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Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:01 pm
by kiexa
sprite wrote:Best
post
ever
You actually think that people like myself, jayce, oud, run, etc etc actually
like your ideas?
atleast he has ideas to put forward rather than troll and troll and troll and troll by you lot the moment he posts something. now just give it a rest
Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:02 pm
by riveit
grimjim wrote:In game.
Bizarre. You have no data and you disparage the only sources of data for your assertion. I suggest you never try to publish in peer-reviewed scientific literature.
However, it is irrevelant anyway. Here is how I read your multi-year history of arguments. You clearly don't care about homin economic equality. You only want a balance between the races. You would be quite happy if a Zorai gets 3 times as many cats per homin as a Matis. Each race has all of the outposts in its own land and never attack outside. No one would ever attack another outpost inside a continent because that would be much worse. In short, you want no attacks on any outpost ever. Your goal is clearly to eliminate outpost PvP entirely. You would also eliminate all PR and Nexus PvP areas. In addition, you hated the FvF PvP of Episode 2. The only PvP you would allow would be duels. Is that an accurate interpretation?
If so, fine. You want a PvE game. Enough said.

Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:02 pm
by rothimar
raven41 wrote:Its getting old... You all talk of working for a better community... Well why not start here? Start trying to understand eachother... Stop whining about things... And maybe work together to come to some kind of medium.
Now THIS is refreshing to see.
Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:03 pm
by sprite
kiexa wrote:atleast he has ideas to put forward rather than troll and troll and troll and troll by you lot the moment he posts something.
If they were new ideas that actually made sense instead of "I want the game to be like this", then we might actually contribute. If you look carefully you'll see that I actually explained why (imo) all of the ideas I commented on wouldn't work. I think that's a little more (only a tiny bit more) constructive than hammering away at the same old tired points that everyone has already tried to shut him up about

Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:06 pm
by grimjim
drcole22 wrote:Thread highjack alert! Thread highjack alert!
What started as a semi nice discussion about what we could do in Cho, it has become a war of words of what happened in Ari.
Dear oh dear Jyudas, you really really like the sound of your own voice don't you.
No, I just don't like leaving things unanswered, especially when people are hostile.
Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:07 pm
by grimjim
sprite wrote:If they were new ideas that actually made sense instead of "I want the game to be like this", then we might actually contribute. If you look carefully you'll see that I actually explained why (imo) all of the ideas I commented on wouldn't work. I think that's a little more (only a tiny bit more) constructive than hammering away at the same old tired points that everyone has already tried to shut him up about
Yeah, at least you give some structure to your counter but no, its not so much, any longer, 'This is what I'd like the game to be like' or 'this is what we've lost' it IS 'how can we make the game better?'.
Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:08 pm
by raynes
riveit wrote:Bizarre. You have no data and you disparage the only sources of data for your assertion. I suggest you never try to publish in peer-reviewed scientific literature.
However, it is irrevelant anyway. Here is how I read your multi-year history of arguments. You clearly don't care about homin economic equality. You only want a balance between the races. You would be quite happy if the Zorai gets 3 times as many cats per homin as a Matis. Each race has all of the outposts in its own land and never attack outside. No one would ever attack another outpost inside a continent because that would be much worse. In short, you want no attacks on any outpost ever. Your goal is clearly to eliminate outpost PvP entirely. You would also eliminate all PR and Nexus PvP areas. In addition, you hated the FvF PvP of Episode 2. The only PvP you would allow would be duels. Is that an accurate interpretation?
If so, fine. You want a PvE game. Enough said.
Glad I'm not the only one who sees his views this way. No matter how many new servers are created, that will never be Ryzom though. Too many of the games systems and too much of the lore is built around conflict.
I personally don't see a problem with the way the game is setup now. You have some areas that are total pvp. You have some that don't have pvp. There is a place for everyone and everything.
Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:10 pm
by grimjim
riveit wrote:However, it is irrevelant anyway. Here is how I read your multi-year history of arguments. You clearly don't care about homin economic equality. You only want a balance between the races. You would be quite happy if a Zorai gets 3 times as many cats per homin as a Matis. Each race has all of the outposts in its own land and never attack outside. No one would ever attack another outpost inside a continent because that would be much worse. In short, you want no attacks on any outpost ever. Your goal is clearly to eliminate outpost PvP entirely. You would also eliminate all PR and Nexus PvP areas. In addition, you hated the FvF PvP of Episode 2. The only PvP you would allow would be duels. Is that an accurate interpretation?
If so, fine. You want a PvE game. Enough said.
No, its not an accurate interpretation.
I think PvP makes for pretty arse games all told and smashes up communities which I regard as the most essential part of any mass game such as this and counter to RP. But I can see ways they can exist side by side, the problem is where the streams cross or content is fixed upon one side of the equation, the crossing of the streams essentially.
I don't know where you get the rest of this stuff.
Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:11 pm
by raven41
rothimar wrote:Now THIS is refreshing to see.
Heh,to bad it wont make any difference... they are to busy bickering :/ Notice how only you responded to it...lol they are all very focused on forcing the others to there opinion

... It didn't even slow them down lol.
/ohwell I tried
Re: A vision of Cho (Golden age)
Posted: Tue Oct 10, 2006 4:11 pm
by grimjim
raven41 wrote:Its getting old... You all talk of working for a better community... Well why not start here? Start trying to understand eachother... Stop whining about things... And maybe work together to come to some kind of medium.
That IS what I argue for and Run is actually making an effort, which is nice, even if we still disagree. A medium requires both sides to actually shift a little though.