Game Inequities (Non-PvP)

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jared96
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Re: Game Inequities (Non-PvP)

Post by jared96 »

rushin wrote:reading your replies, might it have saved some time to have called this thread 'please remove the q200 exc beng'?
Actually I am very disappointed that I gave an example as my intent was to bring up other issues rather than harp on just one. I used that one example because it was fresh in my mind having just been asked that question that very day.

One issue which I had in mind when writing the OP was the issue of limited access to hi level merchants in tryker which someone has brought up.

But, if as many here seem to claim, these are not real advantages, then why the objection to having them removed ? Seems a bit of "cake and eat it to" don't ya think ? Why argue both sides of the fence that it is not an advantage and then argue against it being removed.

Again, what I hoped would come up is other ideas rather than 6 pages of cake arguments. For example, I like the desert as I can see mobs as far as the max clipping setting will allow. One might argue that this is a decided advantage for lake and desert peeps. Of course, for consistency's sake, we'd then have to get the counter arguments for peeps who like that advantage saying that it's no real advanatge when ya compass shows all mobs within range whether they behind a tree or not. But again, for many it seems, only arguments that support one's advanatge are considered viable and others are null.

Despite the compass argument, I like to hunt in open areas as, despite the compass, my eyes tend to focus on the screen and not the compass. I use the compass when climbing over hills to see what's on other side but I wouldn't want to have to rely on it all the time. As a result I tend to hunt in open areas like Void and FF as I do consider it an advantage. To offset that advantage, I think it would be cool therefore if in such areas if a mob or plant were introduced which burrowed and reached up from underground.

As for the issues that have been brought up so far:

1. There's only 2 ways to look at the beng

-It's an aberration and should be dropped to 50
-It belongs there, there's a price to pay for getting there and there's no reason other regions shouldn't have the same opportunity at the same price.

2. Yes, Nexus is hard...there's bad things that eat you therea nd you can get attacked by other toons there. But there's bad things in Scorched Corridor too and no reason a similar opportunity can't exist there as wella s in areas of other lands.

3. Access to hi level tryker crafts is harder than it could be. I wear tryker focus gear. Call me a simpleton but having its background the same color as my focus bar makes my costume changes easier. If I wanted sap gear, I'd wear matis gear, and if Iw anted stamina gear it would be zora. And yes if ya haven't guessed my HP gear is Fyros. I have heard enough complaints from tryker crafters that I believe this to be a significant issue and the moving of a TP to give more players easier access to the majority of Tryker crafters seems a good thing for all.

When considering any change, the benefit to one group must be weighed against the detriment of others. I see no detriment to any party here in any of the proposed solutions other than "current advanatge lost" arguments.

Just to start one the other way, and another inequity that I hoped would come up is the "Fyros Durability Rite". It adds what 20% extra durability ? It's been a while since I have done it so I don't remember the minimum fame but it seems to me as a Fyros based character (actual toon race immaterial again) I had (or would have had if not done prior to fame restrictions being introduced) a significant advantage here. No one thinks this is an inequity ?
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jared96
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Re: Game Inequities (Non-PvP)

Post by jared96 »

mrshad wrote:How about "This really doesn't matter. It has no lasting effect on the game one way or the other. Complaining about it is a waste of energy, only redeemed by the entertainment I get out of the argument."
Ok so I will put you down as not objecting to the change as you don't care one way or another.

Again, it's not a complaint. It is a suggestion about how to make the game more rewarding. Same as the white lines on the map....it wouldn't make me stop playing the game if it was never implemented and I wasn't complaining that I was getting wiped cause I didn't know where I was going but it certaionly makes the game experience better IMO.
mrshad
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Re: Game Inequities (Non-PvP)

Post by mrshad »

jared96 wrote:No one thinks this is an inequity ?
As with most of the things you have brought up...it isn't a matter of if it is an inequity or not...simply a matter of is it a big enough problem that it is worth stressing over.

By and large, the answers to that question is "eh, not really".

And you can't really discriminate against a group of players, as they are all free to take up all skills. Just as we are all free to pursue any rite (RP considerations not taken into account). Which is why the argument sounds kinda silly.
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sprite
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Re: Game Inequities (Non-PvP)

Post by sprite »

mrshad wrote:How about "This really doesn't matter. It has no lasting effect on the game one way or the other. Complaining about it is a waste of energy, only redeemed by the entertainment I get out of the argument."
I like your style :D
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jared96
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Re: Game Inequities (Non-PvP)

Post by jared96 »

jamela wrote:Quoted for emphasis!

That spot is anomalous and bizarre,..... The benefit which it yields is pretty minor, and in my opinion completely outweighed by the boredom factor which is critical to keeping people playing.
You said it better than I did. A peep in that situation is placed in a position of being torn between quick and easy leveling and a diversified game experience.
iwojimmy
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Re: Game Inequities (Non-PvP)

Post by iwojimmy »

I have done the Durability rite, with Matis and Zorai toons, not a problem, although anyone who took the wrong racial citizenship is going to be locked out. Requires 38 Fyros fame IIRR.

This thread seems to have changed from a 'point out inequities' (while consistently ignoring every mention of towns in or near q200 zones :p ) to a 'remove any advantage' thread.

Advantages are good !!

they bring diversity and keep things interesting. The inequities can all be overcome with a bit of extra effort or some creative thought.
As far as I am concerned, the Trykers are the most disadvantaged race, yet they have some of the 'best' players.

Nexus is a curiuosity, and I intend to try and find an old thread about it, but to put supremes in scorched corridor is flat out ridiculous.. its a q250 zone FFS. all the existing q200 zones are too easy to access, and aggro to weak to hold supremes, using nexus as a baseline.

Aggro in Scorched Corridor, and Loria, but not Void or GoC is maybe adequate to defend supremes... But only if the Supremes were capped at q200, same as Nexus.

The simplest solution.. without taking anything away from players .. except diversity.. is new lands similar to Nexus Minor for the other terrain types, and that just seems an ugly, make-everything-the-same quick fix
jamela
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Re: Game Inequities (Non-PvP)

Post by jamela »

I just wrote a PM and finally put something into words, that I had forgotten:

It is WRONG that a young homin may learn to prospect for supremes, yet never be able to find a supreme source of craftable materials until they go to the prime roots or Nexus Minor. In my opinion. There is nothing ingame to tell them so, is there? Perhaps I missed it? I know that I looked for a long time, and found only uncraftable Superbs.
great83
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Re: Game Inequities (Non-PvP)

Post by great83 »

hmm bounty beaches have more then enough agro in it to guard sups imho :) ... well maybe even a bit to much :P
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kyesmith
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Re: Game Inequities (Non-PvP)

Post by kyesmith »

PR sup pops annoy me alot, make the spots harder but the supreme weather conditions not so rare, waiting 8 hours in perfect safty for supremes is not challenging just boring!
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sehracii
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Re: Game Inequities (Non-PvP)

Post by sehracii »

jared96 wrote: But, if as many here seem to claim, these are not real advantages, then why the objection to having them removed ?
Simple:
All lands have advantages. All lands have disadvantages. All lands have oddities and quirks. It makes Atys feel alive.

Removing things in an impossible attempt to "balance" the lands is a bad idea.
It leads to bland, cold, contrived feeling areas with no life or surprises.
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