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Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 11:59 am
by helbreat
Jessica Mulligan wrote:our goal is to have no undocumented features or changes in the game; either you know about a change like this before a patch or we don't do it..
they are her exact words we didnt know about it so it shouldnt be added simple not ok you didnt know about it so heres a compramise =/
Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 12:41 pm
by xenofur
another question i haven't seen yet: roaming boss mobs, are they intentional?
(explanation: before the patch boss mobs tended to stay at certain locations and only there, now they roam big areas and quite often manage to run onto popular harvest spots)
Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 12:46 pm
by dazman76
Come on guys, stop quoting the ticket bulk thing against what jessica said,
after the ticket change had been implemented
No amount of words can change what has already been done, they can only serve as a guide for changes still to be made. As people have pointed out elsewhere, the ticket change
was intentional, but the level of adjustment was way too high.
I'm 100% sure that Jessica feels strongly about this, and that she will do everything she can in future to stop stealth nerfs from happening. Accusations and challenges will not make this situation better
Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 12:47 pm
by helbreat
dazman76 wrote:Come on guys, stop quoting the ticket bulk thing against what jessica said,
after the ticket change had been implemented
No amount of words can change what has already been done, they can only serve as a guide for changes still to be made. As people have pointed out elsewhere, the ticket change
was intentional, but the level of adjustment was way too high.
I'm 100% sure that Jessica feels strongly about this, and that she will do everything she can in future to stop stealth nerfs from happening. Accusations and challenges will not make this situation better
they are tickets.... pieces of paper how many pieces of paper can you carry woithout it affecting you? i can carry a book with over a thousand pieces of paper 1 for each page so how should 40 tickets even affect our bulk? =/
Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 12:59 pm
by blaah
xenofur wrote:and only there, now they roam big areas and quite often manage to run onto popular harvest spots)
hehe, i find it refreshing actually. it's good change, keeps you awake
(i'm a forager and get to meet Fijoo and Slucer every hour or so)
helbreat wrote:they are tickets.... pieces of paper...
why do you think it's piece of paper ?.. how can paper teleport you.
Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 1:39 pm
by helbreat
blaah wrote:why do you think it's piece of paper ?.. how can paper teleport you.
look at the picture looks pretty much like paper to me..... (karavan ones atleast)
how can a travel ticket from a travel agents teleport you on holiday? we know not how the paper makes us teleport but it does so ner ;P
Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 1:46 pm
by sehracii
I kinda thought it looked like some sort of alien microchip.
Scale is anyone's guess though....
Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 1:47 pm
by blaah
helbreat wrote:look at the picture looks pretty much like paper to me..... (karavan ones atleast)
how can a travel ticket from a travel agents teleport you on holiday? we know not how the paper makes us teleport but it does so ner ;P
kami - magical crystals, when activated returns you to place where you got those
karavan - electronic device, when activated "contacts" to right teleporter and teleport teleports you there.
you can use both devices only once - crystal gets mixed, and electronic device goes boom, hehe
Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 1:59 pm
by helbreat
i think that adding weight to stuff and then using the excuse "its more realistic" as a reason isnt good for mmo's heh if we wanted realistic we wouldnt be online
Re: Nevrax Announces the Addition of Industry Veteran to Production Team
Posted: Thu Jun 02, 2005 2:01 pm
by grimjim
helbreat wrote:i think that adding weight to stuff and then using the excuse "its more realistic" as a reason isnt good for mmo's heh if we wanted realistic we wouldnt be online
Nah, some realism helps suspension of disbelief and creates a more consistent and believable world, which helps draw you in to 'believing' it.