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Re: Outpost suggestion

Posted: Tue Mar 07, 2006 6:27 pm
by sprite
Tiny little offtopic again...
philu wrote:Didn't know there was an ignore function on this forum. :p
Enjoy :D

Re: Outpost suggestion

Posted: Tue Mar 07, 2006 8:38 pm
by ajsuk
haha :p *****

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 12:38 am
by bgraz
The new and improved Bgraz has an OP suggestion...OP battles everyday :)

come on people they are fun and well mabey everyday would be impractical cuz there wouldn't be time for grinding levels, but they are like 2 hour long events. Instead of getting all emotional over attacks and such..let be what they are..a GvG event with the side with the most OL freinds being the winner. If there was a battle evry day..or everyother day i know i would be there if i can be OL and so would many other homins..untill they just became another thing IG..then OP could be fairly battled over by 2 guilds..because everyone would be bored of fighting over them cuz they go on everyday ;)

see where i'm going with this

the battles are so rare that everyone who can participates. If they are common then it would end up being smaller more balanced groups battling it out for fun and reward. OP's would change hands more often, there would be less XP crystals in circulatuion cuz of drill downtime and the system would start to work the way its supposed to...a GvG event with a limited number of others getting involved

If there was a battle or 2..or even 3 going on everyday, would anyone realisticaly participate in all of them all the time? I would say that for 99% of homins the answer is no..it would take too much away from the rest of the game at that point

so who thinks this isthe solution to the imbalance?..lets all crack a beer, pour a glass of whiskey, roll up a smoke :p , or whatever anyone does to take the edge off and start fighting over these things till it gets old..then mabey it can be a fair balanced battle where the best guild wins and everyone enjoys the system

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 12:50 am
by varelse
bgraz wrote:The new and improved Bgraz has an OP suggestion...OP battles everyday :)

come on people they are fun and well mabey everyday would be impractical cuz there wouldn't be time for grinding levels, but they are like 2 hour long events. Instead of getting all emotional over attacks and such..let be what they are..a GvG event with the side with the most OL freinds being the winner. If there was a battle evry day..or everyother day i know i would be there if i can be OL and so would many other homins..untill they just became another thing IG..then OP could be fairly battled over by 2 guilds..because everyone would be bored of fighting over them cuz they go on everyday ;)

see where i'm going with this

the battles are so rare that everyone who can participates. If they are common then it would end up being smaller more balanced groups battling it out for fun and reward. OP's would change hands more often, there would be less XP crystals in circulatuion cuz of drill downtime and the system would start to work the way its supposed to...a GvG event with a limited number of others getting involved

If there was a battle or 2..or even 3 going on everyday, would anyone realisticaly participate in all of them all the time? I would say that for 99% of homins the answer is no..it would take too much away from the rest of the game at that point

so who thinks this isthe solution to the imbalance?..lets all crack a beer, pour a glass of whiskey, roll up a smoke :p , or whatever anyone does to take the edge off and start fighting over these things till it gets old..then mabey it can be a fair balanced battle where the best guild wins and everyone enjoys the system
I think you've hit on something... and maybe this will happen naturally as people loosen up a little and are less inclined to take the war declarations personally. One thing I really like about this solution is that it is entirely in the players' hands to implement it - meaning the devs could possibly spend their time working on things like spires and the ring.. and then someday they might get around to the rites, taming skill branch, cosmetic skill branch (no joke, they promised us this one over a year ago!) the guild challenges and maybe even more new pve stuff!

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 5:12 am
by vguerin
varelse wrote:I think you've hit on something... and maybe this will happen naturally as people loosen up a little and are less inclined to take the war declarations personally.
OOC: Tho I like the idea, the current interface would make this impractical. If a new interface existed where BOTH guilds had to agree on a date and time/numbers per side etc... it may be worth trying out. Almost like a league where the winner holds the ground and in turn must defend it when the next kid on the block wants to try them... A required defend time and other measures would have to be employed to prevent exploits but I think it could be done and would be a good thing.

Maybe a great idea for future OP's incoming. It HAS to be mutually agreed upon to work tho or it'll just be another bit of ugliness. Battles do not have to occur only between enemies, and this would also spur more tactics than the current configuration does. The fun is in the action, the winner getting a reward is even better. Maybe even a certain number of mats imediately for the win... the options are endless.
/OOC

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 8:55 am
by philu
sprite wrote:Tiny little offtopic again...Enjoy :D
Thank you! Exactly my point - constructive post.


ajsuk wrote:haha :p *****
Spam post. :D
vguerin wrote:Tho I like the idea, the current interface would make this impractical. If a new interface existed where BOTH guilds had to agree on a date and time/numbers per side etc... it may be worth trying out. Almost like a league where the winner holds the ground and in turn must defend it when the next kid on the block wants to try them... A required defend time and other measures would have to be employed to prevent exploits but I think it could be done and would be a good thing.
I agree it's a good idea but kind of unworkable in the current set up. DT has a good suggestion there but the league would only work if OPs were GvG as they were intended and no-one else could take part.

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 10:22 am
by ajsuk
philu wrote:Spam post. :D

I know! Just like this one! :D Great huh?

---

Oh and good idea, maybe you could skip the time setup stuff also? Just get a HO to activate it or something... That way you could just sort something on the fly without any interruptions. :cool:

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 12:29 pm
by marct
I am not quite sure why there isn't as much whining about how GvG would turn out. It would pretty much be the same thing.

Guild with 2x the numbers comes along and stomps and guild half their size and owns what they want. I can hear the forum thread after that romping.

"Outposts are all about numbers the only reason you won is that you had a 2:1 advantage. The rich just get richer... The big guilds get bigger, and the little guilds can't compete."

Sounds like the same old story.

Noin.

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 12:52 pm
by petej
marct wrote:I am not quite sure why there isn't as much whining about how GvG would turn out. It would pretty much be the same thing.

Guild with 2x the numbers comes along and stomps and guild half their size and owns what they want. I can hear the forum thread after that romping.

"Outposts are all about numbers the only reason you won is that you had a 2:1 advantage. The rich just get richer... The big guilds get bigger, and the little guilds can't compete."

Sounds like the same old story.

Noin.

Well thats the way it should be imo , the Large n Powerfull Guilds should own the best OP's (would need to be limited to how many they could own -suggest only 1 at the current amount)

Its fairer than a one man "Guild" being able to own an OP if he has Faction support or a lowbie Guild owning one and denying that oppertunity to a larger Guild , would never have had some of the Whirling Stronghold "issues" , such a shame Nevrax introduced OP's after Faction it couldve all settled down by now , with newer Guilds replacing the old as they fade away or the balance of power changes.

Also Faction could prevent a strong Neutral Guild from ever gaining an OP

Edit-

Also alot of the
"Outposts are all about numbers the only reason you won is that you had a 2:1 advantage. The rich just get richer... The big guilds get bigger, and the little guilds can't compete."
would/will go away once more OP's are introduced (if Guilds are limited to only "x" amount) they wont be competing once they have theirs , idealy there should be alot more lower lvl OP's where the newer Guilds could test their mettle against each other and not confront the larger Guilds

maybe something like 4x lvl 50 , 3x lvl 100 , 3x lvl 150 , 2x lvl 200 , 2x lvl 250 though I dont think that would fit into the amount of OP plots currently in each land

Re: Outpost suggestion

Posted: Wed Mar 08, 2006 1:11 pm
by bunter
there ya go Kos, your wish is my command!