New content / Old content

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dakhound
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Re: New content / Old content

Post by dakhound »

final60 wrote:For a long time the GoC jug spots used to be heavily contested between teams and guilds!

To allow more then 2 people per team and to create a viable alternative to Jugs to complete a skill tree, Nevrax changed Plods and Shalahs to have triple HP, with high XP with a large team! They used to be 3 nuke kills.
aye, some of still remember ppl arguing over the water spot, and certainly at one time waiting to use it :)
flat75
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Re: New content / Old content

Post by flat75 »

final60 wrote:For a long time the GoC jug spots used to be heavily contested between teams and guilds!

To allow more then 2 people in a team and to create a viable alternative to Jugs to complete a skill tree, Nevrax changed Plods and Shalahs to have high HP, with high XP for a large team! They used to be 3 nuke kills.
Wow, I didn't know that, thanks. Btw I actually used great Kirostas to finish off my Ele, plods seemed to be a bit slow for me.

So before the change, Jugs were used for high-level training. Hm, I'll try them next time :)
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sehracii
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Re: New content / Old content

Post by sehracii »

final60 wrote:For a long time the GoC jug spots used to be heavily contested between teams and guilds!

To allow more then 2 people in a team and to create a viable alternative to Jugs to complete a skill tree, Nevrax changed Plods and Shalahs to have high HP, with high XP for a large team! They used to be 3 nuke kills.
This is an excellent point that should be noted. The game was changed to give the players more options, and yet the vast majority still use only one. People get it in their head that one option is quickest/easiest/most convenient and that's what everyone does.

Attempting to alter other zones to make them more used will only do the same thing. One thing will become most popular, even if its only trivially better, and that's what everyone will do. You may be able to change which area is used, but it will only result in the others becoming inactive. It's impossible to balance everything perfectly.

Masses will always use common spots, and people looking for something different will find it. All the options are there, I don't believe dev time dedicated to this can achieve anything worthwhile.

[note- bolobis and madakam got the HP/XP mega boost as well, but their special abilitiesmake them much more of a pain to hunt.]
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jared96
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Re: New content / Old content

Post by jared96 »

flat75 wrote:Void: Hello Voidians! (yes, actually I heard that greeting) Some people practically live in void. It's just a nice region you know, you can run away if you get attacked, you can get rezzed, because there are PLAYERS there. nlike previously mentioned places, it's usable (well, this is the ONLY usable) region for hunting, and I suppose digging too.
You can actually stay alive in void, even if you are lvl 150. Wow.
Guilty as charged. I have oft used that greeting myself because yes you are right, it's fairly typical to see the same names there night after night, week after week, month after month.
1. Decrease overall aggro levels in those regions to match that of the void, or even further.
I gonna go in the middle on this one. Some routes are a real PITA in certain seasons. I'm of the opinion that with enough patience, time and sneaking skill every area on Atys should be passable. And I welcome areas of "peace" where I can go afk w/o fear of coming back and finding my toon in a new place.

However Void has just too many peaceful areas. The strategy to get from Kami to to PSW OP is to just run thru the aggro, stop at OP, lay down for the trailing mobs and ask the team on the jabs to rez you. I relish the challenge of making that run untouched but many people don't wanna wait for the mob movement pattern to run its course and the opening to appear and make the run knowing that you can get closer to some mobs than others which you are passing w/o inviting aggro.
2. Create one or two additional TPs in all Q250 regions. If you create two, make one of that usable by neutrals too. I know, blasphemy. But they are players too.
You are going to get a lot of argument on this one, most based upon the fact that faction TP's give players and advantage at certain areas and they are not going to want to give up that advantage. However I don't find a need for additional TP's. I don't generally hunt jugs as it is a PITA time wise to get to them up near highgrove.....it's hard enough to get an evenly matched hi level team together and frankly with small time windows between who's loggiing off when, I don't want to waste the time traveling. If I haven't been able to find a team to work a 246 skill in in two weeks and when the opportunity arises with a 90 minute window, I don't want to waste 30 minutes getting to a spot.

I do enjoy exploring however and that's one of the biggest letdowns that I think exist in game. That is trekking. I think trekking, as it's generally defined in game, destroys a large part of the game experience. Nowadays, by the time a player is level 50 he / she has TP's in all 5 regions as he / she has been escorted by a large group of hi level players all over Atys.

