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Re: Feature Wishlist Part 2
Posted: Mon Oct 18, 2004 5:25 pm
by elfmatic
What about coloring the spell effects for Def Mages so that you can see when they're casting HP, SAP, or Stamina spell? It would help in groups so that other healers would know what each other were doing without having to chat each other continually.
~Elf
Re: Feature Wishlist Part 2
Posted: Tue Oct 19, 2004 3:33 am
by loyats
1. An in game time display, of, well duh, in game time not real-world time. With months and days and such, maybe get used to the Atys calander, to make tracking of higher level nodes and NPCs easier 9yes, wandering NPCs have different routes in different seasons).
2. Stop the rain in the burning desert. Pint A, the sound is there, and no graphic, what's up with this? Point B, if the desert is really made up of sawdust since there are no minerals on Atys, can you imagine how hard it would be to go anywhere when it rained, and the smell. Not to mention fire hazard.
3. A countdown, or estimated countdown, until major patches. I know patch when went live on the test server a couple days ago, and we're suposed to see it in a week or two, but can we get anything definite? Come to think of it, nevermoind, the Devs are hard working HUMAN BEINGS, and mabe we should let them be to figure out how to get things right. I think I'll change no. 3 to that, leave the Devs alone to make their baby work right.
4. I heard you can run out of flags on the map, if this is true, maybe the maps should be further broken down into regions so you could put as many flags in a region as you could a continent, or maybe just eliminate the flag cap, very useful for harvesters, trying to mark geneal areas of MATs. Again not sure if you actually can or not, I haven't.
that's about all i can think of, I'll be around if I come up with more.
Re: Feature Wishlist Part 2
Posted: Tue Oct 19, 2004 5:50 am
by josephm
If I move the tell window and then I close it, I expect the window to pop up where I put it before I closeded it. NOT IN THE MIDDLE OF ME SCREEN during a big fight! further more, to cut down on space, that window should form tabs for specific people you are talking to before making a new window...say 5 tabs?
Re: Feature Wishlist Part 2
Posted: Tue Oct 19, 2004 3:33 pm
by lupine04
This may have been suggested already..but here goes..
If possible, I think it would be helpful to enhance/extend the functionality of the shorcuts/quickkeys.
Right now, it seems you can only create shortcuts that are Action-oriented (crafting, magic, fighting, etc). If it can be extended to include the ability to:
- Have your character say something that you set
- Perform emotes
- Chain together a series of commands, perhaps with user-defined delays
- Allow for, perhaps, other common in-game commands.
That would be great
Now, I realize this would take alot of modification to the code already in place and that it's way low on the requirement list, but I think it'd be great to open up the functionality of the shortcut keys overall.
Re: Feature Wishlist Part 2
Posted: Tue Oct 19, 2004 3:34 pm
by lupine04
One other one.. relevant to weather..
Perhaps have snow falling during the Winter months, instead of rain? It's more an ambience thing, but I think it'd be alot better for the immersion factor
.
Re: Feature Wishlist Part 2
Posted: Tue Oct 19, 2004 11:28 pm
by loyats
lupine04 wrote:This may have been suggested already..but here goes..
If possible, I think it would be helpful to enhance/extend the functionality of the shorcuts/quickkeys.
Right now, it seems you can only create shortcuts that are Action-oriented (crafting, magic, fighting, etc). If it can be extended to include the ability to:
- Have your character say something that you set
- Perform emotes
- Chain together a series of commands, perhaps with user-defined delays
- Allow for, perhaps, other common in-game commands.
That would be great
Now, I realize this would take alot of modification to the code already in place and that it's way low on the requirement list, but I think it'd be great to open up the functionality of the shortcut keys overall.
Seems like you actually want to the ability to macro, which i think ruins the game. You should be present and functioning as a player while your character does something. and there are preset quick buttons to say things, press K and scroll to see what they are, they seem pretty general but up on top is a new key button maybe you can set new and diffferent sayings with that.
Re: Feature Wishlist Part 2
Posted: Wed Oct 20, 2004 4:14 am
by vanderpm
loyats wrote:Seems like you actually want to the ability to macro, which i think ruins the game. You should be present and functioning as a player while your character does something. and there are preset quick buttons to say things, press K and scroll to see what they are, they seem pretty general but up on top is a new key button maybe you can set new and diffferent sayings with that.
Actually the ability to macro apparently is already available. I havn't used it myself but I have heard multiple people talk about using them, specially for harvest.
Re: Feature Wishlist Part 2
Posted: Wed Oct 20, 2004 4:21 am
by lupine04
loyats wrote:Seems like you actually want to the ability to macro, which i think ruins the game. You should be present and functioning as a player while your character does something. and there are preset quick buttons to say things, press K and scroll to see what they are, they seem pretty general but up on top is a new key button maybe you can set new and diffferent sayings with that.
Nooo... No no no. That's not at all what I'm talking about. Far from it. I don't believe in Macro'ing, or Botting or anything of the sort in order to "cheat" my way through games, which is what you seem to be implying there.
All I'm saying is, it'd be nice to be able to set up a string of emotes, along with text so that I can put a little personality into my character, have them perform specific emotes while "speaking" dialog, etc.. It's something I've done with all my characters in these types of games. This is the first I've played that didn't seem to have any readily available system like that (that I've seen yet, anyway), and so I was offering it as a suggestion.
I'll check into that key-configuration thing you were talking about.. I don't think it's going to be what I'm looking for, but who knows...
Re: Feature Wishlist Part 2
Posted: Wed Oct 20, 2004 4:45 am
by loyats
Sorry if I offended you I didn't mean to. I was just checking, some people might want to.
Re: Feature Wishlist Part 2
Posted: Thu Oct 21, 2004 2:10 pm
by masis
Forgot about this...Could ya make my Pre-Order Item function? It came busted, with li'l tiny defense scores, and zero Hit Points (i.e. Broken; serves no purpose; non-fuctioning; Alex, what are "Things most people would take back to WalMart for a refund?"; don't work and never did; busted; it went kapoot; etc.)