kay22626 wrote: The reasons why Ryzom went down twice are highly debatable and everyone has his/her own opinions about that.
You say you want them fixed....how do you know they are not being fixed as we speak? /shrug
The reasons are actually not debatable at all. It went down due to lack of money, due to low subscriber rates.
It's also no real secret why subscriber rates were low. Marketing was negligeable which led to a reletively low influx of new players. Of this influx retention was pretty poor - while Silan proved popular the Mainland seemed unable to keep many people for long.
The main game is very different from Silan - there are very very few quests, and those few that there are are not very well designed or interesting. Sandbox game should not have to mean that the only way to advance your skills is endlessly killing creatures, over and over - and yet this does seem to be Ryzom's interpretation.
Ryzom has a lot of depth - it has a flexible skill system, one of the better crafting systems ever to grace an MMO and a lovingly designed and detailed world. The problem is that it really lacks something to actually do when you aren't [dig/craft]ing, grinding or RPing. You have all those shiny level 250 fighting skills? Great. Bar the occasional PvP battle, boss hunt or kitin lair raid there is no actual use for your skills once you have them - the only thing you can do with fighting skills is get better at them, very slowly, and when you have become the best you can be? Oh, time to start again on some other skill.
Until there is something to actually *do* with your skills other than the above I do not see a longterm future for Ryzom. Premade content is not the enemy for sandbox games - it's the only chance of longterm survival.
Unfortunately I get the same impression as an earlier poster - this is a tiny company with very little budget and even less experience in running a sucessful buisness. Implementing the above is a mammoth job even for a large company - I would love to be wrong, but at this point things do not look good for SW.
I will still maintain my subscription until the game finally dies - just in case.
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I'm sure the above is "negative rubbish", and "not constructive" to some - unfortunately the real world is frequently negative and often not constructive. You may just have to live with that.