Re: Contact gamespot about their review
Posted: Thu Oct 28, 2004 7:00 pm
I still say its a fair review, you want me to go point by point on your criticisms, fine:
Maybe, but the way I see it if you're going to spend that time working an ALT, there's no reason to as you can just level you main in a different branch. This has it's good points and bad which can be argued, but I do not disagree with Desslock's point that this discourages the use of alts. Why make an alt when you can just level a different line on your main. No really, I'm asking. Is there a reason?
PvP Arena - In (almost) every game, this game has much more limited PvP options than others if that is your cup of tea
Duel - Again, every other game (almost)
Questing - Where? Only quests I get are spot this, kill this, harvest this, craft this. Are there real quests? Are there real low level quests?
Tasking - Plenty of these as described above, getting paid extra to do the only thing there is to do in the game.
What's missing? Real quests, story, characters everywhere which contribute to the backstory, characters with variety, low level dungeons, instanced quests/missions, and tons else... Not to mention that I do not see any real innovations which advance the gameplay at all.
trosky wrote: Also innacurate in lots of thing he said :
« its character-development system is needlessly complex » : im playing since open beta and i dont see anything too complex to be undertsand in a month of play wich is usual to many mmorpg and a game too simple just get boring real fast...
« As a result, players tend to develop jack-of-all-trades characters, and there's little incentive to create more than one character »
"You can try to be a jack-of-all-trade, however the way XP works it would take you 30 X times. For exemple If i want to lvl in both Offensive Magic and Deffensive Magic, so in a fight you use nukes, healing if in group and crowd control. Lets say im soloing, using nuke-nuke-fear-nuke-nuke-fear, if im killing the strongest thing I can, ie get 3000 exp total, since i used fear a lot less then nukes ill get around 300 exp in Defffensive and 2700 in Offensive. I will take me forever to lvl my Deffensive magic this way. The only way to lvl a group efficiantly is to use only that group during a certain fight. Believe me no one do that. You choose lets say, Offensive Magic, Harvesting, Melee weapons crafting and keep your fighings skills to gain more hp / hp regenaration."
Maybe, but the way I see it if you're going to spend that time working an ALT, there's no reason to as you can just level you main in a different branch. This has it's good points and bad which can be argued, but I do not disagree with Desslock's point that this discourages the use of alts. Why make an alt when you can just level a different line on your main. No really, I'm asking. Is there a reason?
Raid engine - Never seen my town being attacked, I suppose it would be cool. Does it happen enough to make me keep my sub?« Ryzom's biggest problem is that there really isn't anything to do in the game other than work on improving character stats, and doing so is far more monotonous than engaging. »
"Yeah there is a grind, name one MMORPG without grind ? anything else to do ? no way, may i remind you of the game feature : raid engine (groups of monster attacking your favorite town), guild vs guild battle, PvP arena, duel, questing, tasking (smaller quest, get X, kill Y). So whats is there to do ? everything you are used in PvP (no Pking) and PvE games (by the way named mobs are awsome). I know some of those features are not in game yet, its not the first mmorpg incomplete at release (Lineage 2 had balancing issus, bugs and the castle siege came with chronicle 1, 1 month after release)"
PvP Arena - In (almost) every game, this game has much more limited PvP options than others if that is your cup of tea
Duel - Again, every other game (almost)
Questing - Where? Only quests I get are spot this, kill this, harvest this, craft this. Are there real quests? Are there real low level quests?
Tasking - Plenty of these as described above, getting paid extra to do the only thing there is to do in the game.
What's missing? Real quests, story, characters everywhere which contribute to the backstory, characters with variety, low level dungeons, instanced quests/missions, and tons else... Not to mention that I do not see any real innovations which advance the gameplay at all.
Yet, in a game with no loot other than player made loot, this becomes an even bigger flaw than it was in other games. Probably not the sole reason for his score, but worth mentioning.« but there's no auction or marketplace feature, so you're forced to spam the chat system to buy or sell goods »
"Auction house npc are coming in patch 1, again not the first mmorpg to be that way and all of them got better score then ryzom."
