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Re: poll: PR tp restriction for neutrals

Posted: Thu Jan 05, 2006 10:57 pm
by jared96
daisuki wrote: If you had to do a mission to be rewarded with tp's then at least you would be doing something in return for this service besides the few dappers it is to tp.

No problem. Have a minimum faction fame requirement to get tp's to certain levels.

0-09 fame gets you blue areas (0-50)
10-19 fame gets you yellow areas (i.e. Oflak's 50-100)
20-29 fame gets you orange areas (i.e. Frahar Towers 100-150)
30-39 fame gets you red areas (Dyron 150-200)
40-49 gets you purple (i.e. Flaming Forest 200-250)
50 gets you PR

As it stands now I can't have a fame greater than 50 w/o declaring for one side or the other. That still gives me access but makes me do a crapload of work for a faction before I get the tp's. Oh yeah and put the KOS fame level back up at 66.

Re: poll: PR tp restriction for neutrals

Posted: Thu Jan 05, 2006 11:03 pm
by jared96
daisuki wrote:If you want to be recognized for doing something memorable you have to be prepared to face a great deal of friction and opposition. It's like me asking for an award or Medal of Honor for just simply serving overseas in the middle east, LOL

How about the guy who invented the atomic bomb which ended a war ? How about Rosie the Riveter ? How about the dude who designed and built the landing craft used for D-day...the dude who invented radar ? Didn't these p[eople have far more impact on the wear than say Audie Murphy ?

I have no problem with making rewards "fame based" but fame can be gained in a lot more ways than killing homins.

Re: poll: PR tp restriction for neutrals

Posted: Thu Jan 05, 2006 11:28 pm
by jared96
sk8rss wrote:Those ready to earn the right to use the Kami's TPs in the PR but are complaining about mechanics, since the mechanics are in the way do you even KNOW what you'll have to do?

Yes. Right now the only thing I have left to workon is PR Dig and to run my craft up from 200->250. Pre-patch, when I had say 3 hours to play, I could tp to a PR location, dig till bag full, tp back to apartment and storemats....repeat that process 4 or 5 times and then sepnd the alst 20 minutes of my night crafting off the mats.

Now I have the pleasure of spending several hours just getting to my dig spots....can usually make it on 4th or 5th try and by then I have maxed out my dp. I then start digging but can't get any xp because of the huge DP. I have to carry amps and HP LA so I can survive the trip before changing into focus gear. So there's very little room in my bag so after just 15 pulls I have to to tp back to pyr to unload. Then I have do start the trek again.

Prepatch I can get a 2or 3 levels of dig and craft each night. Postpatch the only thing I seem to progress on is my DP level.
sk8rss wrote:Listen, the way I see it is we're witnessing another case of people complaining enough and getting what they wanted. Then they saw that complaining got what they wanted, so they're gonna complain more. Eventually, if everyone complains enough this game will be everything to everyone, keep it up guys. There were no traces of neutrality in the original game, everyone complained and it appeared. Does anyone grasp exactly how hard nevrax probably (yeah probably ok, I know, you know more than me about this, and probably everything if I argued the side opposite yours ;) ) put in to accomodating people who wanted a side that was never going to be there in the first place?

I don't know what game you are speaking of but nuetrality was the ONLY option in SOR since I began playing this game in early 2004. I invested my time in this game because it provided an alternate to the PvP and L33t stuff I have no interest in. Only with the advent of temples a few months back was FvF introduced on any level in which game mechanics limited the everyday player. There were a few bumps over KOS'ing in PR but the players worked that one out among themselves and problem solved. The choice wass THEIRS and not limited by game mechanics.

So in fact it's not neutrality that was "added" but faction wars that was added in Episode III. Facing overwhelming disatisfaction, the developers promised a means for neutrals to continue to exist. They have provided ameans for neutrals to exist as 3rd class citizens who can not get access to:

1) Favorable vendor npc prices
2) Outpost mats
3) Equal access to PR Mats
4) XP Crystals
5) All the tp's anyone really needs to be able to use. I can walk from Pyr to Dyron no problem.....walking to ToT is another story.