I remember 1st starting out in Ryzon beta and the thrill of reaching Dyron for the 1st time. As everyone was just about the same level, there were no hi level escorts. The thrill of not knowing whether or not you would make it and seeing certain areas for the first time was fantastic. I remember our 1st trip from Fyros to Matis and it taking all nite......and wow, we had a new world to explore the next day. When you have tp's to all areas before you can safely venture out of the blue areas on your own IMO, reduces greatly the enjoyment of exploration.

But exploration is still fun and we enjoy guild nites where we explore a region not commonly visited. Extra TP's wouldn't help here in fact they would essentially cut down on the size of the region explored. From my perspective, above ground, I only "need" to have a widespread amount of TP's in the area I do my grind digging in. Once you have PR dig, digging in other regions for cool mats is kinda a waste of time. As there's no real point to leveling other regions in dig, I don't need the quick and convenient access.
3. Make players able to deal with aggro-infested spots. Say, if you kill a monster, on the loot window, there should be a button "bury". If you bury a monster, you don't get the loot, but it won't respawn for an hour. Or two.
Well you can effectively reach your goal now. Get to a region, kill all the monsters in a given spawn except one. Keep your eye on that one.

4. Take a look on material spots: I think all Q250 area should contain all types of mats. Ok, I may be wrong here, but think about it. I've never seen so far Q250 choice forest anate fiber. Only Buo and Dzao. Of course it might be there, but noone digs it, because its unreachable or too far from TP.
Can't comment on that directly but not quite sure why it's an issue. If I am grinding, I don't much care if it's anette. Buo and Dzao will do just fine for grinding. If I want something special....and at this level I want exe or sup anyway....the trip for those rare occasions should make it worth it.

5. Recognizable equipment icons......each type of armor (med. light heavy) should have different icons..... and the icon of heavy vest is the same as a light robe. .... While you are at it, find a way to illustrate the boost in it (if any: HP boost: red drop, for example) Durability bars to see how it is breaking down, and you know what? Some quality indication: say small star for fine, larger for choice two large for excellent , and gold star for supreme.
Again, pretty much all there now. The icons for armor are not the same. LA has * on it, MA has ** and HA has ***. As for the boost, that's simple....most of use racial distinctions in this regard for LA / Jools.

Sap Boost is Matisian (Green)
Stam Boost is Zorai (Purple)
Tryker is Focus (Blue)
Fyros is HP (Red/Orange)

I can't see why I need to know what the QL is as at best I am only gonna ahve 1 or 2 sets of any given item and can easily distinguish those by color. My black set is supreme HA.....my red set is grind (choice).
6. Filters. Grade and quality filters on house panels, guild house panels. Yay, that would be great. Just like the one on vendors, you know what I mean don't you?
Not an issue for me.....for one, who saves basic / fine armor ? Exe / Sup is white or black......Choice is colors.
7. Warehouses. Conveniently accessible thru stables. Have to pay to buy, have to pay weekly (irl) maintenance fee. Up tu industrial size, say 20.000 bulk.
Additional storage at apartment would be welcome. Say double ya amount for a steep fee. Any more than that is a bit hard to justify. Stop being a pack rat and saving useless stuff. Just cause when you were a noob and were on a team that killed a level 70 boss, and you wound up with a QL70 mat doesn't mean that mat is usefull for anything. If it's got lousy stats, dump it already.
8. Containers.... I rename one of my container as "digstuff"
place my digging armor and jewels into it, make it default, I rename another container "fightstuff" place hp boosted jewels and armor in it, make default and ...
Don't need containers but wouldn't mind multiple "Equip" Screens. In each screen I could put my default equipable items for 3 scenarios.... Say Harvest / Mage / Melee. Clicking on the tab and hitting "equip all" would take say 30 seconds but not make me click 100 times. If I have my dig stuff on a packer and my melee stuff on it takes 100+ clicks IIRC to change.

Unequip - 2 clicks per item x 18 items = 36 clicks
Move to packer - 2 clicks per item x 18 items = 36 clicks
Move from packer - 2 clicks per item x 16 items = 32 clicks
Equip - 2 clicks per item x 16 items = 32 clicks

Melee Items = 6 HA / 10 Jools / 1 sword / 1 shield
Dig items = 5 LA / 10 Jools / 1 pick

