New Patch 1.5.0

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jared96
Posts: 733
Joined: Sun May 08, 2005 6:38 am

Re: New Patch 1.5.0

Post by jared96 »

wardone wrote:freddy u can rename and edit any flags using new system
Thanks harv ... I see that hitting "Rename" brings up the options.
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katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: New Patch 1.5.0

Post by katriell »

"Rename" should be renamed to "Edit".
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hemera
Posts: 146
Joined: Sat Feb 03, 2007 2:38 pm

Re: New Patch 1.5.0

Post by hemera »

If any of you remember on slain there is a mission which teachs you to kill yelk by using fear so you dont get gassed.

well since this patch you cant kill a yelk without getting gassed.

Also the kill jarvings using root tutorial useless.

A basic tutorials which are taught on slain dont work because devs nerfed afillys.

All DA and OA skills have been nerfed. The effects of these spells dont last for 3 to 5 seconds after a link is broken so you really have no control over mobs.


The effects are the same in PvP as soon as a link is broken the other player can act again.
If you dont belive me dual someone and test it for yourself.

After my countless tickets i am told the only way to get it changed back is by the feedback system - GRRRR-




http://feedback.ryzom.com/pages/2600-en ... to-afillys
Last edited by hemera on Fri Jun 12, 2009 8:00 am, edited 1 time in total.
truman
Posts: 7
Joined: Thu Jul 27, 2006 2:47 am

Re: New Patch 1.5.0

Post by truman »

so, is this working as intended or by accident?

whatever your level and if your style is solo or group, this stinks!
liseke
Posts: 84
Joined: Sat May 28, 2005 9:25 am

Re: New Patch 1.5.0

Post by liseke »

truman, it is now working "as intended", the lasting effect was, apparantly, a bug. like Hemera said, now we can send in suggestions to improve it...
hemera
Posts: 146
Joined: Sat Feb 03, 2007 2:38 pm

Re: New Patch 1.5.0

Post by hemera »

liseke wrote:truman, it is now working "as intended", the lasting effect was, apparantly, a bug. like Hemera said, now we can send in suggestions to improve it...
No it wasn’t a bug, they took the effect away. Even the mission which tells you to use fear on yelks so you don’t get gassed does NOT work.

The skills were fine before the devs tampered with them.
Last edited by hemera on Mon Jun 15, 2009 6:53 am, edited 1 time in total.
yuritau
Posts: 24
Joined: Sat Nov 20, 2004 9:20 am

Re: New Patch 1.5.0

Post by yuritau »

My big question about this patch is: How could they possibly come to the conclusion that MORE kitin patrols was a good idea? With LESS PLAYERS than ever before, adding more kitin just seems stupid.
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seawe
Posts: 317
Joined: Sat Oct 02, 2004 4:12 am

Re: New Patch 1.5.0

Post by seawe »

kitin patrols are fun :D
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yuritau
Posts: 24
Joined: Sat Nov 20, 2004 9:20 am

Re: New Patch 1.5.0

Post by yuritau »

seawe wrote:kitin patrols are fun :D
Not when you're trying to work on your 170 dig skill and your highest combat skill is half that :p
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chibiarc
Posts: 271
Joined: Fri Jul 07, 2006 10:10 pm

Re: New Patch 1.5.0

Post by chibiarc »

yuritau wrote:My big question about this patch is: How could they possibly come to the conclusion that MORE kitin patrols was a good idea? With LESS PLAYERS than ever before, adding more kitin just seems stupid.
Because the story progression leads up to some sort of climax with kitins involved? Just my guess :p
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