People should really get used to this...

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splatula
Posts: 152
Joined: Fri Oct 01, 2004 10:54 pm

Re: People should really get used to this...

Post by splatula »

I think it makes sense to limit access to the roots to a certain degree. My char made it through nexus today all by himself, with nary a peep from the agro creatures. I was able to run unscathed today all the way to Matis from Fyros, where my char with it's 1200hp died from a gingo attack. ;) If we can just do whatever we want, things will get boring fast.
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borguk
Posts: 386
Joined: Fri Sep 24, 2004 3:53 pm

Re: People should really get used to this...

Post by borguk »

splatula wrote:I think it makes sense to limit access to the roots to a certain degree. My char made it through nexus today all by himself, with nary a peep from the agro creatures. I was able to run unscathed today all the way to Matis from Fyros, where my char with it's 1200hp died from a gingo attack. ;) If we can just do whatever we want, things will get boring fast.
Both Agree and Disagree - agree that access to the roots shouldn't be easy its supposed to be kitin country, but in that respect making the aggro so tough that ppl cant get down there now just gives those that got down there before the changes a great advantage. Thats unfair, they should have taken the root spawns off everyone.

However I think that movement on the surface for a single player should be about skill not blanket walls of aggro that requires then a team to all want to go exploring in that direction at the same time. If you have been to matis on arispotle recently you wont see many homins around except for low level 14 day trialists, so getting teams together isnt easy.
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: People should really get used to this...

Post by raynes »

The whole point of my original post was to make a statement about change. Ryzom is going to be changing from now until the day it stops operation. Changes are going to include mat location being moved, animals being moved, adjustments in animal difficulty and type, changes in landscapes, well changes in just about every aspect of the game. There are going to changes that some will love while at the same time some will curse the devs for making them. The people playing this game should get used to and comfortable with this approach. This is not to say you have to love the changes that take place. It just means that you as a player have to learn to be able to adjust your playing habbits to deal with new changes, if you agree with them or not.
zukor
Posts: 246
Joined: Fri Sep 24, 2004 3:08 pm

Re: People should really get used to this...

Post by zukor »

raynes wrote:The whole point of my original post was to make a statement about change. Ryzom is going to be changing from now until the day it stops operation. Changes are going to include mat location being moved, animals being moved, adjustments in animal difficulty and type, changes in landscapes, well changes in just about every aspect of the game. There are going to changes that some will love while at the same time some will curse the devs for making them. The people playing this game should get used to and comfortable with this approach. This is not to say you have to love the changes that take place. It just means that you as a player have to learn to be able to adjust your playing habbits to deal with new changes, if you agree with them or not.
I think you are correct, raynes. However, there are many different types of changes that may be implemented. If the changes are logical based on the frame of reference of Ryzom (ie animal migrations, goo, kitin invasions, seasonality, etc) then that will be fine. However, if the changes are perceived as massive tinkering back and forth in an effort to get gameplay "right", then I think people will be less tolerant.

We will see. While it's true that people who like this game should be patient and try to adjust to changes (at least those that seem reasonable), and while I also like change which makes the game more interesting, there is a limit. Nevrax must maintain a game that will keep people interested and paying for more. If they make radical changes that upset too many people, there won't be enough left playing to keep the game viable. After all, no one wants to spend weeks/months building up a character, only to find that due to unforseeable changes that character is no longer very playable. I'm all for change, just saying that Nevrax needs to be somewhat careful.

Doctor Z.
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: People should really get used to this...

Post by josephm »

borguk wrote:Both Agree and Disagree - agree that access to the roots shouldn't be easy its supposed to be kitin country, but in that respect making the aggro so tough that ppl cant get down there now just gives those that got down there before the changes a great advantage. Thats unfair, they should have taken the root spawns off everyone.

However I think that movement on the surface for a single player should be about skill not blanket walls of aggro that requires then a team to all want to go exploring in that direction at the same time. If you have been to matis on arispotle recently you wont see many homins around except for low level 14 day trialists, so getting teams together isnt easy.
First off, 'Getting' those spawn points weren't very hard. There's a few kinchers at openings but largely it's an open road if you've died enough there. Except for a few people who just started, a majority of you 'chose' not to go down there. Just like I 'choose' not to spend endless hours in BB getting to tryker. That's my fault...I guess.

Considering I've found huge deposits of mitexi and oath bark, dante sap, eyota, two spots for big shell, all excellent (getting my supreme 500M track on tonight) last night ALL SAFE in a THREE AND A HALF HOUR period, I'm really not to upset being stuck in the jungle.

People are just to scared to hit pr. I've been runnign there since I was level 20. Eventually I knew my way around the PR to the point where mats were like zzei said, supreme grinders. I only died a lot because certain things like mortega wood were heavily guarded.

And what do you think skill is? 100 meter spans where a najab has to be 80m over range in order to see you? I've dodged 20+ cutes on my 50M compass in a moving maze and got to my desination. backing up, turning, sprinting and strafing for 5-20 minutes. Plarfman and I were in umbra fixing to find our way into a grove of mortega and hash amber surrounded by najab, gibbai and kincher. Several points we got close, and several times we found that we missed our Que. Coulda got in but we thought we saw a gibbai coming from another direction only to have it stop since we weren't aware it had made it's little route.

edit: wanted to mention that during this time we should have died several times as najab walked 7-10 meters from us but weren't facing our direction. It was ballsy and we had a blast.

DP can be worked off. Especially fast for us harvesters. Some of us have the cajones to get out there and harvest. Yeah we're at a point where you won't likely get experience while you get your supremes, that's because this game IS about skill, and those mats are worth the effort it takes to build and implement that skill. It's NOT about wide open sweeps with people hording their stupid little secrets in areas a level 50 harvester with an exellent prospect can find. I happily tell my friends about the mats I find cuz chances are, with the skill it takes now, only one of us is gonna get in. A bundle of 99 supremes goes a long way now. People have to learn to appreciate that.

I'm not doing this to insult you btw. I just don't want your ideas sticking in the reader's wool headed...err heads.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: People should really get used to this...

Post by raynes »

People who play Zorai, start to prepare yourself.

Grove of Umbra, the usual harvesting spot? Covered with Nijabs and Kitin now (on test server).
Most of the safe place now are no longer safe.
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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: People should really get used to this...

Post by aelvana »

Three cheers for maximized DP! The freedom to explore unrestricted, finding old mats anew. THANK YOU BIG FAT DP!! =D
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