9. Tutoring - I would like to be able to "downgrade" my skills, so i could train together with my mate......Whoa, from now on, you can help your low level guildies even more! Huzzah!
This I do now by healing / afflicting out of team. Don't see any difference from your proposal.
10. Companion TP - which would not only TP you, but all your packers and mounts within 10m of you if you use the ticket. Whoa! Mektoubs begin to be useful, not just as packing space in the stable.
Don't get it. I take my packers to a place and leave them there. I hit 200, they go to a red zone and stay there. I hit 250, they go to a purple zone and stay there. I start a new region, I set one free and buy a new one in that region. There's no need to take all ya mats to town and craft here......craft on the spot and sell your wares to the nearest hawker. Don't wanna do that, sell your mats to a hawker and pick them up in town.
11. You should be able to choose destination for your crafted item. Say packer 1 - if its near enough. Packers would have a "sell all to npc" button, which brings up a new window showing all the items you wish to sell at once.
Sounds convenient but I do not think will solve all the whoops I sold my amps issues. I would rather have a "Sell all crafted (meaning stuff I just crafted) items". But again, while convenient, not something I would get excited over.
12. Recently sold tab at vendors... Whoa! No more "fsck i just sold my q250 amp!!!!"
A bit much IMO, a simple "Undo" button which would undo all exchanges made since the window was opened would work but again, not high on the top of my list.
13. Landmarks - Need more zoom. For digging. You know sometimes mats are only a few meters away from each other.
Can't say I hav ehad a problem with this.
14. Equip item to hand - How come i can't create macro or shortkey or something that puts my sword into my hand at one button press?
Kinda redundant to the "equip all" button on the three equip tabs idea above....especially if you had icons on hands bar for each action:

Equip Tab 1
Equip Tab 2
Equip Tab 3

Again, I wouldn't want these to be instantaneous but require some time to effect the change. No on can change from LA to full melee battle gear in 1 second.
15. Toolbar - Not enough space. Double it. Ok, half of the toolbars will not have shortkeys. So what, at least I dont have to change back and forth. Or wait, make it possible to rotate toolbar with 90 deg, and let me pop up toolbar from main, so i should have multiple toolbars on screen. Shortkeys work only for main toolbar.
I have no issues with current toolbar. I like the one static bar sugegstion but since I have all my toolbars set up already, can't say I'd benefit from it. It would also mean a lot more clicking to get from toolbar 2 to toolbar 7 if I am changing only 10 at a time rather than 20.
16. Target distance. Can I see the distance to the target, plz?
I know if i right click at radar, and choose "current target" it will show, but if I change target it goes away.
For me that's pretty redundant. I can look at the compass and tell how far away something is within 1 or 2 m.
17. Radar color coding. Please make aggro monsters have different color. Also make sure that they are rendered last, so non-aggros cant cover up aggros. I would totally appreciate it.
A bit "dumbed down" for my taste.....one could argue why not a warning bell as an aggro approached within its aggro range. I only worry about aggros in the direction I'm heading which is the direction I'm looking. I can see what is what. The only exception is while digging and if I see an orange dot headed my way, a simple camera rotation tells me what I wanna know.
18. Exchange window - Need more slots. 10, 14, 16, 20 maybe. While you are at it how about being able to see the other persons free bulk now, and after the trade? If after the trade goes negative, trade will fail. AND I SHOULD actually see it before trying.
My only complaint with the exchange window is 10 jools don't fit. At least make it as big to exchange a full set of something. Of course when donating 50 stacks of cats to the community OP, I'm a bit frustrated but I can rarely carry more than 16 anyway. I'd be much happier to have a "set" option. For example, if I am giving someone a set of jools or taking a set outta GH, after putting in a 240 Focus jool into the exchange window, having an option to "pull full set" would be nice saving me the trouble of getting the other 9.
19. Alternate drag and drop system. If activated in preferencies, Ctrl would mean multiple selection. So i press crtl, click the items i want to drag, and drag them together. Or something like that. Maybe crtl-shift click would mean from here to there, like shift in windows.
Seems it would be easier to put check boxes next to each inventory slot by activating an option. Wouldn't want the option on by default tho. Check the boxes, review, and then "exchange", "sell to npc" or whatever would be more functional I think.

20. Ok you didn't have a 20 but as an engineer, and despite ya limitation, I'm anal about numbers being rounded so I gonna give ya one. Alphabetize the friends list, fix the guild list. Let me remote view my room and guild inventory again, w/o having to reset it each login.
odofitzg
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Re: New content / Old content

Post by odofitzg »

Hi - I'm a relative noob in the game I've only got one of me, and I just (last night) made my first 100 (healing).

I have to say that I'd like to be able to sell a bunch of stuff all at once, (ctrl-click to select, then <enter> to sell) but that's about it.

Determine range? -- Look at your radar. It has 25, 50, 125 250 settings. If you target a mob it turns white. Fraction of radius tells you range. I use it all the time and it's quick and easy.

