Page 8 of 8

Re: A realistic perspective to keep in mind

Posted: Wed Nov 03, 2004 2:51 am
by yy48n19
**looks at how far this thread has been derailed from its original intention and shakes head**

Re: A realistic perspective to keep in mind

Posted: Wed Nov 03, 2004 3:17 am
by jesder
yy48n19 wrote:**looks at how far this thread has been derailed from its original intention and shakes head**

Yah well .. it happens ..

For the record .. I agree with the first post. If the game went live with patch 1 .. no one would be complaining.. Hell even Korin would not be complaining .. well about this .. maybe about other things but I dont know that :P

Fact is, there will always be something that will give some players an edge. Exploits, bugs, design flaws, or just the fact that some people spend way too much time playing. The point is .. why cant people just deal with it? These people are not directly effecting you. The powergamers will do what they do, their fighters will max out fighting, their crafters will max out crafting, and their harvesters will max out harvesting. In the end they will be their own group for untill the rest of the players catch up in a few months maybe. You can say they corner the market on high level items, but well they are the group that is there, if you dont fit into that group, sell to the lower players since most of them will not really find it worth their time.

Re: A realistic perspective to keep in mind

Posted: Wed Nov 03, 2004 7:37 am
by shrike
yy48n19 wrote:**looks at how far this thread has been derailed from its original intention and shakes head**
Look at it that way - it could have been worse *glances at the impressions thread*

Re: A realistic perspective to keep in mind

Posted: Wed Nov 03, 2004 7:47 am
by loyats
i like strawberries...

Re: A realistic perspective to keep in mind

Posted: Wed Nov 03, 2004 11:13 am
by ghost77
First of all for those complaining the game was put out too early to try to cash in on the genre before other Morpgs came on the market. Well dah.... thier a company and they have to make money... in order too have a online game. Thier not a charity group... here to give us a free game to play out the goodness of thier hearts. If they cant make money.. we dont get our game....

The content will come.... the important thing is there is a strong foundation for it when it arrives. If the basic gameplay is flawed... then all the content in the world wont stop the game from failing early on. And as a business... you have to protect your bottom line... or you mine as while fold up and pull the game. So who can blame them for trying too fix things before putting time into content. And things need to be fixed.... having a few players being 200+ in any skill tree shows great endurance and clever playing. But if the population of 150+ toons shows that a vast magority of the players are that way.... and the game isnt even 6 months old. Then anyone should be able too realise that something isnt right.... expecially taking into consideration the skill tree cap is 250.

The skill system is unique in this game.. new... nothing like anything ive seen before. So they didnt get it right the first time around... i mean come on their only HUMAN. No online game is truely 100% testable in beta... no game. Nothing compares too a having RL players actually play the game. Beta testers and beta testing is great and a necessity... but its not even close to the actual game when its out thier and people are playing 24/7.

As for content... the basic stuff in the game is great too start with... for anyone 50+ or less... which makes sense. Those who are 150+ and complaining thier is no content... well maybe you should sit back and think that mayble they didnt think that thier would be 150+ players in what 2 or 3 months. Makes more sense, When you take inot effect thiers really no reason to have more then one character in the game.... so most players will always have a single character... who can do eveything. But if i can max that single character out in nearly every skill tree... before a year has passed... then why would i continue too play. Hence the company loses money... hence no game... Fixing the basics of a game always out weighs increasing fun factor.

Fix the basics first.... slow down leveling. As for content.... i always wait for the 6 too 8 months after the game is released to judge content. That way thiers pelenty of time to get the bugs out... fine too the basics of the game play and make sure the game is stable. Before patch 1 the game is too unstable... the leveling is out pacing everything thing else.... including content. This is a needed patch.

Re: A realistic perspective to keep in mind

Posted: Thu Nov 04, 2004 3:42 am
by tmmamoru
ghost77 wrote:Well dah.... thier a company and they have to make money... in order too have a online game. Thier not a charity group... here to give us a free game to play out the goodness of thier hearts. If they cant make money.. we dont get our game....
So rushing an incomplete piece of software out the door is OK, as long as you intend to fix it later?

Good to know Microsoft is off the hook.
But if the population of 150+ toons shows that a vast magority of the players are that way.... and the game isnt even 6 months old. Then anyone should be able too realise that something isnt right.... expecially taking into consideration the skill tree cap is 250.
And how many months did this game run through testing again? And this little problem never became apparent prior to release?
The skill system is unique in this game.. new... nothing like anything ive seen before. So they didnt get it right the first time around...
The modular system is definately one of this game's perks, I'll give it that much...
Beta testers and beta testing is great and a necessity... but its not even close to the actual game when its out thier and people are playing 24/7.
How do you figure? Content and gameplay changes signifigantly now that we're expected to pay a monthly fee for it? Don't think so...
As for content... the basic stuff in the game is great too start with... for anyone 50+ or less... which makes sense.
"Go find a Yubo!"
"Bring me back a Yubo's arzehole!"
"Dig me up a leaf!"
"Go kill a Yubo- but do it before time runs out!"

Thrilling. Really...
Those who are 150+ and complaining thier is no content... well maybe you should sit back and think that mayble they didnt think that thier would be 150+ players in what 2 or 3 months.
So there were no high-level players during the beta? Everything was calm and well-balanced, up until they started charging people- then everything went to hel? Nope. This should have been identified and addressed before release.
But if i can max that single character out in nearly every skill tree... before a year has passed... then why would i continue too play.
So... leveling your stats is ALL this game has to offer? Once you've topped your character out, there is nothing left to do? Grinding levels is the only reason to play this game? All I have to look forward to is collecting bigger and better Yubo testicles so I can craft them into bigger and better hats?

Gee... sounds like you're making my point for me. Perhaps this has something to do with a lack of content? A well-written game could have players walking around as immortal demigods, and there would still be a reason to play and stories to advance.
As for content.... i always wait for the 6 too 8 months after the game is released to judge content.
You always spend $150 bucks before you'll even stop to consider if a game is worth playing? Wow. The billing department must love you...

Re: A realistic perspective to keep in mind

Posted: Thu Nov 04, 2004 4:42 am
by kachina
tmmamoru wrote:So... leveling your stats is ALL this game has to offer? Once you've topped your character out, there is nothing left to do? Grinding levels is the only reason to play this game? All I have to look forward to is collecting bigger and better Yubo testicles so I can craft them into bigger and better hats?
...
ROFLMAO!!! The imagined visual is just too too much! LOL! However, that's what the devs must be wearing on their heads to think we would put up with this product and be expected to keep paying for it.

Re: A realistic perspective to keep in mind

Posted: Thu Nov 04, 2004 4:52 am
by maborosh
aelvana wrote:With the changes to harvesting in patch 1, I think it's important to keep a basic idea in mind -- if the game was like that to begin with, it would never have been an issue.
*sigh*

No, there would have been no issue, because I wouldn't play such a difficult, frustrating and unrewarding game in the first place. I actually rather liked this game yesterday. Today... not so much. It's like the game is hostile now. I don't look forward to going back in.

I certainly won't be defending it on the community MMORPG boards anymore.