I fail to understand why people think that losing their levels equals losing their character. The character is an entity we have in ourselves, not a bunch of bytes that can be easily lost, erased, or mistakenly crambled. Faa for me is a part of me which I shaped into a certain personality and personal (fictional) history. If the char 003140001 is erased by chance, provided that Ryzom works again, Faa will be up on her feet, maybe after some concussion that made her forget all the spells on 4 branches she once learnt, but that's all about it, Faa will still be Faa, no mistake. Her relation with the character 003140001 is accidental not a substance one, similar to the one we have with our library. I would grieve to lose my books but slowly I can put them back and for sure losing them wouldn't mean I lose myself.
I had a couple of chars for fun, a fyrosian girl that gave me huge fun by trecking at level 2 all the world, another tryker girl that crafted most anyting on the island, a matisian girl who was very generous with her storage, aso. Don't even remember the names. They were very close to being only a bunch of bits. A character is what you invest in, once you invest it becomes immortal, same as my Aen is for me. SWG and Sony together may go tumbling to hell, Aen will still be a personality in that virtual world which lived inside the players minds and souls, not on a server. Immortality in a social way is limited by the memory of that community, but from the perspective of human limited lifespan is more than enough after all.
I feel slightly offended by the insinuation I would have ever had any alt to level up , but let not get angry over this, I can as well understand that losing all the work put in a character may make people furious, and men have special physiological abilities to be angry
Whatever the game does we cannot lose our characters unless we chose to (and this is a huge effort made only for special people who can give up to a part of themselves). Faa, Ffy, Keiko, Rushin, etc etc are a certain tryker, a certain fyros, a certain matis, a certain zorai on these forums, in the game, or just wandering the universe, whatever happens with Ryzom's database.
Meh, dunno if I managed to express this thought clearly enough.
Our relation with our character is a both mental and emotional, but what is our character? A bunch of bits on a hard drive? But how do we explain then that each of us identifies himself with a certain character in a given game? I know some heavy RPers able to really play two characters at the same time with different personalities, but again, it's not the 5-12 chars a game offers, they are clearly defined characters they care for.
The character is then defined from two directions: one is our own connection with it: mental and emotional. The emotioanal and mental connections are - by their mere existance - shaping the mental and emotional object we identify as "character". The other is social and then the character is defined by the way other players see ours, in other words by their perceptions and memory of these perceptions. In either way the character is not a mechanical entity. Our character is using the bunch of bites but it cannot be equaled with it.
Losing the bunch of bits doesn't erase the character. It's a hassle and a hardship but cannot severe our mental and emotional connections to that entity, nor erase the community perceptions about it.
Harder to see is the precise moment when a char 003140001 becomes Ffy, Rushin, Keiko, Final etc. That's harder to point out imo. It is probably a slow progress but there is certainly a moment when there is no return and char 003140001 loses most of its connection with Ffy, Rushin, Keiko, Final etc allowing them an independent life.