[DEV] The Fame System – Second Edition

We do listen and value your comments. Tell us what you think to what is going on here.
User avatar
forever
Posts: 531
Joined: Wed Sep 22, 2004 5:31 pm

Re: [DEV] The Fame System – Second Edition

Post by forever »

michielb wrote:Did you read your post before you hit the submit button?

First you say that that joining guilds regardless of civ and religion is wrong. That's a storyline perspective.

Then you say: "Uh, but it's just a game."


You're getting your arguments all mixed up.

If it's "just a game" then who the hell cares about faction and race?

But a story is measured by a whole different set of standards...
The story is part of the fun, I care about the faction and race I'm playing, and it makes me feel like I'm taking part in the story.

Sorry, I some times have problem expressing in words how I feel. :(
Neva - Arispotle Server
Guild Leader - Guardians of Life
User avatar
gwythion
Posts: 76
Joined: Wed Jul 20, 2005 9:06 pm

Re: [DEV] The Fame System – Second Edition

Post by gwythion »

forever wrote:Fixed? I think it was broken before. What was wrong is it took so long for this content to come out, we have all got use to being able to join any guild with any race or faction for so long now. What we have been doing dose not follow the story line well, we should not have been able to have a guild with member from both factions and all four races from the start. This forces us to pick a side.

The problem is we have been like this for so long we have come to expect it. We have friends from all races and both faction, this dose note mean you have to stop being friends. You may have to pick a side now, but remember this is just a game and we are here to have fun.

I’m happy that Nevrax is putting some need structure in to the game. The game was getting stale; this should put some life back into it.
I would have more simpathy for this line of reasoning if aligned guilds could only take characters of the same alignment. If it is considered reasonable for aligned guilds to have neutrals as members then I would say that it is reasonable for un-aligned guilds to have aligned members.

That is not to say that the actions of the members should not have an impact on how they interact with the world. Yes the actions of the individuals should, and what options they have would be limited by the choices they make.

By being an aligned member of an unalign guild you would be giving up on things that you could get by being a member of an aligned guild, but retain the possiblity of gaining something by your own actions. So it is not as if this would be something that would have no cost.
User avatar
marct
Posts: 1154
Joined: Wed Nov 10, 2004 12:22 am

Re: [DEV] The Fame System – Second Edition

Post by marct »

ajsuk wrote:Pretty much THE best thing about this game is it's community, cutting it in half now is just nuts. I majorly believe sides can be (and have been, sorta) introduced without totaly splitting people apart which is pretty much whats going to happen.
I don't see this at all. Where do you folks get this idea?
If the guild chooses to be part of a nation, it will need to have its headquarters (apartment) in this nation's capital.

Since nations enforce strict rules on citizenship, this has an influence on which guild a given character can join:

A citizen can only enter a guild of his own nation;
A neutral character can enter either a neutral guild or a guild with a nation.
I read this to say:
1. It says that a guild can choose to be a National guild or not, by placing it's guild hall in the capital city. A guild that did not want to be associated with a nationality must have it's GH not be in any capital.

2. If My Guild is MATIS, it can contain Matis Citizens and neutral (nationality wise).

I do think, some leeway should be granted here so that A guild that is National can have members of allied Nations. I.E. A Tryker Ctizen could belong to a Matis Guild.


I do think though, a guild can have the choice to be Neutral which allows anyone. (Is this true, A Neutral guild can have members of any Nationality?)

The argument will be that Neutrals are being withheld form certain things... But everyone knows being neutral is very very hard.

Noin.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
User avatar
grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: [DEV] The Fame System – Second Edition

Post by grimjim »

Long term the loss of those older players is going to be keenly felt.

Do you want to follow a story or make it yourself?

This is interactive entertainment. I'm not here to be told a story or to act a set and prescripted role.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
User avatar
calel
Posts: 612
Joined: Thu Jan 27, 2005 2:58 pm

Re: [DEV] The Fame System – Second Edition

Post by calel »

Perhaps next time they should consider explaining things in yeomen terms because I' m not sure I' m getting the big picture and how it will really relate to the global FvF thingie.

However if the things I think to understand are thus that way then I' m actually seeing this as a huge improvment towards how fame works.

However, some questions come to mind.

