Re: Patch1 Issues
Posted: Sat Oct 30, 2004 6:42 pm
kisedd wrote:Other than the magic amps that seems discussed into the ground, what bothers me most is the idea of giving mobs even more hp and having them do even more damage. It also seems that there will be far more Bring a Friend (BAf) argo after the patch. This seems aimed at giving zergs soem kind of challenge, but to me, it just may ruin any kind of solo play at all. I like to group, but I also like to just have some fun and solo too.
Alright, they didn't say they were increasing the BAF aggro, nor did they say mobs were getting an hp boost. Only that they will be doing more damage. And from what I hear, they will be increasing the power of the hp heal on the magic line to compensate. Promoting the 'buddy-system' when going and hunting. I mean it is designed to be a multi-player game. Sure you might not be able to get 3kxp a kill anymore solo, only say 1k. Doesn't sound harsh to me. But then again, I'm in no race to get to 250 in 1 skill leaving everything else behind.
Then again, I hit lvl 110 in fight relatively quickly, while partnering with only a healer, fighting things that gave 1k-2k xp at most. Didn't use blind, didn't use weapon enchantments. Just 1 melee-tank paired with 1 healer. We rarely had downtime, and we both leveled very quickly, and made a good chunk of daps while doing so.
Saddens me to see people complain about getting only 2500xp on a kill with a full group when the mobs drop in a matter of seconds. And then go and complain about decay rate when they are fighting force 200-250 critters with q100 armor. I mean see what lasts longer, an iron long sword or a steel long sword against the same kind of target material.
But that's just my view of the situation, WoW is coming out soon for those who want an easy quick leveling/ubberfying rise to the top. This game was not designed with that in mind.