regions having less ppl in the magor citty's.

Just a sugestion but it could chainge a lod of things 4 new persons like me. I can actualy travel to other wonderfull city's and explore the wonders of every race without having a level 150 and dont have to play 3 months to see 2 magor city's.

This will also add to the new pub campain of this wonderfull game. New players and possebly new custummers dont have to make 4 chars to see the world of Ryzom. They can make 1 char level it up and travel to far civilisations...

Just a sugestion

If not possibel can you explaine wy?
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hugedan
Posts: 310
Joined: Sun Oct 24, 2004 11:28 pm

Re: Your Feedback

Post by hugedan »

Suggestions: add pets to the game would be a nice touch, also add house deco and furni that can be used.
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geezas
Posts: 480
Joined: Tue Nov 02, 2004 7:10 pm

Re: Your Feedback

Post by geezas »

Suggestion:

Don't have time to read all the suggestions so maybe it's here allready.

Teleporters (the ticket system)

When traveling around one gets alot of tickets. I've been to 3 lands so far and have a load of tickets. sorting them is not possible and looking for one is tedious.

It would be alot easier to work with if we had a sort of ticket book in wich all the tickets you buy are stored. The way I'd like to see it work is that you only buy a ticket once and are charged for every teleport. the book would work like a item on wich you can click and it would unfold a menu or little map on wich you select a teleporter to port to.
trenker
Posts: 366
Joined: Thu Sep 30, 2004 7:22 pm

Re: Your Feedback

Post by trenker »

Suggestion to maintain player base:
Give us some information about what we can do/get/find/discover to motivate us to keep up the daily grind.

For example; is it worth me levelling jewellery and experimenting with different race mats etc to get Cold Protection etc or is it all just 0% and not done.

Another example; is there a point in being an offensive mage with nothing more than higher levels of the same old spells to achieve?

No news is bad news.
Thanks.
cjcooper
Posts: 1
Joined: Thu Dec 30, 2004 3:55 pm

Feedback

Post by cjcooper »

In combat the further up the skill tree I get the more often I get killed because I mistake the shift key for the control key and can't get to the skill I need.

Is there some way of moving the icons between levels (reached by ctr-number) so that you can group icons by function. Such as all the combat icons on one level, all the harvesting icons on another. This would solve some of the problems.

The other problem is trying to turn and face the thing that is attacking you. Could there be some kind of automatic response that targets your attacker so you can concentrate on the combat - it would reduce the number of times people are killed because they are jumped by more than one monster and can't retarget in time
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soulbear
Posts: 114
Joined: Wed Sep 29, 2004 2:53 pm

Re: Your Feedback

Post by soulbear »

The feature to be able to invite ppl to your apartment! And beeing able to allow members of a guild (not only high officers and the leader) to access the guildhall inventory!


"We Tryker live by the virtues of freedom, equality and sharing."
blogie
Posts: 395
Joined: Wed Dec 01, 2004 11:03 pm

Craft/forage Tool Plans: Make your own tool

Post by blogie »

Well it would be nice to see some new plan for a tool crafting skill.

You get a % of succes with it and can enhance it with Stam/Focus/HP/Sap. This would give the crafters nice tools and in ones give uber quest loot to crafter/foragers.
Azal
-Everlasting Newbie-
cyborg9
Posts: 3
Joined: Thu Oct 14, 2004 12:46 am

Re: Your Feedback

Post by cyborg9 »

lawrence wrote:This thread is meant to provide a platform for all of your feedback on SoR, both positive and negative.

Is there something you would like to let us know? Do you have suggestions for Nevrax on how to improve the game? Do you have feedback on customer service?

Let us know and we'll make sure it gets passed on! :)

Is it realy necessary to update the server every 3 days? ´cause this realy s**ks
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sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: Your Feedback

Post by sprite »

cyborg9 wrote:Is it realy necessary to update the server every 3 days? ´cause this realy s**ks
Where did you get the "3 days" from?
"the" spriteh
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