His point was that this system inherently supports kill stealers efforts. He pointed out that xp in groups was split, but that it made kill stealing a problem. Frankly, the population numbers are what make kill stealing not seem to be an issue at all. If there were more players, I might notice this more.« Even worse, there's no proportionate allocation of experience points in recognition of a character's contribution to a kill. That doesn't matter if all the characters are on the same team, since they'll share the experience-point reward equally »
"xp in ryzom is always relative to the highest lvl of skill used. So if your in a team, exp will be determined by the highest player and everyone else gonna get that. It may seems bad but in fact in a great way to encourage groupping and make it possible to have a wide lvl range in a team."
Without getting into an area the management disapproves of, I'll just say look to my above post for comments about CoH.Character mounts are mentioned, but are so far absent. »
"Packers animal are now in, mount are coming soon. Anyway the Karavan are always there to satisfy your travelling needs."."
As you said, no mounts. Reviews review what's in game, if they start reviewing promises to come, I stop reading them.
I've seen this quite a bit frankly. Especially with hostile creatures that agro from what should be out of range and then suddenly appear on your behind, after zig zagging around the world a bit.« as creatures frequently "slingshot" around the environment. »
"It hapens when pulling mobs or when using fear, 1 time out of 100 kills.... it happen more if you use fear alot but its not a major issu at all, you can fully enjoy the game since it doesnt affect gameplay."
Well, all the ones I've played you could jump. Frankly not a big problem, till you see you can't get up that 2 inch cliff that any normal person could skip over in stride. It's used to create barriers of travel, and was properly pointed out. I do view it as unnaturally limiting.« Characters are effectively glued to the ground, so they can't pass seemingly minor variations in terrain. »
"Except from AO ive never seen an mmorpg where you can jump . Oh no i cant jump, this makes the game boring, i want to jump around like a little bunny LOL"
Everyone I've seen looks the same, but my experience is limited, as for the last part, I believe he was referring to the overexagerated facial features and models that the game uses. Huge noses, ears, pointy chins, very charicature like. I picked a Ryker cause that were the only models IMHO that didn't look just plain silly« There are very few character-customization options, and each tweak seems designed to inevitably transform your character into a doppelgänger of Gerard Depardieu. »
"For every one interested in ryzom, go take a look at the different screenshots, ive never seen any other toons that looked even just like mine. The comment about Gerard Depardieu is just plain stupid and pointless."
So far the whole system to me is still a huge question mark. I'm an experienced gamer, have been trying to do some reading on how it works, but I just have a great big, HUH? As he desribed novel, but difficult to grasp for less research intensive players« While it's a novel mechanic, in practice the functionality variations are quickly adopted by seasoned players, but effectively make it more difficult for less-motivated players to be successful in the game. »
"It makes great personnal costumization. For exemple you can keep different version of a spell. Ive git my nuking spells in 3 copy, one is for best range, on for best casting time (really helpfull in close combat if you want to use magic) and one free (no sap consumed) that can be used when your empty in sap."
So he did it wrong... You did it right...« It's extremely difficult to effectively solo on the mainland, particularly as a predominately magic-using character, since the abilities are badly unbalanced and creatures have a tendency to attack in groups. »
"Looks like he was trying to be a mage without using his brain, im a nuker, ive soloed all the way to lvl 50 (grouped for less then 5 lvls). Yeah some mobs group, you got to be smart and prevent them from grouping use your brain. (Oh im being bad here, but this is so true...). And balacing issus are common and "normal" in the beginning of a PvP games."
« In many ways Ryzom seems like a throwback to the first generation of MMORPGs, since it seems to have more in common with the first Asheron's Call than, say, this year's City of Heroes.: »
"Whats so innovative, or second genaration about CoH (fast action!?!?!) Honestly ive played and tryed alot of mmorpg, Ryzom is a lot more « second generation » then CoH, whats next ? your gonna say L2 is better?"