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Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sun Nov 07, 2004 3:14 pm
by gules
mbrazys wrote:You must work for Nevrax. The patch has made prisoners of all who play. The mobs now are much too strong to overcome. You definitely haven't tried leaving the town your in or are still in "Newbe Land".
No, the original poster is a level 50ish melee fighter on the Tryker mainland.

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Sun Nov 07, 2004 7:51 pm
by btamilio
lupine04 wrote:I resent that. I did not feel the game was easy before, nor did I cancel because it's not "easy enough" now.

...

You can disagree. That's fine. However, many feel Nevrax blew it with Patch 1 and the mini-patch, do not consider the game fun any longer and are leaving, or have left, for a valid reason.

-- Combat --

Well Said, Shanree -- I totally agree. The *only* problem with combat was blind. I didn't hunt in groups that used blind, and we had lots of fun and were able to take things out slowly for max exp. Yes, there was risk of death. Yes, you got wiped out, but it was fun.

It's not fun to get killed by things before you can even perceive them hitting you. There's no time to react when you're healer gets an add and is instantly dead. It's no fun to be constantly rezzing people in the middle of battle.

The game *was* challenging, but now it's in "Death Wish" mode. It would be fine if the combat system was always like this, I guess, and we dind't know any better. But The old game was fun, and this is something else that is too hard.


-- What comes next and How to like it: --

As the original poster affirmed, it really looks like the game was heading in a different way than what was intended, and they needed to get control back on the game. I think Nevrax understands that many of us will leave because we got used to "how it was" and are making a move that's calculated risk for the long term plan, and survivability, of the game; they want players around for more than the 6 weeks it would have taken to get from 1-250.

(NOTE: Open Free Trial started after "Patch Week" -- many NEW players who are not pre-biased FRIENDS will be playing for free; they will be open minded, and will not have known the old system. Don't expect ANY changes for the next month).

I respect what I think Nevrax is doing, but it could have been avoided -- they just needed to not be so hasty to rush to market and actually do open beta test for 3-6 mos and balance the game right *before* going gold.

I just hope they don't end up as a bullet point in "how not to start a game company" history. Anyway, may 5 new players "who won't know better" sign up for every one that has left. Long live Nevrax :)

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Mon Nov 08, 2004 12:53 am
by jjm152
btamilio wrote:-- Combat --
to like it: --

As the original poster affirmed, it really looks like the game was heading in a different way than what was intended, and they needed to get control back on the game. I think Nevrax understands that many of us will leave because we got used to "how it was" and are making a move that's calculated risk for the long term plan, and survivability, of the game; they want players around for more than the 6 weeks it would have taken to get from 1-250.
I think people are giviing nevrax far too much credit for foresight and balance. You have to remember until the last patch it was nearly impossible for a brand new character to defeat a suckling yubo on the newbie island.

Now try to imagine this situation:

In a couple of days your MMORPG will have a free trial. You are hoping that this free trial will bring you many new customers and subscribers so that you can make money.

In order to facilitate getting more customers you decide to.... make it so that the lowest level possible monster in your beginning area will soundly trounce to crap out of any new subscribers?

Honestly.... the weekend of the launch of one of the most highly anticipated MMORPGS of all time... you make it so that people who log into your free trial, cannot defeat a suckling yubo?

We saw a patch the very next day when someone pointed this out to them.

I don't think they are stupid... but I do think that they didn't intend for that yubo to be unbeatable and I also think that they didn't individually tweak that Yubo. They most likely made a flat change across the board to all monsters based off of either a gut feeling or some data they collected. However their data is somehow totally wrong or their interpretation is bunk.

I understand a lot of people who have played this game since Beta seem to proclaim to have a lot of faith in these developers... but I don't know. I wasn't a beta player, I only had the game since retail and so far this is what I have seen:

1 - One exploit fixed with an enormous nerf to said ability.
2 - Crash bugs that have been bothering ATI users - not fixed.
3 - Fame content not added to game.
4 - Hell no new promised content added to game. The game as it stands is about 1/4th or 1/5th of what is promised in the manual.
5 - A nerf, a boost and then a nerf to foraging. Within 2 days time mind you.
6 - Poor geometry still easily exploitable.
7 - Inventory bugs, new ones every patch.
8 - Randomly disappearing pets.
9 - Losing spawn points (every week i seem to lose my spawn pts to some bug, its really quite odd)
10 - Massive nerfage to already barely rewarding quests.
11 - Huge nerfing to solo play.
12 - Nerf, nerf and some more nerf to combat.
13 - Atleast 4 weeks of me playing without being able to craft a magic amp for myself above level 100. That was fun.
14 - No materials in my realm above ql50 that are not guarded by aggressive beast that will rip your arse apart faster than you can blink. Yes I am a Tryker, so maybe I should be used to the developers ignoring my pleas and doing what they want...

Quite frankly, the developers have done very little in the last month to address any major concerns except the fixing of magic amps. And lets be truthful, that took them what? 3 Patches to do? The first patch that was supposed to fix it... didn't fix it :o

I'm positive that no one either tests this stuff, or they do not listen to the results of their testers. Either that or they are incredibly incompetant. Take your pick.

People proclaiming that they are doing a "great job" have evidently never played a MMORPG where the devs didnt completely suck arse. You may want to give DaoC or CoH a try - Both dev teams there are great people who talk to their fanbase and rarely make complete botch-ups. And when they do, they atleast have the courtesy to say "We're sorry".

Re: Adjusting to Patch One: It Ain't All Bad

Posted: Mon Nov 08, 2004 2:03 am
by fellgrim
On the plus side after patch1, my Forums post count is way up :)

More fun than playing now, in my opinion.

I YELL BECAUSE I CARE!