Jessica Mulligan wrote:Specific comments/reasons on what you liked or didn't like about the events so far is very helpful to us; we're meeting daily here to discuss the comments we see on all the forums (French, English and German) and also the comments of the event managers, so we can make adjustments where possible.
And, we want to learn as much as possible from you so, going forward, we do events and episodes more to everyone's tastes, as well. It is a learning process, in that sense.
-Jess
I would love to build something permanent on Atys. I would be very proud to contribute. After reading about this event was looking forward to building a temple, seeing new lands, exploration and new challenges. I love Atys for its subtlety, depth, complexity, community and ever changing landscapes.
I avoid PvP, but this sounded different and I went along. I have avoided any games with PvP and this is my first experience of it. I am actually sorry I went to this event. It started very well as I was teamed with a good group of diggers, mostly names that you see on the forums. After about an hour I was still persisting but all those high level players had left. I left after two hours, extremely annoyed and dissapointed vowing not to play again.
I think the concept was good, the land was OK although I really wanted to explore. What spoilt it for me was the points system and the number of people who wanted PvP, however dressed up.
Aelius favours PvP far too much. This is snipped from my write-up on the Eleytheria web-site "It is far too easy for those getting points for killing other players. The easiest targets are the foragers as we only have light armour and very few hitpoints. There is no incentive to guard the foragers since the fighters get no honour points for doing this. The fighters tend to rush past you to kill the opposing foragers for honour points leaving you unprotected to be killed by the Kinchers. Once 'your' fighters are all dead, the opposing fighters sweep back and kill all the foragers, and so on." The foragers get hit multiple times.
Aelius felt that it was totally divorced from the rest of Atys. It lacked any subtlety and felt brutal and crass. The rest of Atys is beautiful and wonderfully executed.
I don't kill other players (except in a due whic is entirley consentual) and I don't like getting killed pointlessly without achieveing anything. Digging in Aelius was an empty and annoying experience; the first time I have felt like this in over seven months of playing SoR.
One of the things that draws me to SoR is the community. I love wandering round Atys teaming and chatting to other people. I now have doubts in my mind about that community having seen the raw joy and lust that some people have for annoying other players. I don't think I can wander round Atys with the same open frame of mind, or at least it will take me a while to get over it.
Aelius had little opportunity to help other people, unlike the rest of Atys.
I wanted to discover new places, new sights maybe new creatures. I wanted my friends with me to explore new lands. I wanted to hunt for new materials. I wanted an extension to what already exists. I wanted to build something permanent. When I read through the forums this is what I was expecting, none of that was there and I feel badly let down.
I play Kindle, High Officer of Eleytheria and honorary member of the Sirens of Atys.