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Re: Q&A Round IX

Posted: Wed Jun 01, 2005 9:21 pm
by larwood
lawrence wrote:@larwood

The next Q&A round should get published soon.

Many of us went to the e3 expo in Los Angeles and understandably we had to wait with working on the next Q&A round until the e3 was over. Now that everyone's back at work, we can continue doing our Q&A rounds again.
lawrence... you edited my posts for Foul Language??

What did I say that was foul language? I dont cuss, nor believe that it is right. Actually, nothing I said broke any rules of conduct. I did not flame, nor spam... I just voiced an honest opinion.

All I said was that unless the developers provide feedback to the players, they will lose their game, and their job. A service, that does not serve... will not be continued. I said this because of the plethera of questions, with very few answers.

But it was good to see that somebody from admin is reading these. I understand that you were busy with E3. The least you could have done was tell us that much.... open and frequent communication is what I'm asking for. Thats all.

Thankyou for noticing.

Re: Q&A Round IX

Posted: Wed Jun 01, 2005 9:49 pm
by lawrence
@Larwood

I tried sending you a pm to explain in greater detail why this step was necessary, but you've disabled that feature. Please reactivate it and I'll be happy to give you an explanation on our policies regarding behaviour on the forums; this thread is dedicated to questions for our Q&A rounds.

Re: Q&A Round IX

Posted: Thu Jun 02, 2005 11:33 am
by norvic
Personally I hope Rites and outposts are still being given priority, BUT, hehe there is alway a but.

As primarily a range fighter I am very curiuos if the talked about rework to range combat is still in process or has been put on the back burner again for abit?

Re: Q&A Round IX

Posted: Thu Jun 02, 2005 12:05 pm
by helbreat
norvic wrote:Personally I hope Rites and outposts are still being given priority, BUT, hehe there is alway a but.

As primarily a range fighter I am very curiuos if the talked about rework to range combat is still in process or has been put on the back burner again for abit?
the big range shake up happend alrdy... it comprised of hitrate skill, less mats needed for making ammo and a few changes to the stacking of ammo

some suggestions for range are even as simple as this to make it better

i think we should be able to use bleeding with slashing ammo, ignore armour with piercing ammo and slow with smashing ammo. but i put that in a suggestion 5 months ago so no point keep putting in the same suggestions =/ hopefully they will make range a less useless skill than it is :o

Re: Q&A Round IX

Posted: Thu Jun 02, 2005 12:09 pm
by alibasil
For jessica or Xavier

Ok, the orange monster thing (from the trailer) we will see ingame.

Yet will we see the karavan with their camps surrounded by electric fences?

Re: Q&A Round IX

Posted: Thu Jun 02, 2005 12:13 pm
by helbreat
alibasil wrote:For jessica or Xavier

Ok, the orange monster thing (from the trailer) we will see ingame.

Yet will we see the karavan with their camps surrounded by electric fences?
hmm i have a question to add to this one it really concerns all dev screenshots... it is..... could we have a bit more info with the screenshots rather than just the pics? saves people having to ask what they are and when they may be coming and such :)

Re: Q&A Round IX

Posted: Thu Jun 02, 2005 12:15 pm
by mmatto
helbreat wrote:the big range shake up happend alrdy... it comprised of hitrate skill, less mats needed for making ammo and a few changes to the stacking of ammo
And actual official response to this question here:
Xavier wrote: We have real ambition for range fighting, as a third form of combat - something different from melee and magic - bringing an original diversity to the game. So this is a major point here : range fighting clearly needs to be deeply reworked and improved. But for that we need to finish the other big works currently in progress - the cleaning and the outposts.

Re: Q&A Round IX

Posted: Thu Jun 02, 2005 12:16 pm
by sehracii
helbreat wrote:hmm i have a question to add to this one it really concerns all dev screenshots... it is..... could we have a bit more info with the screenshots rather than just the pics? saves people having to ask what they are and when they may be coming and such :)
I think the point is to tease us with what's coming up. They don't want to say exactly what it is and they'd prefer to have us wondering.

I don't mind a little glimpse now and some additional surprises later :D

Re: Q&A Round IX

Posted: Thu Jun 02, 2005 12:22 pm
by helbreat
i agree i like glimpse's but i would like to see less Q & A wasted on having to ask what they are

Re: Q&A Round IX

Posted: Thu Jun 02, 2005 12:24 pm
by alibasil
sehracii wrote:I think the point is to tease us with what's coming up. They don't want to say exactly what it is and they'd prefer to have us wondering.

I don't mind a little glimpse now and some additional surprises later :D
It works perfectly too. Just look at the response it generates!

The purpose of teasing is to, stimulate our minds and kick into overdrive. I bet they love the fact they have produced a great trailer that is having this kinda affect on us!