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Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 7:59 pm
by certago
sc30002 wrote:If Ryzom was meant to be all PvP then why was it never launched w/ all PvP, since it was not released from startw/ PvP, then it woudl be it was not meant to be all PvP like many area's are now.
1) Because money ran out and the devs had to deliver what was ready at the time - PvP wasn't.
2) Because PvP didn't fit into the starting storyline but was something that would slowly come up as the old rivalrys between guilds and races AFTER the shock of the exodus had vanished.

just a thought ;)

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 8:15 pm
by raynes
jennaelf wrote:This statement isn't directed to just the originator of the comment, this is to anyone.

"Then don't let it." This is completely within your own power.

I have been playing Ryzom (paid) for just over a month, and for a couple months prior to that on RoS. I've pvp'd a couple of times. In the Arena on Silan, and even in a one on one challenge. Great, fine and dandy. I consented to both instances. I would be consenting to it if I joined a faction. I find the idea of outposts and factions fascinating.

There's nothing wrong with a game growing and developing. Whether it was "meant" to have pvp, roleplaying, grinding - that's all beside the point when you look at what it HAS, and what it WILL HAVE. "Official statements" don't mean much when you are down 'in the trenches', as it were. They are just PR, for the most part. Not knocking the Mother Company by any means. This is just how businesses work.

So - why is there even a dispute over whether it was 'intended' or not? It's here. It will exist in whatever form those who CHOOSE to participate in it make happen. Those who don't want to can blissfully ignore it, for the most part. I'd pvp, if my character were in a position where it was feasible for her to take up a weapon against another homin. As yet, that hasn't happened.

Think about these things when you say things like above. If you let someone else's way of thinking ruin your game, when their way of thinking can be made to have 0 impact on your playing... You might be worrying too much, and enjoying too little.

The greatest thing about Ryzom is choice. Not everyone has to agree with everyone elses'.
Things are different now, then they were in the spring of 2005. It got to the point where I had players accusing me of bullying up on their kids. I had people scream at me that I had no right to attack players in the roots. I had people yelling that my RP wasn't welcomed. While there were some that understood my rp and what I was doing. There were far more who took Raynes the Zorai saying "kill the karavan scum" and Raynes the player saying "kill the people who play karavan characters". It got to the point where RP died because there were so many people who were just against it (or only interested in friendly rp).

Look my entire point in this thread was that there are many people who think this game was meant to be one where everyone works together and get along. That is not true. The game was always meant to have some form of PvP and it was always meant to be a central part of gameplay. People are asking why I can't accept the game the way it is. I can. The issue is that there are many who can not, and insist and turning the game from one about conflict to one about helping each other.

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 8:35 pm
by grimjim
raynes wrote:Things are different now, then they were in the spring of 2005. It got to the point where I had players accusing me of bullying up on their kids. I had people scream at me that I had no right to attack players in the roots. I had people yelling that my RP wasn't welcomed. While there were some that understood my rp and what I was doing. There were far more who took Raynes the Zorai saying "kill the karavan scum" and Raynes the player saying "kill the people who play karavan characters". It got to the point where RP died because there were so many people who were just against it (or only interested in friendly rp).
There's a fine line between RP and 'being an ass under the cover of RP'. One cannot be any more selfish in pure RP actions than one should be in PvP actions. True, its much harder to impose RP and much easier to disrupt it, but constantly sounding off in region or massacring people in the roots isn't going to make you any chums.

You'll be happy, I'm sure, to know that the extremist vision is now much more prevalent. If still pretty much as illogical and counter to the lore-that-was.
raynes wrote:Look my entire point in this thread was that there are many people who think this game was meant to be one where everyone works together and get along. That is not true. The game was always meant to have some form of PvP and it was always meant to be a central part of gameplay. People are asking why I can't accept the game the way it is. I can. The issue is that there are many who can not, and insist and turning the game from one about conflict to one about helping each other.
PvP might indeed have been intended to be part of it but as presented then, as sold then, as described then, as the lore showed then, conflict didn't make any sense at all and working together and rebuilding, learning from the lessons of the past did. Things like the Force of Fraternity, the cross-race refugee camps in the roots and everything else contra-indicated fanaticism and conflict.

Then there were all the cooperative events and the strong, powerful RP community that developed. The reaction against your RP may well have been as much RP as your portrayal, but you got in a tizz about it. What made your RP more valid than theirs?

