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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 7:18 am
by blaah
mehanson wrote:1) The ability to "log" /tell windows. It would make negotions much easier. I don't like the idea of negotiating a deal in a public chat window, but I can't record the deal for posterity if I negotiate it in a /tell window except by doing screenprints, which I can't send to the other party in an IG mail.
related... make /chatLog record message type*, (for tells, type can be players name you talking).
something like... "date time (type) * message".
* by type, i mean "with category ..." (itm, sys, zon, splm, etc like in client.log file)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 7:42 am
by iphdrunk
kuroari wrote:even when i'm not in "range" of the MOB. (btw wat does mob stand for?
)
iirc, mob comes from "mobile" referring to moving entities w.r.t. static ones in the mmrpg/mud/nethack prehistory
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 8:31 am
by rushin
ohh and move the save location for screenshots - it causes massive lag when u have hundreds there and they need to be moved manually all the time
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 9:41 am
by seawe
two mektoub ones...
1. have mektoub walk to barn door before disappearing.
2. have mektoubs follow closer to player, close enough to be seen behind when scrolled out.
and for jenas sake increase damage on staffs!!
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 10:32 am
by colinl
i know it been said before but, in fairhaven it be great to have a ramped enterance, some where in the middle for ease, long swim to frindys of fury, as there only in spitting distance from boradwalks in FH...thanks
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 10:33 am
by namine
- I'm surprise noone mentionned this, but please remove the PVP flag above our head ! I find it very annoying specially when harvesting as it's in the middle of the screen...
Some other little things come in my mind:
- Allow spaces in flags and names, and also apostrophes (') may help Trykers roleplay.
- Don't know if I'm the only one having this, but every time I log in my gamma settings are set to default and I have to move the slider a bit to get my normal settings back. Just load the gamma settings at login ?
- Force Kye to take breaks every hours. I'm too old to follow his neverending speed-boost rythm...
- And probably the most important one, would be cool if barmen would sell beverages (just a little text said by the barman). And that would probably help to solve my previous point
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 11:03 am
by calel
Annoyance to some:
would it be possible to put the default camera view in first person at head height instead of the fixed chest height when standing up? Or at least make it discern the difference between standing and sitting.
It is a bloody annoyance when you' re sitting down and have the camera view hovering 2 metres above your actual head. (camera seems to lock on to that position automatically and Ctrl+PageDown/PageUp dos not seem to be an option)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 11:22 am
by scarazi
fix the silly nodding heads also
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 11:30 am
by kyesmith
namine wrote:- Force Kye to take breaks every hours. I'm too old to follow his neverending speed-boost rythm...
never! pick up the pace old man
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Fri Feb 10, 2006 12:16 pm
by petej
Rearrange the the Season/Weather info on the map so that the most rapidly changing part (Weather) is writen first or use a minimal text version when the map is minimised so that the text doesnt disappear out the side of the window or put the Weather info next to the time info -its annoying to have to open the window slighty to check the weather
Use two lines for long names on the "t" target info window instead of having the name disappear out of the window , same with Compass target -if the name is too long to fit drop down another text line and even (especialy) if you dont use this put the distance first so its not lost out of wndow
In some instances the "Stable" flag on the map makes it very difficult to target the "Stabled Packer" icon so its hard to determine which packer is at that location , id like to see the packer/mount number displayed ontop of the "Stabled Packer" icon and their location (Town/City) listed on the CRTL-P "Animals" window when you mouse over the "Stabled Packer" icon instead of the "Live animal in a stable" text
An additional static set (wouldnt scroll) of ten slots on the "Hands bar" , would give me more room and stop the need to duplicate all the Heals/Auras (that take up half the space) on all my Combat bars
Move the "Crystallize" and "Delete Action" from the top of the right-click menu on the hands bar -atm these swap for first position in the menu and often leed to eronious Deleting/Crystalising of the action , have a right-click "Undo" option that restores the last action on an empty Hands-Bar slot
Fix the crash on entering Zora/Fairhaven/Pyr on foot , always seems to be that the game is unable to load data quickly enough (for ppl with only 512M of Ram) -this should just give a "Please Wait" while it does the neccessary not crash out , also something that would probably help here is reducing the amount of roaming (non interacting) NPC's that are in the Cities
Exclude packers from entering the fenced off area infront of stables and make them "Pushable" (ie when you approach one it moves back alittle) maybe have a 10-15m radius of movement for them from their dropped position also as other ppl have suggested have Packers that are dropped in Towns/Cities automaticaly called into the nearest stable once theres been no interaction (movement or Inventory) with them for 10 mins
Make the Craft window display the actual results you would get from a successfull Craft
Make the Craft Window smaller it fills nearly all my free screen space now and makes it hard to buy/sell/interact whilst it is open with a craft hanging (unable to take)
New tells dont take focus -EVER Grrrrrrrrrrrrrrr , Display Msgs sent whilst AFK (i'll read um when I get back honest) , dont close Tells when the other person quits -maybe display a [Quit] info in the Tell in this case
Crafters name as an option on Crafted Items not automatic
The Info window on items you are about to sell to be the correct size when it first pops -so often it will resize just as I go to hit the "Sell" button which is extremely frustrating
Forage Sources not to close once an extract action has started , often i'll target a source click extract my Avi will move to the spot and the source will close as the others ive prospected have run out of time , this gives the "You must target a source before you can extract" error and leaves you with an empty Forage Take/Drop window -very messy way to end up , would be much better to continue with the extract and have the Source life timer/bar activated when the original extract action was called (seems to be a Server/User sync problem on the extract action)
Fix the "Swim hights" so Trykers are not submersed all the time and Zorais dont float too much