flat75 wrote:Void: Hello Voidians! (yes, actually I heard that greeting) Some people practically live in void. It's just a nice region you know, you can run away if you get attacked, you can get rezzed, because there are PLAYERS there. nlike previously mentioned places, it's usable (well, this is the ONLY usable) region for hunting, and I suppose digging too.
You can actually stay alive in void, even if you are lvl 150. Wow.
Guilty as charged. I have oft used that greeting myself because yes you are right, it's fairly typical to see the same names there night after night, week after week, month after month.
1. Decrease overall aggro levels in those regions to match that of the void, or even further.
I gonna go in the middle on this one. Some routes are a real PITA in certain seasons. I'm of the opinion that with enough patience, time and sneaking skill every area on Atys should be passable. And I welcome areas of "peace" where I can go afk w/o fear of coming back and finding my toon in a new place.
However Void has just too many peaceful areas. The strategy to get from Kami to to PSW OP is to just run thru the aggro, stop at OP, lay down for the trailing mobs and ask the team on the jabs to rez you. I relish the challenge of making that run untouched but many people don't wanna wait for the mob movement pattern to run its course and the opening to appear and make the run knowing that you can get closer to some mobs than others which you are passing w/o inviting aggro.
2. Create one or two additional TPs in all Q250 regions. If you create two, make one of that usable by neutrals too. I know, blasphemy. But they are players too.
You are going to get a lot of argument on this one, most based upon the fact that faction TP's give players and advantage at certain areas and they are not going to want to give up that advantage. However I don't find a need for additional TP's. I don't generally hunt jugs as it is a PITA time wise to get to them up near highgrove.....it's hard enough to get an evenly matched hi level team together and frankly with small time windows between who's loggiing off when, I don't want to waste the time traveling. If I haven't been able to find a team to work a 246 skill in in two weeks and when the opportunity arises with a 90 minute window, I don't want to waste 30 minutes getting to a spot.
I do enjoy exploring however and that's one of the biggest letdowns that I think exist in game. That is trekking. I think trekking, as it's generally defined in game, destroys a large part of the game experience. Nowadays, by the time a player is level 50 he / she has TP's in all 5 regions as he / she has been escorted by a large group of hi level players all over Atys.
I remember 1st starting out in Ryzon beta and the thrill of reaching Dyron for the 1st time. As everyone was just about the same level, there were no hi level escorts. The thrill of not knowing whether or not you would make it and seeing certain areas for the first time was fantastic. I remember our 1st trip from Fyros to Matis and it taking all nite......and wow, we had a new world to explore the next day. When you have tp's to all areas before you can safely venture out of the blue areas on your own IMO, reduces greatly the enjoyment of exploration.
But exploration is still fun and we enjoy guild nites where we explore a region not commonly visited. Extra TP's wouldn't help here in fact they would essentially cut down on the size of the region explored. From my perspective, above ground, I only "need" to have a widespread amount of TP's in the area I do my grind digging in. Once you have PR dig, digging in other regions for cool mats is kinda a waste of time. As there's no real point to leveling other regions in dig, I don't need the quick and convenient access.
3. Make players able to deal with aggro-infested spots. Say, if you kill a monster, on the loot window, there should be a button "bury". If you bury a monster, you don't get the loot, but it won't respawn for an hour. Or two.
Well you can effectively reach your goal now. Get to a region, kill all the monsters in a given spawn except one. Keep your eye on that one.
4. Take a look on material spots: I think all Q250 area should contain all types of mats. Ok, I may be wrong here, but think about it. I've never seen so far Q250 choice forest anate fiber. Only Buo and Dzao. Of course it might be there, but noone digs it, because its unreachable or too far from TP.
Can't comment on that directly but not quite sure why it's an issue. If I am grinding, I don't much care if it's anette. Buo and Dzao will do just fine for grinding. If I want something special....and at this level I want exe or sup anyway....the trip for those rare occasions should make it worth it.
5. Recognizable equipment icons......each type of armor (med. light heavy) should have different icons..... and the icon of heavy vest is the same as a light robe. .... While you are at it, find a way to illustrate the boost in it (if any: HP boost: red drop, for example) Durability bars to see how it is breaking down, and you know what? Some quality indication: say small star for fine, larger for choice two large for excellent , and gold star for supreme.
Again, pretty much all there now. The icons for armor are not the same. LA has * on it, MA has ** and HA has ***. As for the boost, that's simple....most of use racial distinctions in this regard for LA / Jools.
Sap Boost is Matisian (Green)
Stam Boost is Zorai (Purple)
Tryker is Focus (Blue)
Fyros is HP (Red/Orange)
I can't see why I need to know what the QL is as at best I am only gonna ahve 1 or 2 sets of any given item and can easily distinguish those by color. My black set is supreme HA.....my red set is grind (choice).
6. Filters. Grade and quality filters on house panels, guild house panels. Yay, that would be great. Just like the one on vendors, you know what I mean don't you?
Not an issue for me.....for one, who saves basic / fine armor ? Exe / Sup is white or black......Choice is colors.
7. Warehouses. Conveniently accessible thru stables. Have to pay to buy, have to pay weekly (irl) maintenance fee. Up tu industrial size, say 20.000 bulk.
Additional storage at apartment would be welcome. Say double ya amount for a steep fee. Any more than that is a bit hard to justify. Stop being a pack rat and saving useless stuff. Just cause when you were a noob and were on a team that killed a level 70 boss, and you wound up with a QL70 mat doesn't mean that mat is usefull for anything. If it's got lousy stats, dump it already.
