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Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 1:21 pm
by rothimar
Hmmm... perhaps I should do some more reading about Spires...
Of course... even if you remove the spires aspect of the conversation... the rest of development schedule far outweighs a new pair of slippers.
michielb wrote:Not too long ago this forum was home to a thread concerning the alleged imballance between Kami and Kara if this is, or will become, a reality Spires will have a huge impact on a lot of the players.
Based on the last update we got on Spires it can potentially rob either all Kara or all Kami of all of the respawns in the game and leave the neutrals laughing their cute lil butts off as they appear to be the ones least affected...
Unless things have changed damatically in regards to Spires it will be the worst possible addition to the game and we can only hope that there will be no imbalance between the factions at the time of release or Spires will make patch 1 look like a picnic.
Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 1:28 pm
by iphdrunk
michielb wrote:Unless things have changed damatically in regards to Spires it will be the worst possible addition to the game and we can only hope that there will be no imbalance between the factions at the time of release or Spires will make patch 1 look like a picnic.
Apologies for contributing more to thread's derail --
Personally, I'd rather want them to postpone Spires in favor of the Kitin Lair (as they did with the Ring) and make it a nice addition, with nice features.As far as I am concerned, you can postpone spires indefinitely too... my need for blood and counterstrike is met with the eventual OP PvP fight, and I'm afraid that, regardless of imbalances, Spires would turn into a constant-non-stop "must....free....zone... from evil.... K". Even avid PvPers are unwilling to fight for OPs non-stop.
My cynical side is afraid of the Kitin Lair being the sum of:
* several cut & paste scenarios from PR
* the same old mobs (+ eventual HP increase, "coz they hard")
* one or two new bosses (kizakoo?)
* a rehashed EP2 points and rewards system, with a ranger skin instead of the Kami/Karavan guide.
I'd be glad to eat my words if this is not the case, so surprise me! and with Nevra policy of "focus on one task and do it well", focus on the Kitin Lair and do it well...
Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 1:37 pm
by michielb
iphdrunk wrote:Apologies for contributing more to thread's derail --
hmmm yeah we did get side tracked somehow didn't we? Now who did that!
iphdrunk wrote:
My cynical side is afraid of the Kitin Lair being the sum of:
* several cut & paste scenarios from PR
* the same old mobs (+ eventual HP increase, "coz they hard")
* one or two new bosses (kizakoo?)
* a rehashed EP2 points and rewards system, with a ranger skin instead of the Kami/Karavan guide.
I'd be glad to eat my words if this is not the case, so surprise me! and with Nevra policy of "focus on one task and do it well", focus on the Kitin Lair and do it well...
Far more worried about the "Phat Lewt" syndrom that seems to be re-appearing with the Kitin Lair and it worked
so well with Aen...
Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 5:11 pm
by beeryusa
rothimar wrote:I would hate to see other avenues of development put on hold, or lose developer focus, for the addition of fluff content...
Well part of my point is that depth is not fluff. In fact, content that gives a game depth is the sole reason for playing games like this in the first place. As I've said elsewhere, you can have the best game mechanics in the world, but if there's no depth there's no reason to play.
Ryzom already has great game mechanics and no one can seriously accuse the developers of losing focus on your so-called 'important stuff'. Where Ryzom is lacking - and many players have said this - is in terms of lore, backstory and depth. These things are the reason why Ryzom has only three servers. I mean this game should be kicking butt worldwide - it's the perfect game as far as levelling and gameplay go, but it fails to provide the very reason for people to play: it's a game system that plays well but has no heart.
Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 5:23 pm
by rothimar
I don't play Ryzom to look at my armor all night long.
I am not arguing against fluff content... I am arguing the "time and place" stance. There are more important aspects of the game which require work before non-essential features like clothing and dance emotes.
And a games heart comes not from a cloak, a hat, or some player spamming /dance emotes. It comes from the players ability to interact with the community in a positive way. It comes from players interacting with players.
What will keep players in the game, providing the subscription blood to the community heart, is quality of essential features, good documentation, and development in the areas needed to keep the game going.