If a newer Tryker player applies for citizenship in the Lakelands, succeeds, but finds out later he wants to join up with a pro-Matis guild, will he be able to 'migrate' and apply for the half-citizenship there? If so what will it do to his Tryker citizenship, because it would seem weird to me one can apply for all citizenships at the same time (given he has enough fame with all civs)?

Also, will the status of citizenship affect the fame of your 'killer'? Because if it does I' m seeing a whole new way of PvPing which would actually make sense and will require some people to use their brains instead of just firing off offensive spells at anyone that' s tagged red. Killing a high esteemed citizen might then drop your fame with that race drastically and as word of mouth spreads fast the guards will have mugshots of you and act accordingly.

Last thing, correct me if I' m wrong here:
If I understand it right the neutrality towards races and faction, either from a sole character' s perspective and the guild' s, won' t allow you to benefit from spires, better trades, citizenship rewards, etc etc... , but this does not mean you have to be non-PvP flagged, or does it? And does this mean that those homins can travel freely with the use of ALL teleportation altars as they don' t belong to a faction?
Kyerna - "Miss World 2525"

Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
User avatar
michielb
Posts: 677
Joined: Tue Sep 21, 2004 10:00 am

Re: [DEV] The Fame System – Second Edition

Post by michielb »

marct wrote:(Is this true, A Neutral guild can have members of any Nationality?)

It doesnt look like it is Noin...
Machieltje (Tryker) Evolution

Where am I? Who am I? Am I even here?

User avatar
gwythion
Posts: 76
Joined: Wed Jul 20, 2005 9:06 pm

Re: [DEV] The Fame System – Second Edition

Post by gwythion »

marct wrote: I do think though, a guild can have the choice to be Neutral which allows anyone. (Is this true, A Neutral guild can have members of any Nationality?)

The argument will be that Neutrals are being withheld form certain things... But everyone knows being neutral is very very hard.

Noin.
As far as I can see this is specifically prohibited. I could live with a neutral guild being unable to gain access to faction guild stuff if characters could still do things based on their character faction.

There is a difference between something being very very hard and something being made totally pointless.
User avatar
forever
Posts: 531
Joined: Wed Sep 22, 2004 5:31 pm

Re: [DEV] The Fame System – Second Edition

Post by forever »

grimjim wrote:Long term the loss of those older players is going to be keenly felt.

Do you want to follow a story or make it yourself?

This is interactive entertainment. I'm not here to be told a story or to act a set and prescripted role.
I hope we do not lose to many. :(
I'm not creative enough to make a saga like this so I will let them create it and I will influence it as I can.
I hope R2 gives the creative something to work with.
Neva - Arispotle Server
Guild Leader - Guardians of Life
User avatar
grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: [DEV] The Fame System – Second Edition

Post by grimjim »

forever wrote:I hope we do not lose to many. :(
I'm not creative enough to make a saga like this so I will let them create it and I will influence it as I can.
I hope R2 gives the creative something to work with.
Its not necessarily the numbers - though to me it is more noticable than patch 1 because of the community standing of the people going - its that so many were the organisers and motivators, the creative types and the more ardent RPers. That's a pretty dear loss IMO.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
philu
Posts: 1308
Joined: Fri Sep 24, 2004 10:00 am

Re: [DEV] The Fame System – Second Edition

Post by philu »

grimjim wrote:Its not necessarily the numbers - though to me it is more noticable than patch 1 because of the community standing of the people going - its that so many were the organisers and motivators, the creative types and the more ardent RPers. That's a pretty dear loss IMO.
Agreed.

Plus it's not a story/saga if there aren't common characters THROUGHOUT. It's a series of randomly thrown together episodes with different characters under the same theme.

It's a set of short stories, not a classic novel. ;)

That's why this SAGA can't afford to lose the old players. It needs player continuity, not a constant stream of players coming and going, to make it a Saga.

I really hope that in 7 years time (assuming Nevrax make it past December), that I can spend my time telling the 'youngsters' about the good old days back in year 1 and 2. The laughs we had, the battles we fought, the Kitin we repelled. How the Kami and the Karavan fought their war. How we survived it and went on to build a better Atys. ;)

Sadly my mood feels that camel coming back. :(
Elder Of Atys (ask nicely and I'll do the breakdance for you!)

All posts are In Person (Not IC, not OOC, not Rp, just me!)

Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Post Reply

Return to “Feedback”