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Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 3:11 pm
by xenofur
grimjim wrote:Consensual PvP, duels, arenas or as part of specific events that people can attend or avoid?
that's what nevrax is doing?
Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 3:22 pm
by vutescu
One of the best Jyudas posts. Documented, with good arguments and logical. Was a pleasure to read it.
I can't say the same about Audrey's. It seems he/she thinks that who have the loudest scream *must* have the most chances to win an argue. From where I come the most rational and logic arguments make the difference, not the number of decibels (or size of the font).
If you don't mind, Audrey, read the forum rules. You are not allowed to post the same mesage twice. You've already done it a couple of times. Please, stop.
Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 3:41 pm
by uhuhu
Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 3:47 pm
by troll16
I'm really trying to understand what use PvP will be in this game, because the story dictates it. Does it? The characters here are to slow to develop they can do the same as each other and as such I fail to see where any real enjoyment out of PvP comes from. The PvP for RP arguement to me does not even seem to hold. It's more like I'm bored let's turn it into a war game which, as far as I can see has nothing really to do with RP.
I really do like full PvP and do hate PvP/PvE hybrids but there's nothing in this game that screams out to me and says it should be a PvP game.
May be they will come up with a revolutionary way to implement a kind of PvP here but I really do have my doubts about that. Hope I'm wrong for the sake of the game.
Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 3:47 pm
by rushin
hihi Jyudas
I'm not (necessarily) advocating Open PvP, but the inclusion of PvP in some form imo makes for a more interesting game. If i had a little crystal ball i would say one or more of the following was likely.
a) Jena arrives and plunges Ayts into war, the FvF zones grow and encompass the entire world, for a period of time there is general conflict homins must team with their faction to survive. The war is scripted with large battles at various points and eventually ends with the introduction of outposts.
or b) Jena arrives and plunges Atys into conflict. This occurs in specific zones which become FvF, battles won and lost will cause these zones to move around until eventually we all settle down a bit and outposts are introduced.
or c) Jena arrives but no one really cares cause we are all busy hunting Jug's in GoC. ding grats ding grats, res pls, thx! etc Outposts are introdcued but no-one really wants to fight each other cause we are all fluffy and friends.
PvP and RP are seperate entities for sure, they can quite happily exist without each other. I think it is fair to say having PvP provides a means to RP for those that dont like talking a lot or maybe english isnt their first language. Does PvP encourage the pwn generation? probably, but kitchen knives can be used to kill people - it doesnt mean we should cut bread with a fork
Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 3:48 pm
by thebax
Don't be too hard on her, vutescu, Audrey's post does more for the anti-PvP argument, than for the pro.
Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 3:49 pm
by pr0ger
Ok.
PvP will brings bad elements. For sure.
But PvP will add content, goals, and various gameplay. About RP : it helps mine.
no-pvp flag will reduce gankfest; possible word harassement will be kicked (CoC!).
I choose to say "yes". enough pro and cons to make it viable enough.
below : my thinking...
Let's just imagine how it will be :
- The Gankers : an Audrey-like (j/k) people waiting 100m outside of yrkanis trying to nuke any opposite side members with PvP flag on.
- The OOC Requiter (Griefers) : expecting the hostile homin to be PvP flag on and opposite side, or in a PvP free area. Don't care about anyone else.
- The Opportunistics : playing somewhere, seeing opposite side people "camping", so use a Faction-based excuse to wipe them out, as much as possible.
- The "followers" : non-agressive people who engage sometime opposite side with specific evident goals (outpost control, racial invasion, guild war)
There is no other possibilities, so far, with the expected gameplay.
How about ppl who wanna avoid "PvP" at all cost ?
- Must have to avoid place with open PvP (some prime roots and some near-frontier land)
=> Will reduce the migration possibility (well, as at the game beginning, when no one were above lvl150 and couldn't exit their original land... instead of mob it will be players... equal "smarter AI" mob : no big deal)
=> Will seriously reduce neutral/solo diggers/crafters(merchands) : that may change a lot the economy, more than the supreme PR-only : a zorai able to get/do matis design and sell them on zorai lands would earn much more than a pure zorai crafter...
So who will be really harmed (pvp flag off)?
- All of those enjoying 12K dapper a ride to everywhere (pointless)
- The feared-of-nothing travellers/diggers (it will not stop them)
- The newcomers, low-level and medium-level unable to enjoy yet all the freedom
- Cross-race people (those tryker living in desert, for example)
- All the people who hate changes (usually when they loose something, but stay quiet when wining something...)
- Neutral people who want to be involved in the storyline w/o harming players (peace makers people, but what does that mean ? trying to make everyone neutral and living each other happily ? I think it's more like statement above or below)
- Neutral people who want to have new content (gameplay) delivered through outpost patch w/o harming players : Nevrax said it will be possible....
So, one of the main concern is : Neutral people can't stop w/o killing players the progression of kami or karavan sides on their land. Guess what : Currently no statement saying it can't be !
And the other is : PvP will introduce bad elements in-game (gankers/griefers) : their freedom will be very tight (must be in right place at right time and/or having opposite alignement)
The "PvP" will introduce new gameplay for pro-PvP people, a bit of content for everyone, and increased challenge (or reduced freedom for pessimistics) of overall game. It also gives goals after the grind treadmill.
Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 3:50 pm
by defalgar
only thing i have left to say is give it a chance??? just maybe? if it has been implemented see how it goes...if it sucks then just say goodbye and come back after three months because you miss it so much
Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 3:55 pm
by uhuhu
' The Gankers : an Audrey-like (j/k) ' lol !
Re: Do we really need PvP?
Posted: Mon Sep 12, 2005 4:16 pm
by grimjim
xenofur wrote:that's what nevrax is doing?
Not if FvF areas spread across.
We expressed concerns when the Phat Lewt came in that people would camp and steal all of it or find a 'cheating' way to get hold of it.
And lo, so it came to pass.
We expressed concern about the PvP in the Prime Roots leading to ganking, hostility and a degenerating of the community spirit of Ryzom
And lo, so it came to pass.
The PvP flag doesn't seem to be certain whether it is going to be there or not. Outposts are hooked into PvP, FvF area spread hooks into PvP.
'Choice' - when PvP is linked to 'content' in this way is an illusion.