Color coding? Look around you. Atys is beautiful, and the characteristic motion of a ragus or javing is easy to spot. Focus too much on the source you are harvesting? Pay the price. Can you look at two plants and tell if they are too close to each other? I can, and I've only been playing for four months. And when I meet a new plant that has a larger aggro radius, I'll learn that, too.

I'll tell you what I want. I want more people to play with. I'm at GMT-7 and I can't usually get on until 2300 my local time, and only rarely on weekends. I see only a couple of my guildies on any regular basis, and only a few other people (Hi, Chizeta!) at any time. Anywhere. Even the Void is kinda empty at that hour. But even then, I have made friends, even friends close to my own level, though they seem to pass me with great regularity (Hi, Noed!)

<cheezy grin>
I want that -- and I expect GF to listen to me and get more insomniac NA players! </cheezy /grin>

Seriously: If the players aren't using areas on a high use level, that just means that there is more room for contemplation, soloing, and the like. If certain areas are under-utilized on a global basis (over a full cycle), then perhaps GF could make a quiz and find out why, then *carefully* adjust.

Interesting thread.

See you in Atys if any of you get up that early. :)
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sprite
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Re: New content / Old content

Post by sprite »

jared96 wrote:20. Ok you didn't have a 20 but as an engineer, and despite ya limitation, I'm anal about numbers being rounded so I gonna give ya one. Alphabetize the friends list, fix the guild list. Let me remote view my room and guild inventory again, w/o having to reset it each login.
Right click -> Sort

Enjoy.
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Remember kids, IOWIYAFOO![/size]
flat75
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Re: New content / Old content

Post by flat75 »

sehracii wrote:This is an excellent point that should be noted. The game was changed to give the players more options, and yet the vast majority still use only one. People get it in their head that one option is quickest/easiest/most convenient and that's what everyone does.

Attempting to alter other zones to make them more used will only do the same thing. One thing will become most popular, even if its only trivially better, and that's what everyone will do. You may be able to change which area is used, but it will only result in the others becoming inactive. It's impossible to balance everything perfectly.

Masses will always use common spots, and people looking for something different will find it. All the options are there, I don't believe dev time dedicated to this can achieve anything worthwhile.

[note- bolobis and madakam got the HP/XP mega boost as well, but their special abilitiesmake them much more of a pain to hunt.]
I agree, this is an excellent point, however once they failed it does not mean they should not try again. Unless its about parachuting.
Even with careful balancing there will be one "best" spot, agreed. But the sheer inconvenience of sharing that spot will force players to other spots.
Unless, this previous mentioned spot not just a bit better, it's way more better. If the difference is smaller, it makes more probable that later arriving players will move to the "next" spot in line.
The goal would not be to balance area perfectly, simply to balance them more then currently are.
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blaah
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Re: New content / Old content

Post by blaah »

jared96 wrote: The strategy to get from Kami to to PSW OP is to just run thru the aggro, stop at OP, lay down for the trailing mobs and ask the team on the jabs to rez you.
RealMen(tm) run to nearest homin when they have aggro, press their "/r Sorry, didnt see you" macro and keep going.
flat75
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Re: New content / Old content

Post by flat75 »

Thank you for this excellent post!
-------------------------------------------------
Quote:
1. Decrease overall aggro levels in those regions to match that of the void, or even further.

I gonna go in the middle on this one. Some routes are a real PITA in certain seasons. I'm of the opinion that with enough patience, time and sneaking skill every area on Atys should be passable. And I welcome areas of "peace" where I can go afk w/o fear of coming back and finding my toon in a new place.
However Void has just too many peaceful areas. The strategy to get from Kami to to PSW OP is to just run thru the aggro, stop at OP, lay down for the trailing mobs and ask the team on the jabs to rez you. I relish the challenge of making that run untouched but many people don't wanna wait for the mob movement pattern to run its course and the opening to appear and make the run knowing that you can get closer to some mobs than others which you are passing w/o inviting aggro.
>> So does that mean that you agree with me about existing inbalance, but you would favor bumping void up, rather then other regions down?
-------------------------------------------------
Quote:
2. Create one or two additional TPs in all Q250 regions. If you create two, make one of that usable by neutrals too. I know, blasphemy. But they are players too.

