Re: A realistic perspective to keep in mind
Posted: Wed Nov 03, 2004 2:51 am
**looks at how far this thread has been derailed from its original intention and shakes head**
This is the community forum for Ryzom.
https://bb.ryzom.com/
yy48n19 wrote:**looks at how far this thread has been derailed from its original intention and shakes head**
Look at it that way - it could have been worse *glances at the impressions thread*yy48n19 wrote:**looks at how far this thread has been derailed from its original intention and shakes head**
So rushing an incomplete piece of software out the door is OK, as long as you intend to fix it later?ghost77 wrote:Well dah.... thier a company and they have to make money... in order too have a online game. Thier not a charity group... here to give us a free game to play out the goodness of thier hearts. If they cant make money.. we dont get our game....
And how many months did this game run through testing again? And this little problem never became apparent prior to release?But if the population of 150+ toons shows that a vast magority of the players are that way.... and the game isnt even 6 months old. Then anyone should be able too realise that something isnt right.... expecially taking into consideration the skill tree cap is 250.
The modular system is definately one of this game's perks, I'll give it that much...The skill system is unique in this game.. new... nothing like anything ive seen before. So they didnt get it right the first time around...
How do you figure? Content and gameplay changes signifigantly now that we're expected to pay a monthly fee for it? Don't think so...Beta testers and beta testing is great and a necessity... but its not even close to the actual game when its out thier and people are playing 24/7.
"Go find a Yubo!"As for content... the basic stuff in the game is great too start with... for anyone 50+ or less... which makes sense.
So there were no high-level players during the beta? Everything was calm and well-balanced, up until they started charging people- then everything went to hel? Nope. This should have been identified and addressed before release.Those who are 150+ and complaining thier is no content... well maybe you should sit back and think that mayble they didnt think that thier would be 150+ players in what 2 or 3 months.
So... leveling your stats is ALL this game has to offer? Once you've topped your character out, there is nothing left to do? Grinding levels is the only reason to play this game? All I have to look forward to is collecting bigger and better Yubo testicles so I can craft them into bigger and better hats?But if i can max that single character out in nearly every skill tree... before a year has passed... then why would i continue too play.
You always spend $150 bucks before you'll even stop to consider if a game is worth playing? Wow. The billing department must love you...As for content.... i always wait for the 6 too 8 months after the game is released to judge content.
ROFLMAO!!! The imagined visual is just too too much! LOL! However, that's what the devs must be wearing on their heads to think we would put up with this product and be expected to keep paying for it.tmmamoru wrote:So... leveling your stats is ALL this game has to offer? Once you've topped your character out, there is nothing left to do? Grinding levels is the only reason to play this game? All I have to look forward to is collecting bigger and better Yubo testicles so I can craft them into bigger and better hats?
...
*sigh*aelvana wrote:With the changes to harvesting in patch 1, I think it's important to keep a basic idea in mind -- if the game was like that to begin with, it would never have been an issue.