magick1 wrote:Haveing played SoR, any game with restricted classes and fixed skills just seems very bland.
Hmm, I have to disagree with that - maybe I have a different way of looking at it. The only reason I can see for Ryzom being more interesting (because of the skills), is because you can say "right bored of melee, time for some elem". Now, if you're switching between melee and elem, I'm sorry, but both of those skills are boring as hell - click once, make some tea for melee - repeatedly press 1 whilst trying to make tea for elem).
I'm enjoying playing a Warlock atm. I have the following skills available to me: Affliction(strongest), Destruction(close 2nd), Melee with Dagger/Stave/Sword (not so strong but fun sometimes) - oh yeah, and a Demon
Now, my total usable skills atm is easily equal to a similar Ryzom char doing a mix of Aff./Off./Melee - so where's the real difference?
(btw, all classes (as far as I'm aware) in the W game have this mix... things are not so tightly-classed as you may think
)
EDIT: Sorry all that was about classes more than skills - in terms of fixed
actions, yes I agree completely
I love being able to create actions and balance the attributes/properties being used. Ryzom is quite unique there I think too - I haven't come across anything quite so customisable