You are going to get a lot of argument on this one, most based upon the fact that faction TP's give players and advantage at certain areas and they are not going to want to give up that advantage. However I don't find a need for additional TP's. I don't generally hunt jugs as it is a PITA time wise to get to them up near highgrove.....it's hard enough to get an evenly matched hi level team together and frankly with small time windows between who's loggiing off when, I don't want to waste the time traveling. If I haven't been able to find a team to work a 246 skill in in two weeks and when the opportunity arises with a 90 minute window, I don't want to waste 30 minutes getting to a spot.
>> So far, what you have said is quite the same as I did, except for the TP thing.

I do enjoy exploring however and that's one of the biggest letdowns that I think exist in game. That is trekking. I think trekking, as it's generally defined in game, destroys a large part of the game experience. Nowadays, by the time a player is level 50 he / she has TP's in all 5 regions as he / she has been escorted by a large group of hi level players all over Atys.
>> But it's always your choice to let you get a trek, or try it alone. At any time you can decide not to participate in any trek, and explore only those parts of atys where you can get to alone.
I don't think anyone should have decide for other players what gaming experience should they have. They may have a wonderful experience after being trekked to Pyr by exploring Pyr itself. You like this way, others like that way. Both of you can have what you want.

I remember 1st starting out in Ryzon beta and the thrill of reaching Dyron for the 1st time. As everyone was just about the same level, there were no hi level escorts. The thrill of not knowing whether or not you would make it and seeing certain areas for the first time was fantastic. I remember our 1st trip from Fyros to Matis and it taking all nite......and wow, we had a new world to explore the next day. When you have tp's to all areas before you can safely venture out of the blue areas on your own IMO, reduces greatly the enjoyment of exploration.
>>I know the feeling. Thee of us went through Abyss to reach nexus. It was a hard trip, almost died several time, but we did it. It certainly had a feeling of .. victory. Defeating the hostile environment. Yet, it was our choice. If any of my guildmates would ask my assistance for a trip like that, I'd gladly give it. It's their choice.

But exploration is still fun and we enjoy guild nites where we explore a region not commonly visited. Extra TP's wouldn't help here in fact they would essentially cut down on the size of the region explored. From my perspective, above ground, I only "need" to have a widespread amount of TP's in the area I do my grind digging in. Once you have PR dig, digging in other regions for cool mats is kinda a waste of time. As there's no real point to leveling other regions in dig, I don't need the quick and convenient access.

>> Yes, it's true, but you exactly nailed the point: some of these areas are almost like "built for group exploration". Of course you can do it alone, but it's a high-risk, low yield task. That's why most of the players don't do it.
If you look at any area (even lower level areas) player activity is highest near the TPs. By extending TPs, generally, player activity area would be expanded too, on the same side, "explorable" area would decrease.
I think, right now, there are too much "explorable" and not enough "exploitable" area. And I may be easily wrong here, since this is up to personal taste. My opinion is based on my observations, GF could easily make much-much more precise observations. I myself know at least 6-7 players who are just not good enough in english to participate in forums. I know several more who do not want to participate forums. Therefore the is a sizeable amount of "silent" players, who don't talk. I believe their opinion is expressed in their actions, that's why I mentioned "most of the players" several times. I's about what they do, what they don't do.
Seemingly by reading this thread, someone may have an opinion that most of the players need more challenge, most of the players need much more opposition for his everyday gaming.
If it would be really the case, void would be almost empty, prime root would be filled with explorers, diggers and hunters.
Which is clearly not true.
From lore point of view (which, admittedly is not my strong side, I know, shame on me) ... it's like we are after an invasion, claiming our land back?
Yet, have we ever claimed a single square foot since the game has started?
(I really don't know, that's not an ironic question)
Because if we didn't, it might be time to begin. I know, it must be a slow process, but somehow it must start.


-------------------------------------------------
Quote:
3. Make players able to deal with aggro-infested spots. Say, if you kill a monster, on the loot window, there should be a button "bury". If you bury a monster, you don't get the loot, but it won't respawn for an hour. Or two.
Well you can effectively reach your goal now. Get to a region, kill all the monsters in a given spawn except one. Keep your eye on that one.

>> Does not solve all your problems. This one could attack some other mobs and get killed, let alone if its right on the place you want to dig, even one is enough to forbid access to a resource.
Others mentioned to call for help, well could work for valuable mats, not for grindmats. You may want to ask: why on earth should i want to dig grindmats which has aggro on. Well, maybe just for the change. Maybe i have already dug 20,000 mats from a spot which has no aggro on, and I'm bored with it.
I would like to have the ability to deal with monsters I am able to kill for longer timespan than 2 minutes.