The neutral player is forced to play the game and level at a slower rate, with inferior tools and weapons. The neutral option is therefore not an "equal opportunity".

Re: poll: PR tp restriction for neutrals

Posted: Thu Jan 05, 2006 11:41 pm
by forever
Why do neutrals keep saying they don't have access to Outpost mats and XP Crystals? Nothing is stopping a neutral player from taking an outpost.

Re: poll: PR tp restriction for neutrals

Posted: Fri Jan 06, 2006 12:04 am
by rushin
jared96 wrote: 5) All the tp's anyone really needs to be able to use. I can walk from Pyr to Dyron no problem.....walking to ToT is another story.
tp to nexus. hit speed, arrive in EF in under 10mins... its no big deal is it? - you are adding 10mins tops to your journey compared to using the kara tp in EF..

Re: poll: PR tp restriction for neutrals

Posted: Fri Jan 06, 2006 5:53 am
by blaah
rushin wrote:tp to nexus. hit speed, arrive in EF in under 10mins... its no big deal is it? - you are adding 10mins tops to your journey compared to using the kara tp in EF..
in 10 min will lose some 60 mats ?
make second trip and you have lost 120... make third and you have lost 180.
also, first time, it might be "fun". second time, little borgin..... end of the day you bored of running.

not to mention... you may need speed in EF and you may die if it's down. another fun moment.

Re: poll: PR tp restriction for neutrals

Posted: Sun Jan 08, 2006 5:53 pm
by rushin
blaah wrote:in 10 min will lose some 60 mats ?
make second trip and you have lost 120... make third and you have lost 180.
also, first time, it might be "fun". second time, little borgin..... end of the day you bored of running.

not to mention... you may need speed in EF and you may die if it's down. another fun moment.
all true, but even when u can tp in u spend much time sitting around waiting for weather, or waiting for aggro to move.. pr digging is a very time consuming hobby. 10 extra minutes per bag is the not the whole story cause everything there slows u down to some extent. if u add it all up it then that extra time is inconvienient but shouldnt be a deciding factor on someone digging there.

Re: poll: PR tp restriction for neutrals

Posted: Sun Jan 08, 2006 6:45 pm
by blaah
rushin wrote:if u add it all up it then that extra time is inconvienient but shouldnt be a deciding factor on someone digging there.
like you said, extra time added to bag. it wasn't there before, now it is, ppl are upset.
even more, extra time is only for "neutral" chars.
kami kara ppl can get half way to pr zone, neutrals need to run from portal and cross half near by sector (sometimes), dodging aggro, burn speed/auras for no good reason, etc.

dont say pr tp's are reward for joining faction, we all know it's punishment for not joining faction - they took pr access away from some of us, not gave pr access to some of us.

Re: poll: PR tp restriction for neutrals

Posted: Mon Jan 09, 2006 12:10 am
by vguerin
blaah wrote:dont say pr tp's are reward for joining faction, we all know it's punishment for not joining faction - they took pr access away from some of us, not gave pr access to some of us.
Because it took them a year to implement some things that should have been ready long long ago... you actually had free access you didn't deserve for your in game stance.

Because of the lack of speed of implementing features on the box at release, you feel you lost out... You gained a free year that my fellow Karavan supporters that start off anew will not have. We will tell them great stories of the times of free access to teleports for non-believers... They will think us crazy, but accept that they only deserve to have access to things that Jena provides them and be glad that those not serving the goddess do not reap her rewards.

Re: poll: PR tp restriction for neutrals

Posted: Mon Jan 09, 2006 12:13 am
by smolfine
I agree whit the term that teleporting has made this game a bit too easy, but we need more shortcuts if we dont have tps at all, this is a big world and alot to walk over time.
Some tp's but few and a time limit maby?

Smurf