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Re: Post Patch 1 Wishlish

Posted: Fri Nov 26, 2004 10:58 pm
by perrako
I would like to see more animations. Not just piercing animations, but watching me swing my sword over in the same way gets dull. If they started to look like real battles that would be great, along with parry and dodge animations.

Re: Post Patch 1 Wishlish

Posted: Sat Nov 27, 2004 8:22 pm
by aldrikoy
Sure would be nice to be able to buy or just recieve the option of a respec when one goes to the mainland, to be able to correct all those newbie mistakes :)

Re: Post Patch 1 Wishlish

Posted: Sun Nov 28, 2004 9:41 am
by xcomvic
ability to ZOOM out more from the character... so we can see more of the area of danger around us :)

Re: Post Patch 1 Wishlish

Posted: Mon Nov 29, 2004 4:05 am
by bizango
I agree with the idea of skill respecs for the young homins. Respecs should encourage homins to experiment with different abilities knowing there will be no penalty.

To implement this, I suggest that all the different stanzas you can use in the game have some kind of representation below level 20, even if barely beneficial, just so homins could see how they work. (If not all stanzas, the ones available up to level 75 or so - by then homins should have developed ways to learn about stanzas from other homins)

I suggest major branches be allowed to respec, provided the branch has not exceeded level 20. To allow it at 21 or higher would encourage an abuse where people would tend to level in all of the "above 20" branches so as to earn easier SPs at lower levels to be refunded when they would then refocus the SPs on one branch after the respec.

Re: Post Patch 1 Wishlish

Posted: Mon Nov 29, 2004 3:57 pm
by perrako
My main complaint as of current is of a severe elemental mage overpowering past level 100. Once they get the double spell template, they are way too strong. A fighter at level 135 can do (maybe) 650 damage. An elemental mage at level 106 can do 1356 damage. It seems horribly unfair, and in any PvP, an elemental mage at level 106 can root, nuke, root, nuke and the other player's dead.

Besides that, everything else is looking great!

Re: Post Patch 1 Wishlish

Posted: Tue Nov 30, 2004 11:00 pm
by skylt
Edited my post. After gaining more game knowledge, I realize that it was not appropriate to this game design.

Good game. Keep building it to a greater success.

Skylt

Re: Post Patch 1 Wishlish

Posted: Wed Dec 01, 2004 7:49 pm
by linuxpro
I would like to see sap crystals stackable like mats.

Re: Post Patch 1 Wishlish

Posted: Wed Dec 01, 2004 7:56 pm
by zumwalt
Another simple request, a journal or log file for every quest communcation made, or at the very least an accurate log file that does not overwrite itself every time the game loads.

Make it pertinent to only in game events, as in kills, harvests, communications, etc, keep the debug information where it is and seperate from this.

Thanks

Re: Post Patch 1 Wishlish

Posted: Sat Dec 04, 2004 7:07 am
by piknik2
Perrako; hit your anti magic shell and then proceed to two hit the mage ;)

Fighters would be more balanced if the damage of weapons actually scaled with the quality properly. A q20 pike does about the same base damage as a q100 pike... seems a little strange.

Re: Post Patch 1 Wishlish

Posted: Sat Dec 04, 2004 7:11 am
by piknik2
Cerest; would it be possible, in your continually updated first message in this thread, to designate which items on that growing list are actually in consideration by the devs?