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Re: The heal poll

Posted: Thu Oct 06, 2005 1:34 pm
by philu
thebax wrote:If you have found a way to work within the new constraints, good :)

I am level 170 in healing, and, while I am annoyed that they took what was already the hardest role in a hunting group, and made it twice as difficult, I am able to manage.

Neither of the above matters.

I do not find it enjoyable to be dropped back to level 85 after a lot of work, and I wonder how long I will continue to pay for a game I do not enjoy.

I am not alone in this. I can not log in for more than an hour without recieving tells or encountering people who tell me, unsolicited, that they are leaving Ryzom. I tell them I am sticking around for a little longer, things may change, would they consider doing the same? So far, only one has decided to stay for "a little while", the rest have stated that they want no part of PvP, they are sick of changes, like to healing, that will be applied to Ryzom because of PvP. They are sick of paying for a game that, because of a loud-mouthed minority of players, is being made worthless to the majority. Even without setting foot in the non-consentual PvP zones, PvPer's are already forcing their game on the rest of us.

The above are not the only ones quitting. The future Healers of Atys are leaving because they are in a group and unable to heal for even half the damage the mob their teamates are fighting is doing. The future Fighters and Mages of Atys are leaving because their Healers cannot keep them alive long enough to win more than 1-2 fights out of three, and, contrary to what some fanbois have said, DP is not fun for most people.

If this thread were a moderated by a referee in a debate setting, it would long since be over, point: Remove the nerf. Every real argument for the nerf has been, repeatedly, shot down.

However, we are not refereed. While my comments are directed at the moderaters (and through them, the developers) and not at any players who have taken the time to post on these forums, it is worrisome that they may be swayed by the ill thought out arguments for the nerf.

Therefore, please consider this; I believe my side has won the argument, nerf supporters likely believe they have won the argument. If, however, they have won the argument, we all lose. There simply won't be enough people left playing to support the servers. None of the other points, ours or yours matter. It doesn't matter whether or not heals were previously over-powered. It doesn't matter whether or not healing is still possible, or how many extra healers are needed per team.

All that matters is that players are leaving because of the nerf. If Neverax is foolish enough to listen to the pro-nerf lobby, you will win the argument, but lose the game.
Well said bax. I particuarly agree with what you say about the changes being made for PvP, despite the majority not even wanting it.

I don't like where Nevrax are taking the game, I know many others don't either. I have until December to decide if I want to stay. That's when my subscription runs out. I definitely intend to cancel the rolling renewal and then decide when renewal time comes if I want to continue.

We'll have to see where Outposts and Chapter 2 take the game.

Re: The heal poll

Posted: Thu Oct 06, 2005 2:28 pm
by philu
xenofur wrote:personally i'm exactly in the middle of that with lvl 89 melee and 65 heal, but i didn't notice any increase in difficulty, quite the opposite. :/
That would explain some of it. You see I never thought heal was hard until I reached level 100. Then I realised that heal WAS harder below that. It then got a lot easier when you got the double spells. So you see you wont have experienced that so you wont know how the 'nerf' has affected heal from that point of view.

Not only have they weakened hp heal, they raised the cost of double spells, making things even worse for healers. THAT is what people are complaining about. It's the double whammy that hurts most.

As a healer, I feel my profession has been singled out for some major pain. And all to please the whining melee and PvP players.

Re: The heal poll

Posted: Thu Oct 06, 2005 2:47 pm
by aelvana
thebax wrote:I am not alone in this. I can not log in for more than an hour without recieving tells or encountering people who tell me, unsolicited, that they are leaving Ryzom. I tell them I am sticking around for a little longer, things may change, would they consider doing the same? So far, only one has decided to stay for "a little while", the rest have stated that they want no part of PvP, they are sick of changes, like to healing, that will be applied to Ryzom because of PvP. They are sick of paying for a game that, because of a loud-mouthed minority of players, is being made worthless to the majority. Even without setting foot in the non-consentual PvP zones, PvPer's are already forcing their game on the rest of us.
This must be a bad exaggeration. I have yet to encounter one person since that has told me unsolicited that they were quitting or fed up.

Re: The heal poll

Posted: Thu Oct 06, 2005 2:58 pm
by sehracii
So let's see...

Some people say healing is only too hard now at low levels
Others say it's only too hard at high levels
Some say it's not too hard for either

Makes it hard to please everyone...


I personally could care less for PvP, but think the healing changes make sense and have reinvigorated stale PvE combat.

Improvements:
1. Sap and Stam are now the "fuel" for peoples actions, and HP is actually too valuable to waste.
2. Mages can't tank nearly as well as a heavy armored melee anymore.
3. Ignored skills like bomb and vamp are starting to see use.
4. Max double ele missiles are no longer a standard attack and mages must use strategy.
5. Afflictions can make more of a difference in a fight.
6. Trekking between regions is a little more exciting.
7. Falling unconcious is something to avoid at all costs, not just a chance to miss XP.

I've not heard of a single person in game even consider leaving because of this change (PvP focus is another story) so I find it hard to take that as a reason for reversing them.

I have heard of trial players deciding not to stay because they found the old combat boring. This should help keep them.