small bugs that the spring clean missed, ie
when moving a player from ignore list to friends list they
always appear online after moving
the option of invite "xx" to team is available even when already in team
ql 251+ mats never appear on vendors, even tho since patch 69( ithink) vendors can be configured to show mats upto ql 300, all the great jug mats being stolen by the stable boy, just isnt fair
(i know its a sensitive subject, but...) bugged jug spells, its not right, we all know its not right, just doesn`t get investigated
the message "you are too close to water to teleport" or something similar after you die after bugged jug spell and log off (often in fustration) and log back in dead in water, repawn and unable to do anything. (only happened once, not willing to try again
some tribes/gods being underpowered, at midway point in wastelands, i witnessed kami sentinals x 6/7 nuking a low level vorax without making a dent for hours and hours, they kept throwing thier pheonix type spels and vorax just wanted to run arround and bother me
map and compass bug, it appears incorrect 80% of the time, especially if team splits up to go to different areas, a bug since beta.
the increased range on (aggro) tribe camps, seems to be random ( 15m-50m ), its not lag why they are running, they are incosistent in areas of the same level, and not very nice for the intrepid explorer
*goes to put icepack on forehead*
*EDIT* infact ithink its certern members of the comunity, the botters, the homins who misuse the pvp areas, and the greedy homins who will not feel guity when they break unwritten rules when it comes to harvesting and personal respect. thank god for ignore list