8. Containers.... I rename one of my container as "digstuff"
place my digging armor and jewels into it, make it default, I rename another container "fightstuff" place hp boosted jewels and armor in it, make default and ...
Don't need containers but wouldn't mind multiple "Equip" Screens. In each screen I could put my default equipable items for 3 scenarios.... Say Harvest / Mage / Melee. Clicking on the tab and hitting "equip all" would take say 30 seconds but not make me click 100 times. If I have my dig stuff on a packer and my melee stuff on it takes 100+ clicks IIRC to change.
Unequip - 2 clicks per item x 18 items = 36 clicks
Move to packer - 2 clicks per item x 18 items = 36 clicks
Move from packer - 2 clicks per item x 16 items = 32 clicks
Equip - 2 clicks per item x 16 items = 32 clicks
Melee Items = 6 HA / 10 Jools / 1 sword / 1 shield
Dig items = 5 LA / 10 Jools / 1 pick
9. Tutoring - I would like to be able to "downgrade" my skills, so i could train together with my mate......Whoa, from now on, you can help your low level guildies even more! Huzzah!
This I do now by healing / afflicting out of team. Don't see any difference from your proposal.
10. Companion TP - which would not only TP you, but all your packers and mounts within 10m of you if you use the ticket. Whoa! Mektoubs begin to be useful, not just as packing space in the stable.
Don't get it. I take my packers to a place and leave them there. I hit 200, they go to a red zone and stay there. I hit 250, they go to a purple zone and stay there. I start a new region, I set one free and buy a new one in that region. There's no need to take all ya mats to town and craft here......craft on the spot and sell your wares to the nearest hawker. Don't wanna do that, sell your mats to a hawker and pick them up in town.
11. You should be able to choose destination for your crafted item. Say packer 1 - if its near enough. Packers would have a "sell all to npc" button, which brings up a new window showing all the items you wish to sell at once.
Sounds convenient but I do not think will solve all the whoops I sold my amps issues. I would rather have a "Sell all crafted (meaning stuff I just crafted) items". But again, while convenient, not something I would get excited over.
12. Recently sold tab at vendors... Whoa! No more "fsck i just sold my q250 amp!!!!"
A bit much IMO, a simple "Undo" button which would undo all exchanges made since the window was opened would work but again, not high on the top of my list.
13. Landmarks - Need more zoom. For digging. You know sometimes mats are only a few meters away from each other.
Can't say I hav ehad a problem with this.
14. Equip item to hand - How come i can't create macro or shortkey or something that puts my sword into my hand at one button press?
Kinda redundant to the "equip all" button on the three equip tabs idea above....especially if you had icons on hands bar for each action:
Equip Tab 1
Equip Tab 2
Equip Tab 3
Again, I wouldn't want these to be instantaneous but require some time to effect the change. No on can change from LA to full melee battle gear in 1 second.
15. Toolbar - Not enough space. Double it. Ok, half of the toolbars will not have shortkeys. So what, at least I dont have to change back and forth. Or wait, make it possible to rotate toolbar with 90 deg, and let me pop up toolbar from main, so i should have multiple toolbars on screen. Shortkeys work only for main toolbar.
I have no issues with current toolbar. I like the one static bar sugegstion but since I have all my toolbars set up already, can't say I'd benefit from it. It would also mean a lot more clicking to get from toolbar 2 to toolbar 7 if I am changing only 10 at a time rather than 20.
16. Target distance. Can I see the distance to the target, plz?
I know if i right click at radar, and choose "current target" it will show, but if I change target it goes away.
For me that's pretty redundant. I can look at the compass and tell how far away something is within 1 or 2 m.
17. Radar color coding. Please make aggro monsters have different color. Also make sure that they are rendered last, so non-aggros cant cover up aggros. I would totally appreciate it.
A bit "dumbed down" for my taste.....one could argue why not a warning bell as an aggro approached within its aggro range. I only worry about aggros in the direction I'm heading which is the direction I'm looking. I can see what is what. The only exception is while digging and if I see an orange dot headed my way, a simple camera rotation tells me what I wanna know.
18. Exchange window - Need more slots. 10, 14, 16, 20 maybe. While you are at it how about being able to see the other persons free bulk now, and after the trade? If after the trade goes negative, trade will fail. AND I SHOULD actually see it before trying.
My only complaint with the exchange window is 10 jools don't fit. At least make it as big to exchange a full set of something. Of course when donating 50 stacks of cats to the community OP, I'm a bit frustrated but I can rarely carry more than 16 anyway. I'd be much happier to have a "set" option. For example, if I am giving someone a set of jools or taking a set outta GH, after putting in a 240 Focus jool into the exchange window, having an option to "pull full set" would be nice saving me the trouble of getting the other 9.
19. Alternate drag and drop system. If activated in preferencies, Ctrl would mean multiple selection. So i press crtl, click the items i want to drag, and drag them together. Or something like that. Maybe crtl-shift click would mean from here to there, like shift in windows.
Seems it would be easier to put check boxes next to each inventory slot by activating an option. Wouldn't want the option on by default tho. Check the boxes, review, and then "exchange", "sell to npc" or whatever would be more functional I think.
20. Ok you didn't have a 20 but as an engineer, and despite ya limitation, I'm anal about numbers being rounded so I gonna give ya one. Alphabetize the friends list, fix the guild list. Let me remote view my room and guild inventory again, w/o having to reset it each login.