The problem is that PvP, despite the protestations to the contrary on the front page, isn't fully consensual. So long as it is linked to exclusive content and bonuses, relevent outside PvP, it isn't fully consensual. It is, and was, imposed.

Another selling point of the game was that we'd be able to shape how things developed. That was ridden over roughshod. We've had a few elements of that since, but its been much shallower than what was presented.

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 8:41 pm
by mindelyn
grimjim wrote:There's a fine line between RP and 'being an ass under the cover of RP'. One cannot be any more selfish in pure RP actions than one should be in PvP actions. True, its much harder to impose RP and much easier to disrupt it, but constantly sounding off in region or massacring people in the roots isn't going to make you any chums.

You'll be happy, I'm sure, to know that the extremist vision is now much more prevalent. If still pretty much as illogical and counter to the lore-that-was.
From purely my experiences, and again I state I've very new to this game..that I've been in the roots twice, and my PvP flag never activated. Isn't pvp consensual except in certain places like the Nexus?

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 8:46 pm
by sehracii
mindelyn wrote:From purely my experiences, and again I state I've very new to this game..that I've been in the roots twice, and my PvP flag never activated. Isn't pvp consensual except in certain places like the Nexus?
There are four PR regions that are mandatory GvG zones. These areas are the Lands of Umbra. You will get a warning upon entering. The other five PR zones are not PvP at all and function like most above ground areas. Nexus is also GvG like the first four PR zones.

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 8:49 pm
by grimjim
mindelyn wrote:From purely my experiences, and again I state I've very new to this game..that I've been in the roots twice, and my PvP flag never activated. Isn't pvp consensual except in certain places like the Nexus?
There are forced areas of PvP in the Nexus and PR. These are the most directly non-consensual.

OPs are PvP only with exclusive content, that makes them non-consensual as there's no other way to access what's there, at all.

Similarly Ep2 was non-consensual because there was no other way to participate.

If something is PvP exclusive it isn't truly consensual.

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 9:10 pm
by mindelyn
*hehe* I don't know...I would probably take the Flowers of Happiness route if someone started just kiling me to kill me.....they handle it so well. :)

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 9:24 pm
by d29565
danlufan wrote:But keiko you said i was on your ignore list :(

No No. I took you off a long time ago. You were on, ingame, cause you were talking to much in region at OP battle or something-I dont even remember now.

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 9:27 pm
by jennaelf
insist and turning the game from one about conflict to one about helping each other.
Ryzom is, to my experience, about BOTH aspects. It is about four peoples coming together to rebuild against a common enemy. It is also about two divinities pitting their worshippers against one another. It is about those who are "opening their eyes" to think they may just be puppets. There are those looking for a leg up in the economy, etc, etc.

It isn't a game about conflict. It isn't a game about helping each other. MMORPGs should never be about just one or the other. Otherwise, I could go play (insert random Diablo Clone/FPS here). See what I mean? ;)

It's a game about living/playing in a virtual, dynamic world where the atmosphere is determined by those who choose to live/play within it. (And I don't mean relying on being able to change the world - but being able to shape the community. Or -your- community. Which can and usually are different.)

Trust me when I say I understand the idealism of what I'm saying. 8 years of Another Game left me plenty sarcastic and cynical about gaming in general.

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 9:56 pm
by sx4rlet
jennaelf wrote:Ryzom is, to my experience, about BOTH aspects. It is about four peoples coming together to rebuild against a common enemy. It is also about two divinities pitting their worshippers against one another. It is about those who are "opening their eyes" to think they may just be puppets. There are those looking for a leg up in the economy, etc, etc.

It isn't a game about conflict. It isn't a game about helping each other. MMORPGs should never be about just one or the other. Otherwise, I could go play (insert random Diablo Clone/FPS here). See what I mean? ;)

It's a game about living/playing in a virtual, dynamic world where the atmosphere is determined by those who choose to live/play within it. (And I don't mean relying on being able to change the world - but being able to shape the community. Or -your- community. Which can and usually are different.)

Trust me when I say I understand the idealism of what I'm saying. 8 years of Another Game left me plenty sarcastic and cynical about gaming in general.
nine (!) pages and at last a sane and original post in the thread!
Thank you jennaelf!