Quote:
4. Take a look on material spots: I think all Q250 area should contain all types of mats. Ok, I may be wrong here, but think about it. I've never seen so far Q250 choice forest anate fiber. Only Buo and Dzao. Of course it might be there, but noone digs it, because its unreachable or too far from TP.
Can't comment on that directly but not quite sure why it's an issue. If I am grinding, I don't much care if it's anette. Buo and Dzao will do just fine for grinding. If I want something special....and at this level I want exe or sup anyway....the trip for those rare occasions should make it worth it.

>> It's not an issue. It was mentioned to illustrate the point how the prectical choices of players limited. Do you happen to know anyone who have mastered their LA by digging atante fiber in GoC, which is according to one claim only 10 minutes run from tp? I don't know a single one. For some strange reason, if you want to master a craft skill, you dont really have much choice.
Countless times gaming experience was mentioned in the thread. Well it's a bit ruining my gaming experience that I have to dig at same spots over and over and over, because i dont have practical alternatives.
I have countless unpractical ones, agreed.

Quote:
5. Recognizable equipment icons......each type of armor (med. light heavy) should have different icons..... and the icon of heavy vest is the same as a light robe. .... While you are at it, find a way to illustrate the boost in it (if any: HP boost: red drop, for example) Durability bars to see how it is breaking down, and you know what? Some quality indication: say small star for fine, larger for choice two large for excellent , and gold star for supreme.

Again, pretty much all there now. The icons for armor are not the same. LA has * on it, MA has ** and HA has ***. As for the boost, that's simple....most of use racial distinctions in this regard for LA / Jools.

Sap Boost is Matisian (Green)
Stam Boost is Zorai (Purple)
Tryker is Focus (Blue)
Fyros is HP (Red/Orange)

>> Yes, I use racial too. Because I'm forced too. For armor I use color coding. You know I like fyros LA. I use blue LA for focus, red LA for hp.
Pretty much lame that I am forced to wear different colors/races of armor just to be able to tell them apart.
Pretty much unpractical to have 3 sets of black fyros LA with different boosts.
I am forced to wear a cretain type/color armor, because icons dont have enough information on them. It is an issue for me.
I'd much rather have one type/color armor I most like, and be able to tell them apart.


I can't see why I need to know what the QL is as at best I am only gonna ahve 1 or 2 sets of any given item and can easily distinguish those by color. My black set is supreme HA.....my red set is grind (choice).

>> Look at any large guilds GH. Try to pick say the best Q250 armor in there. Check that you have all parts. Clock it.
If there are 3 sets of armor of same color and quality, 2 excel and 1 supreme, it takes a while. Not much, but a while. A bit more than its convenient.
It's not a big deal.


Quote:
6. Filters. Grade and quality filters on house panels, guild house panels. Yay, that would be great. Just like the one on vendors, you know what I mean don't you?
Not an issue for me.....for one, who saves basic / fine armor ? Exe / Sup is white or black......Choice is colors.
>> Take a look at a large guilds GH. Lets suppose you are crafter, and you want to craft the best damned armor you can.
Now, you have to individually click/hover over 20-50 mats per component type to tell excel/sup apart.
With my suggestion: you pick sup filter, you pick your quality and type: and you see all those mats you can actually use. Only job remains to pick the best from them.


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7. Warehouses. Conveniently accessible thru stables. Have to pay to buy, have to pay weekly (irl) maintenance fee. Up tu industrial size, say 20.000 bulk.

Additional storage at apartment would be welcome. Say double ya amount for a steep fee. Any more than that is a bit hard to justify. Stop being a pack rat and saving useless stuff. Just cause when you were a noob and were on a team that killed a level 70 boss, and you wound up with a QL70 mat doesn't mean that mat is usefull for anything. If it's got lousy stats, dump it already.

>> Unless say you are a crafter for a big guild, at which time Q150 excel mats may be useful for new members. Dump it out, and later you are forced to craft from Q250 excel mats, or make armor for him using your grindmats.
If you factor in a couple of lower level boss/named mats (which is usually not welcome in guild GH) even with relatively low amount fills up your storage quite quickly.
As someone mentioned people are creating alt guilds to store mats! GF has just about the same amount of data to store, but it's much much more inconvenient for us to access these mats.
By restraining amount of mats a player can store, they did not solved the problem, they made us more inconvenient to use our mats.
Whenever a programmer or a designer places a limit of something that restrining a player from being able to accomplish the task he wants to, there better be a reason.
Why can we have only 3 mektoubs, not 20?
One possible reason: with every player having 20 mektoubs, lots of mektoubs would be placed to outer areas, frequently digged areas would have surrounded by hunders of mektoubs, reducing framerates, creating lag and unnecessarily wasting bandwidth. Reason accepted.
Why can't a player store 20,000 bulk of mats in his private home?
I can't see any reason. If there is, pls give it to us, so we could better understand the situation.
At first, I didn't understand, why can't i drop items to the ground. But after thinking about it, i realized it may be the same reason: conserve bandwidth. Imagine someone dropping 500 q50 mats in yrk. then i realized that since this means mats do not have 3d representation whatsoever, creating a new type of mat would be a 1-hour job for developers.
So for conserving bandwith, storeage and improving maintainability they have sacrificed a small functionality: it's reasonable.
But unreasonably restraining players is not.



