* Dynamic gameworld content:
- Continuous Kitin, Tribal and Marauder content that responds towards player interaction,
(f.e. a kitin hivemind in a Stock that isn't being kept in check keeps growing till it needs to 'feed'; unless players beat them back)
- Tribal patrols that hunt, gather, kill enemy tribes and enemy players on sight,
- Revamp of Boss mob AI as for the NPC Bosses; more challenging, no respawns at reboot, and a random timed respawn rate,
- Revamp of the respawn rate of Slayer/Destroyer/Demolisher/Death mobs; not just after a reboot,
- Revamp of the respawn rate of Supreme material nodes, again, random timed respawn rate, not just at reboot or start of season,
* Political gameworld content:
- Spires,
- Tangible and differentiated rewards for climbing in Cult/Faction/Nation hierarchy,
- More use of the already present gameworld's lore; the diversity of believes within cults (Jenaïsm vs Karavanism for instance), the nations,
the threats to Hominkind's existence, the minor cults, ...
(the game has a rich background but so far we seem to have been stuck with only a polarised conflict of 2 out of 3 factions and if it weren't due to our
Event team we'd have had nothing at all on all the other not-so unimportant factors, points of view)
- Give the civilizations a more important role, presence, make them feel alive,
- Gradually build up political affairs and intrigues, negotiations and alliances, tensions, conflict, laws, ...
and make it noticeable to all ingame, not just by text or event,
- Better ingame presence of the threats to Hominkind,
- Permanent ingame presence of sub-cults and minor cults,
- Get the third faction started and noticeable ingame, even if gradually; you can not expect a new faction to grow, be competitive
and play a part in the Saga when you've lost all interested because they've had to wait for years for 'something to happen',
- Alliance mechanics,
- Actual rebuilding of our civilizations,
* Guild and soloplay enhancements:
- More functionallity for guilds,
- More Rites, both available for guild and soloplay,
- More functionality for Outposts, Guildhalls, Apartments,
- Different types of Outposts,
- Dynamic mission system that has an impact on player environments,
- Non-exclusion to content by gameplay,
* Overall enhancements and additions:
- Craft statistics that still need to get used or fixed (one handed weapons, ranged weapons, shield requirments),
- New skilltrees: f.e. Alchemy (consumables, 'enchants', dyes, ...), Entertainer (dance, music), Thieving, Decoration craft, Boat and Siege engine craft, ...
- New ecosystems with unique wildlife: oceanic, swamps, tundra, ... or something pretty weird that fits Atys.
And get us DCC back.