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Re: poll: PR tp restriction for neutrals
Posted: Mon Jan 09, 2006 3:47 am
by iwojimmy
smolfine wrote:I agree whit the term that teleporting has made this game a bit too easy, but we need more shortcuts if we dont have tps at all, this is a big world and alot to walk over time.
Some tp's but few and a time limit maby?
Smurf
why is it "too easy" ? There is more to the game than walking through the scenery, and the TP tickets were a mechanism that allowed people to get on with the parts of the game they were interested in, and avoid the parts they weren't. Forcing people to do stuff they dont want to do is no way to sustain a player base. The in-game story doesnt justify persecuting people who have been supporting the game, some for a year or longer, when they dont agree with a plot device.
Re: poll: PR tp restriction for neutrals
Posted: Mon Jan 09, 2006 7:56 am
by raisrev1
forever wrote:Why do neutrals keep saying they don't have access to Outpost mats and XP Crystals? Nothing is stopping a neutral player from taking an outpost.
I havent a Clue. As a Guild The Order of the Dragonblades are Neutral. Both in Civilization and Cult. We have an Outpost, small one but one nonetheless, We get the Crystals, we get the Outpost mats. So why are the rest of you saying your not getting any of that stuff? Neutral can take an outpost and get mats. Wake up and get your heads out of your ***.
On top of that, Yes we dont have the tps to PR but as any honest to god PR digger knows, You can afford to spend the 200k each day on Food for your mount to go into and out of PR. 200k is pocket change for any of us who dig PR. And if you lose your Mount cuz it was attacked while you were digging... well perhaps you shoulda parked it someplace else? Like near a TP? then walk to your usual spots to dig as you did before the Whole Faction war took place.....
And Yes there are multiple views of Neutrality, I for one Oppose both the Karavan and the Kami, its my opinion that they are the true cause behind the Great Swarming. Where in the Histories is it mentiond of the Presence of teh Kami or the Karavan before then, The Great Dragon, Bah, if thats the case then why are the Karavan so reluctant to go down into PR, if they are indeed the ones who imprisoned the Dragon, shouldnt they be trying to encourage us to go down and make sure the Dragon remains asleep? The kami, there no mention of them ever before the Great Swarming.(srry bout that rant, had to bring some facts out for people to see) Another View of Neutrality is supporting both Sides, Kami and Karavan, thou admittadly I cant see how in game this could be 'effectivly' worked but im sure someone could.
Personaly, I think we all just need to chill out a bit on some sandy Tryker Beach Drinking Stinga rum, Firewine, ect... and this goes out to my fellow PR diggers, GET A TAN WILL YA!.
Im sure I missed a few of the points being covered out here but this is a long Forum :S
Re: poll: PR tp restriction for neutrals
Posted: Mon Jan 09, 2006 8:14 am
by dakhound
I originally voted that restrictions were a bad thing due to my anger at the changes as a whole, now having grinded fame to 60 (kami) quite painfully I am reasonable satified this was a great change
having a TP to void,loria etc has made the game better for me I must say, and my tickets in PR are all the ones I want anyway
I lost kara windy gate, but in doing so gained kami Scorced corridor which is a short run away. I lost kara LoC but know full well in a 2 mins I could run to the kara, maybe kara FD is a little trek away and I wont be making it with ease but generally I dont mind as theres not much there.
neutrals got the raw deal tbh and there should be at least some reward for neutrals who have the strength to fly the flag at this dark moment.
Re: poll: PR tp restriction for neutrals
Posted: Tue Jan 17, 2006 9:49 pm
by jared96
forever wrote:Why do neutrals keep saying they don't have access to Outpost mats and XP Crystals? Nothing is stopping a neutral player from taking an outpost.
People are nuetral because they don't want to fight homins. How does one take an outpost while maintaining a "no kill homin" policy ?
Re: poll: PR tp restriction for neutrals
Posted: Tue Jan 17, 2006 10:15 pm
by sidusar
jared96 wrote:People are nuetral because they don't want to fight homins. How does one take an outpost while maintaining a "no kill homin" policy ?
Doesn't have to be. People are neutral because they don't want to side with either the Kami or the Karavan, for whatever reason. Some may do it to stay out of the fighting, but some may just hate both the Kami and the Karavan. Neutral doesn't mean pacifist.