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8. Containers.... I rename one of my container as "digstuff"
place my digging armor and jewels into it, make it default, I rename another container "fightstuff" place hp boosted jewels and armor in it, make default and ...

Don't need containers but wouldn't mind multiple "Equip" Screens. In each screen I could put my default equipable items for 3 scenarios.... Say Harvest / Mage / Melee. Clicking on the tab and hitting "equip all" would take say 30 seconds but not make me click 100 times. If I have my dig stuff on a packer and my melee stuff on it takes 100+ clicks IIRC to change.

Unequip - 2 clicks per item x 18 items = 36 clicks
Move to packer - 2 clicks per item x 18 items = 36 clicks
Move from packer - 2 clicks per item x 16 items = 32 clicks
Equip - 2 clicks per item x 16 items = 32 clicks

Melee Items = 6 HA / 10 Jools / 1 sword / 1 shield
Dig items = 5 LA / 10 Jools / 1 pick

>> Your suggestion would solve exactly the same problem I mentioned. However containers could be used to store armor/jewel pieces in GH, separate mats in mektoubs/apt/gh, etc.
But your proposal is good too, surely easier to implement.


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9. Tutoring - I would like to be able to "downgrade" my skills, so i could train together with my mate......Whoa, from now on, you can help your low level guildies even more! Huzzah!

This I do now by healing / afflicting out of team. Don't see any difference from your proposal.

>>In my proposal I get xp for using my lower skills. Even the example mentions this. You can help a buddy lvl his heal, by lowering your melee, and killing monsters of lower level.
(of course you can now try levelling another branch too, so partial solutions and workarounds exists for this problem)
How do you solve that with out of team healing/affliction? Someone gotta kill a monster...



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10. Companion TP - which would not only TP you, but all your packers and mounts within 10m of you if you use the ticket. Whoa! Mektoubs begin to be useful, not just as packing space in the stable.

Don't get it. I take my packers to a place and leave them there. I hit 200, they go to a red zone and stay there. I hit 250, they go to a purple zone and stay there. I start a new region, I set one free and buy a new one in that region. There's no need to take all ya mats to town and craft here......craft on the spot and sell your wares to the nearest hawker. Don't wanna do that, sell your mats to a hawker and pick them up in town.
>> I am aware all these possibilities. Better solution would be digging mats to mektoub, craft in front of hawker, and sell crafted item to him.
Yet, can you explain why and how would anyones gaming experience be hurt if mektoubs would be teleportable?
I could actually TP with them, move to a barely used spot, dig them full, and go home.
Again, expanding the area, where players can efficiently, conveniently play.



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11. You should be able to choose destination for your crafted item. Say packer 1 - if its near enough. Packers would have a "sell all to npc" button, which brings up a new window showing all the items you wish to sell at once.

Sounds convenient but I do not think will solve all the whoops I sold my amps issues. I would rather have a "Sell all crafted (meaning stuff I just crafted) items". But again, while convenient, not something I would get excited over.
>> I assume you dont craft jewels (btw neither do I - atm) 12,. is for "i sold my amp" problem.

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12. Recently sold tab at vendors... Whoa! No more "fsck i just sold my q250 amp!!!!"

A bit much IMO, a simple "Undo" button which would undo all exchanges made since the window was opened would work but again, not high on the top of my list.
>> Agreed, an undo would solve the problem - if you happen to notice before closing the window. Not after that, unlike my proposition.

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13. Landmarks - Need more zoom. For digging. You know sometimes mats are only a few meters away from each other.

Can't say I hav ehad a problem with this.
>> Well I do. Would more zoom hurt your gaming experience?


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14. Equip item to hand - How come i can't create macro or shortkey or something that puts my sword into my hand at one button press?

