Re: Next Patch scheduled for tomorrow, August 11
Posted: Sun Aug 14, 2005 11:12 pm
it's a really bad idea!! preeeety please change it backozric wrote:Yes agreed, i dont like the red damage text either for the same reason
This is the community forum for Ryzom.
https://bb.ryzom.com/
it's a really bad idea!! preeeety please change it backozric wrote:Yes agreed, i dont like the red damage text either for the same reason
And, And, And, can I PLEEAAAAAAASEE have a 3-sec warning when Wyac decides to pay me unwanted attention? (Yepp, Im a forager nOob )rushin wrote:it's a really bad idea!! preeeety please change it back
You should know about aggro mobs waaaaaaaaaay before they know about youfiltern wrote:And, And, And, can I PLEEAAAAAAASEE have a 3-sec warning when Wyac decides to pay me unwanted attention? (Yepp, Im a forager nOob )
Note the nOob statementakicks wrote:You should know about aggro mobs waaaaaaaaaay before they know about you
I take it you dont harvest much ?sprite wrote:Surely something big on your screen chewing on the little person that is "you" would alert you way before some pretty red text?
Excluding those magical teleporting kinchers o'course...
I harvest all the time Possibly not in crazy places like PR, but definately harvestozric wrote:I take it you dont harvest much ?
It always happened for me since i forage... around nov-04. Maybe the patch added some more loads and so, now you also experience it. Or maybe the patch changed a bit your max view distance thus the lag (due to loading neighboring mob/tex?) is heavier.micrix wrote:There are definetely a lot of changes in the ways the render engine works. When i look for a while to the ground (harvesting) and then change my view then there is a (loading) lag that was not there earlier. Sound seems to have more impact on performance then earlier. Probably this are no changes in SoR, but in NeL. And i am alos aware that NeL is based on some open source libs, especially sound.