Thought there are plenty who don't want to fight other homins, not just neutral, some who have taken a side out of convenience too. It would be nice to have a way for them to acquire an outpost without having to fight.
Re: poll: PR tp restriction for neutrals
Posted: Tue Jan 17, 2006 11:37 pm
by vguerin
sidusar wrote:It would be nice to have a way for them to acquire an outpost without having to fight.
I can sell ya one for X million dappers... Unless you use unfair tactics, chances are you may have to fight to hold it.
Problem solved.... NEXT !
Re: poll: PR tp restriction for neutrals
Posted: Wed Jan 18, 2006 1:11 pm
by sk8rss
dakhound wrote:
neutrals got the raw deal tbh and there should be at least some reward for neutrals who have the strength to fly the flag at this dark moment.
Perhaps the ability to choose neutral?
sidusar wrote:
Thought there are plenty who don't want to fight other homins, not just neutral, some who have taken a side out of convenience too. It would be nice to have a way for them to acquire an outpost without having to fight.
So, essentially, someone who's doing things out of convenience and not the purpose of the game they're playing is going to have the game adjusted to fit them?
Re: poll: PR tp restriction for neutrals
Posted: Wed Jan 18, 2006 1:57 pm
by blaah
sk8rss wrote:dakhound wrote:neutrals got the raw deal tbh and there should be at least some reward for neutrals who have the strength to fly the flag at this dark moment.
Perhaps the ability to choose neutral?
you say "able to choose neutral" is a reward ?... then kami/kara got (at least) one "reward" (pr tp's) more than neutrals.
sk8rss wrote:sidusar wrote:Thought there are plenty who don't want to fight other homins, not just neutral, some who have taken a side out of convenience too. It would be nice to have a way for them to acquire an outpost without having to fight.
So, essentially, someone who's doing things out of convenience and not the purpose of the game they're playing is going to have the game adjusted to fit them?
if some guild wants to get outpost w/o killing all "red's" in range, then currently they cant do that. current game mechanics is all about killing "red" dots.
... or do you think that following "god" is all about killing "red's" ?
Re: poll: PR tp restriction for neutrals
Posted: Wed Jan 18, 2006 2:24 pm
by sk8rss
blaah wrote:you say "able to choose neutral" is a reward ?... then kami/kara got (at least) one "reward" (pr tp's) more than neutrals.
Well, not exactly. My point was that neutral wasn't even acknowledged before. Now it's a valid faction (essentially). All I'm saying is peope pushed to get it out there, now it is. I'm not saying it's fair, just that I'm seeing progress, although recently I've been told I'm looking through rose-colored glasses.
blaah wrote:if some guild wants to get outpost w/o killing all "red's" in range, then currently they cant do that. current game mechanics is all about killing "red" dots.
... or do you think that following "god" is all about killing "red's" ?
No, I don't... entirely... From what I'm reading/hearing it was originally planned that outposts were to be available through diplomatic means as well. Which may not be the preference of some guilds more inclined to fight. But when the time comes that they want one that was obtained by diplomacy, how will it be defended? As far as I can tell, diplomacy is going to need to be (at least for now) making enough friends that people will fight for you... Again, apparently I'm looking through those glasses, but I'm trying to make the best of what we have.
Re: poll: PR tp restriction for neutrals
Posted: Wed Jan 18, 2006 4:33 pm
by blaah
sk8rss wrote:All I'm saying is peope pushed to get it out there, now it is. I'm not saying it's fair, just that I'm seeing progress,
neutral status is something you get when you "in between" factions.
if fame drops below 30 in you choosen cult, you switch to neutral.
if you later do the cult rite, you opposite cult is nuked to -50.
so.. "in between" state is needed and we got it (hurray, players forced nevrax (j/k
by saying neutrals (as a "faction") got rewarded is wrong. they got punished.
you are locked out from pr* tp's, you are locked out q250 zone* tp's (even in your own birth land), it remains to be seen, but you probably locked out from future rites too. neutral only rites does not work because of no effort of turning back to cult when rite is done.
neutrals would have been rewarded (as a real reward), if they could raise both kami and kara fame independently each other (both to +50 for example), but they cant ;-(
* i said tp's as in direct pop to these areas, not running from neighbouring zone