Re: Merge the servers?
Posted: Fri Oct 22, 2010 7:09 am
Just a few thoughts here.
It is not because you have a fleshed out mission system that the sandbox is gone. Sandbox is about options, a fleshed out mission system is one of the options ( look at EVE, or even SWG pre-CU-NGE ).
In EVE the missions aren't that great, still they are improving and various other PvE options have been added to the mix like cosmos, epic mission arcs, wormhole space ( which is mixed pve-pvp ) with sleeper AI. Next expansion is focussed on group PvE.
Alot of the players ( including myself ) stick a reasonable amount of time with the dumb mission system in the beginning, while learning the game, making friends, looking for guilds. It is better that, than the alternative ( quitting because you don't know what to do ).
So in effect, you can choose to play EVE linear like a WoW in space clone, you advance from level 1 missions to level 4, you go from tech 1 ships to tech 3, etc. But that is your own choice and that is what a sandbox is about.
Meanwhile you still come in contact with all the other gameplay systems, the economy, the PvP ( suicide ganks, gatecamps ), you are not completely isolated.
On the other hand, I do not see the need to reduce the grind, I don't need an mmo with instant gratification, And I don't think Ryzom would improve with that.
I do believe there should be a more fleshed out mission system on the mainland, guiding the players, especially now when you arrive and you are all alone. They should not give alote more XP tho.
It is not because you have a fleshed out mission system that the sandbox is gone. Sandbox is about options, a fleshed out mission system is one of the options ( look at EVE, or even SWG pre-CU-NGE ).
In EVE the missions aren't that great, still they are improving and various other PvE options have been added to the mix like cosmos, epic mission arcs, wormhole space ( which is mixed pve-pvp ) with sleeper AI. Next expansion is focussed on group PvE.
Alot of the players ( including myself ) stick a reasonable amount of time with the dumb mission system in the beginning, while learning the game, making friends, looking for guilds. It is better that, than the alternative ( quitting because you don't know what to do ).
So in effect, you can choose to play EVE linear like a WoW in space clone, you advance from level 1 missions to level 4, you go from tech 1 ships to tech 3, etc. But that is your own choice and that is what a sandbox is about.
Meanwhile you still come in contact with all the other gameplay systems, the economy, the PvP ( suicide ganks, gatecamps ), you are not completely isolated.
On the other hand, I do not see the need to reduce the grind, I don't need an mmo with instant gratification, And I don't think Ryzom would improve with that.
I do believe there should be a more fleshed out mission system on the mainland, guiding the players, especially now when you arrive and you are all alone. They should not give alote more XP tho.