Kinda redundant to the "equip all" button on the three equip tabs idea above....especially if you had icons on hands bar for each action:

Equip Tab 1
Equip Tab 2
Equip Tab 3

Again, I wouldn't want these to be instantaneous but require some time to effect the change. No on can change from LA to full melee battle gear in 1 second.
>> no, it would not be the same - not macroable for example.
Just an example macro - equip amp, target entity: buddy1, select shortcut bar 1, run shortcut 1
Result: one-buttonpress heal to buddy, even if you have weapon in hand.
add an equip axe to it, and its prefect for two melee player training together, healing up each other after a fight with a buttonpress. I know, I am lazy.


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15. Toolbar - Not enough space. Double it. Ok, half of the toolbars will not have shortkeys. So what, at least I dont have to change back and forth. Or wait, make it possible to rotate toolbar with 90 deg, and let me pop up toolbar from main, so i should have multiple toolbars on screen. Shortkeys work only for main toolbar.

I have no issues with current toolbar. I like the one static bar sugegstion but since I have all my toolbars set up already, can't say I'd benefit from it. It would also mean a lot more clicking to get from toolbar 2 to toolbar 7 if I am changing only 10 at a time rather than 20.
>> Static toolbar proposal is good, agreed, but unless I misunderstood, it would be 20 changeable + 10 static, not 10 changeable + 10 static.

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17. Radar color coding. Please make aggro monsters have different color. Also make sure that they are rendered last, so non-aggros cant cover up aggros. I would totally appreciate it.

A bit "dumbed down" for my taste.....one could argue why not a warning bell as an aggro approached within its aggro range. I only worry about aggros in the direction I'm heading which is the direction I'm looking. I can see what is what. The only exception is while digging and if I see an orange dot headed my way, a simple camera rotation tells me what I wanna know.
>> Unless a large tree or the 10 aranas around you block your view.
BTW, why does everyone telling it's dumbing down? Similar thing is already in game during opwars. Having a radar at all it much more dumbing down then red-dot aggro. Why noone says it should be removed?


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18. Exchange window - Need more slots. 10, 14, 16, 20 maybe. While you are at it how about being able to see the other persons free bulk now, and after the trade? If after the trade goes negative, trade will fail. AND I SHOULD actually see it before trying.

My only complaint with the exchange window is 10 jools don't fit. At least make it as big to exchange a full set of something. Of course when donating 50 stacks of cats to the community OP, I'm a bit frustrated but I can rarely carry more than 16 anyway. I'd be much happier to have a "set" option. For example, if I am giving someone a set of jools or taking a set outta GH, after putting in a 240 Focus jool into the exchange window, having an option to "pull full set" would be nice saving me the trouble of getting the other 9.

>>In order for a program to be able to understand what a full set means you have to define what a full set is. Jewels of same quality and bonuses? That would quite probably exclude most of the pvp jewels set, wouldnt it?


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19. Alternate drag and drop system. If activated in preferencies, Ctrl would mean multiple selection. So i press crtl, click the items i want to drag, and drag them together. Or something like that. Maybe crtl-shift click would mean from here to there, like shift in windows.

Seems it would be easier to put check boxes next to each inventory slot by activating an option. Wouldn't want the option on by default tho. Check the boxes, review, and then "exchange", "sell to npc" or whatever would be more functional I think.
>> Checkbox style selection would actually make small quantities to require more clicks.
Wylan
AoD, Master FF, Master PR, Master MA armorer
Order of the Nameless
flat75
Posts: 65
Joined: Wed Dec 20, 2006 6:25 pm

Re: New content / Old content

Post by flat75 »

odofitzg wrote:Hi - I'm a relative noob in the game I've only got one of me, and I just (last night) made my first 100 (healing).

I'll tell you what I want. I want more people to play with. I'm at GMT-7 and I can't usually get on until 2300 my local time, and only rarely on weekends. I see only a couple of my guildies on any regular basis, and only a few other people (Hi, Chizeta!) at any time. Anywhere. Even the Void is kinda empty at that hour. But even then, I have made friends, even friends close to my own level, though they seem to pass me with great regularity (Hi, Noed!)
>>Exactly that's what I want too.

Seriously: If the players aren't using areas on a high use level, that just means that there is more room for contemplation, soloing, and the like. If certain areas are under-utilized on a global basis (over a full cycle), then perhaps GF could make a quiz and find out why, then *carefully* adjust.
Interesting thread.
See you in Atys if any of you get up that early. :)
>> Contemplation? Soloing? Hm...
But I agree with the need to *carefully* adjust. That's what is the main point of the thread.
Wylan
AoD, Master FF, Master PR, Master MA armorer
Order of the Nameless
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