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Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 5:58 am
by dollly
take the game back to beta and lets have a bridge party :)

Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 7:38 am
by meloner
danolt wrote: Bias is immaterial, I could care less what a person thinks. It is what they do that matters.
QFE...and i'll say no more

Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 8:08 am
by omsop
dollly wrote:take the game back to beta and lets have a bridge party :)

i second that.

Beta was fun

Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 8:44 am
by petej
bgraz wrote:you have an interest in running the program?, its only 20-26 guilds that you would have to accomodate, i mean the amount of time and effort can't be that much really, right?

I realy dont get this , theres 20-26 Guilds holding their hands out for free Cats , why the hell dont they help out on the distribution then ? , surely an easy thing to make Alts in DFF (Brave would only need to promote one to HO for access on a rotor)

final60 wrote:I'd suggest that the only way for our community outpost holders to be seen as completely nuetral and unbiased, and importantly been seen that way by other players. Is for them to be held by a completely nuetral, unbiased guild. You will never convince everyone that your intensions are only good when you have an alt aligned with a faction, even if they are.

Another way would be to have it run by two strongly aligned players one from each "side"


Enough of me stomping on Braves feet tho , shes managing it , its up to her how its run , if ppl dont agree they are free to take action -which is what this threads about , we'll soon see who gets the support

PS- Say NO to Cats :p

Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 8:58 am
by wardone
makes target doubletap macro .......... seeya all there :D

on a serious note will be interesting to see which way the community wil lswing on this but i strongly suggest there will be many more defenders than attackers.

last battle review
great battle even ish numbers and just the guards making the difference with wipes on both sides and plenty of action, enjoyed by all i am sure and no bad words and all played in good spirits.

who said op battles were boring :p

Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 9:25 am
by great83
viper579 wrote:
conflict is fine, however. PvP should not effect PvE. GF made that mistake with cats. from what i can tell since outposts have gotten popular no one cares about lore. i sure havent heard anything about lore from most guilds. from a lore point of view you've got fyros and tryker guilds working together...not quite in line with lore..
Hmm hate to sound like a [ Edited for language - Boroshi ] but GF's name has no reason to be dragged in the mud over outposts/cats, sense they werent the owners at the time. Also about a guild story, you usually have to be a member to feel it and experince... a true good story isnt written for others to read but is lived/act out for others to be a part of.
viper579 wrote: thats outposts as they are now. the most valued resource in Atys is based around pvp, but you spend most time doing PvE.
The most valued resource in Atys for me are my friends and guildies... not cats... Only a few people really do see cats being so super valuable and usually are the younger more immature crowd in the game. Outposts are fought over as a way to symbolism the faction war that should be going on... The Ops are so heated cause there hasnt been a event that involved the factions in the last year that i know of... but heh maybe in the end the higher powers really dont want us to kill each other... But we do it cause we are different then each other... be just like most modern day religion wars...
viper579 wrote:think of all the time spent programming outposts, then think what else could have been made instead.
Hmm in all of that time you think they would actually finish implementing OPs completely... you tell me why i go up to a outpost and see 2 construction sites on it... 3 if it doesnt have a drill built on one yet...

Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 9:28 am
by ulani
The lore kind of died out when Gameforge stopped responding. The lore is full of wars, remember Jinovitch? But without story progression the game has shifted too much to character progression and even greed, ie this thread.

Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 10:01 am
by kyesmith
vguerin wrote:Someone (Neva) offers to raffle off an OP for free to the community and the Kami (Yaffle, one of the non-combatants listed as receiving mats from the community outpost) ruin thier fun by starting a fight elsewhere.

Now there will not be as many homins able to have some OP fun without the faction stress. What happened to "finally an OP fight as originally intended" I saw mentioned earlier... Too predictable...
actually ive not been on the list since the attack on malmont, you suggested i attack so i did :)

Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 10:29 am
by pavmelas
vguerin wrote:Someone (Neva) offers to raffle off an OP for free to the community and the Kami (Yaffle, one of the non-combatants listed as receiving mats from the community outpost) ruin thier fun by starting a fight elsewhere.

Now there will not be as many homins able to have some OP fun without the faction stress. What happened to "finally an OP fight as originally intended" I saw mentioned earlier... Too predictable...
The KA attacks the Community property isn't that faction stress ?

Re: Community Outpost Attack

Posted: Sat Sep 01, 2007 10:40 am
by blaah
pavmelas wrote:The KA attacks the Community property isn't that faction stress ?
first post clearly states that (made it big and red for easy reading):
First off this is not a KA attack; I am doing this of my own free will and against the wishes of some in the KA. This is not meant to be a faction fight.
I’m asking for Neutral, Kami and Karavan support in this attack.
if they (some in the KA) views are changed, then it's most probably because of this thread. grats!