I couldn't care less about dancing about, or running about with a feather cap. I do care about R2, Guild hall/apartment completion, encyclopedia completion, UI improvements, bug/exploit fixes, and current documentation for the game.
beeryusa wrote:Well part of my point is that depth is not fluff. In fact, content that gives a game depth is the sole reason for playing games like this in the first place. As I've said elsewhere, you can have the best game mechanics in the world, but if there's no depth there's no reason to play.
Ryzom already has great game mechanics and no one can seriously accuse the developers of losing focus on your so-called 'important stuff'. Where Ryzom is lacking - and many players have said this - is in terms of lore, backstory and depth. These things are the reason why Ryzom has only three servers. I mean this game should be kicking butt worldwide - it's the perfect game as far as levelling and gameplay go, but it fails to provide the very reason for people to play: it's a game system that plays well but has no heart.
Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 5:29 pm
by beeryusa
rothimar wrote:There are more important aspects of the game which require work before non-essential features like clothing and dance emotes.
I disagree. I see these features as essential. Give me an example of an 'essential' feature. Personally, I don't see anything that rises to the level of need that exists for dance and clothing additions. The game is already quite playable. I think it's past time that some more depth was added to the game.
Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 5:39 pm
by rothimar
beeryusa wrote:I disagree. I see these features as essential. Give me an example of an 'essential' feature. Personally, I don't see anything that rises to the level of need that exists for dance and clothing additions. The game is already quite playable. I think it's past time that some more depth was added to the game.
Have you subscribed yet? As I remember, you were holding off on subscribing and hadn't made it to the mainland yet.
As you may have noticed... I've already mentioned some of the essential features which are more important than fluff content.
Rather than demand the game change to your wants, perhaps you should consider the community at large. There are a wide range of fixes/additions I have read requests for from players that have been here a hell of a lot longer than you and I.
Essential content comes first... then you can have your frilly cape and sassy dance moves. Until then, make what you have work.
Nothing else to it, really. Arguing about it isn't going to get you your cape and boogie.
*edit* - I am not against new clothing and armor... I am simply against losing development focus on existing bugs and essential features.
Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 6:07 pm
by grimjim
beeryusa wrote:Ryzom already has great game mechanics and no one can seriously accuse the developers of losing focus on your so-called 'important stuff'. Where Ryzom is lacking - and many players have said this - is in terms of lore, backstory and depth. These things are the reason why Ryzom has only three servers. I mean this game should be kicking butt worldwide - it's the perfect game as far as levelling and gameplay go, but it fails to provide the very reason for people to play: it's a game system that plays well but has no heart.
Erm... quite the opposite. Hence that lore/story award you may have noticed.
Now, I would like to see more depth added because I think it creates greater long term value and immersion than things like the Kitin nest proposal. I think we do need more armour, clothes, RP props etc, whether they have an actual use in game or not. To be able to sit in seats and so on would be good, as would adding the music options that were talked about way back when.
But...
R2 needs to be implemented and we need some polish or extension to the outposts, we also need all those promised encyclopaedia missions implemented. Spires I think we can do without, even though they will restore some standing to the neutrals who will retain a bit more freedom of movement.
Some invasions would be nice again too
I don't think R2 is just giving US tools, it's giving the GMs and Devs tools too which should enable them to do more stuff. Which will be good.
Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 6:10 pm
by rundll32
grimjim wrote:
I don't think R2 is just giving US tools, it's giving the GMs and Devs tools too which should enable them to do more stuff. Which will be good.
Indeed, thats the part I've been looking forward to, power to the devs
Re: Why the desire for clothing?
Posted: Fri Sep 15, 2006 6:31 pm
by katriell
beeryusa wrote:Well part of my point is that depth is not fluff. In fact, content that gives a game depth is the sole reason for playing games like this in the first place. As I've said elsewhere, you can have the best game mechanics in the world, but if there's no depth there's no reason to play.
Ryzom already has great game mechanics and no one can seriously accuse the developers of losing focus on your so-called 'important stuff'. Where Ryzom is lacking - and many players have said this - is in terms of lore, backstory and depth. These things are the reason why Ryzom has only three servers. I mean this game should be kicking butt worldwide - it's the perfect game as far as levelling and gameplay go, but it fails to provide the very reason for people to play: it's a game system that plays well but has no heart.
I can't believe you could say that.
You do not know what you are talking about.