arfindel wrote:P.S. For Acridiel: I might sound harsh on Ryzom, felt you some times now a little hurt by my criticism, and I truly am because my presence here itself is proof enough - i reckon - that I do love the game, just that I badly want to see it using more of the potential there is.
I´m sorry, but I don´t know what you mean?
I too want the game to improve and use the potential that is surely there, it just seems that we are of quite different minds about how and what should be "improved" and done. Nothing more nothing less.
I was never hurt or offended by anything you said. *puzzled*
Anyway, some of what you say in your post above might well be true but one thing bugs me enormously.
Your hanging ALL your examples on the bosses.
Sorry, but someone who´s out to solo a boss has in my opinion gotten nothing about Ryzom right.
Edit: (And I compliment those who can do it in a 2 man team!)

Ryzom isn´t a Solo Game and should never become one.
Soloing IS damed hard and it should stay that way.
I personally don´t mind it that much because I like to hang around all by myself and just enjoy Atys.
Anyone else who does not think like me may just as well solo, but should be prepared to take the challenge and not get to whine about that "the game is un-soloable". Thats simply not true.
You didn´t say so, but many sadly do, because they don´t see the many, many things that are possible to do with the stanzas.
Sadly many people do not want to really "learn something new" from a game.
They just see "max. dmg. = max.fast XP" Whohooo I RoXXoR. *bleh*
Sadly those are players who LOVE the Crystals because they can zoom even faster in on levels to top, yeay... 250 in two month I RUL3Z! *blah*
This type of player doesn´t give fart about what the stanzas might or might not do. He doesn´t care that he could be a "better fighter" with this, als long as nobody shows him by beating him in a fair fight
So judging every last player out to get to solo the bosses is just a heap of Shalah poo

And even to say, every last player wants to fight bosses the fastest and less challenging way is an even greater one.
I´m by no means what you revere to as a "Hero" or "Hardcore player". I might even get a little offended at that.

We do it because we like it that way. I´ve got over 230 Nukes too, but hell I use them in "self defense" to get something down I can´t get down with a sword. Or I use them in a team when asked to.
I don´t go about exclaiming: Hey look I can shoot lightning from my arse I´m in ur citiz pwning ur guardz!
I´m just a player who enjoys the game, just a little way different that you.
And sorry to say so, you seem to think, at least thats what I guess from you posts, that your way of playing is the the only real one.
Wake up. Or please correct me if I´m wrong in the assumption.
The only really way of playing a game like Ryzom is by enjoying it as much as you can, with the things you´re given by it.
Of course some things could use improvement, but please take a moment to consider other players that might not be out to get everything in the fastest way possible.
On things going unappreciated by players who don´t want to do them...
Someone who does not WANT to look at the stanzas can not and should not be forced to do it.
Alright, he´ll be "forced" to do it, once he notices that he´s not the sharpest knife in the battle and somebody tells him to try "stanza XY".
But you can´t just change the game mechanics to "force" the player to "learn what he must learn". And I mean the player, not the character.
Games like WoW do "force" you to learn what you have to, because you really, really, need to be in peak condition to do anything considered "real play". I´m sorry but I said it before and will do so again:
I don´t want Ryzom to become another WoW.
Just consider again.
Games like WoW "force" your Character to learn the next skill available to him, by offering a minimum of choice to you if new skills are available. So sooner or later, everyone´s the same. Apart from some minor quirks in Equipment and one of the three or so variations on the Class.
Hey... great....
Now if you want such a way for Ryzom, that it might offer the player less choice to get him to his goal, whatever that may be, I beg to differ and again say *blegh*
For you fighting may be " a useful digging supplement skill", but for some it is THE SKILL that gives them FUN.
With all the different stanzas to explore and try it´s a bit like digging.
Just not as linear as digging.
Which it is, if you really think about it.
If you can´t see that, than I´m sorry for you.
(Ouh, I´m starting to really get annoyed, re-reading your post, trying to calm down now a little, sorry....)
Just as you said a clever Nuker doesn´t run out of sap, the same goes for a Meleer. What´s the problem with that? Why can´t it just be so?
I don´t get why you have to contradict everything NB said.
Just for contradictions sake?
Why is this suddenly an argument Melee vs Nuke?
It´s all part of the Game!
It´s just that some things might need a little more tweaking than others.
What to tweak, we could, and indeed so seem to, fill volumes going on and on about.
How long it takes to get any master doesn´t matter either, as long as you enjoy what you´re doing. And again, if you just do it to get to 250 and feel like you´ve got the biggest balls of all, you´re in the wrong game. I think we can agree about that. You don´t seem to be the type of player to do this to me. You´re enjoying the game for different reasons.
Hell, even someone who DOES play to get Über in all Skills has his own way of fun and its granted to him. Only he´ll run out of it before too long and then leave. I won´t shed a tear but as long as he´s had his fun its OK by me.
And, seriously, if MOBs would really just be damageable by ONE SPELL alone...
Well, where would the fun be?
People would learn what spell it is, use it and -puff- get booored.
Notice any difference to how its done now?
I don´t.
It doesn´t matter at all what spell you use on whatever MOB/Boss/ or player, because as long as it does at least some dmg. you feel like you´re contributing something.
If for example Kipuketh could be hurt ONLY and exclusively by a spell combination of Fire and Ice, you´d not only automatically exclude all players that do not have the Fire spell yet, you´d seriously degrade the fun factor in getting the boss by it.
Because it would be "hit the x/y key" over and over and over and over and over... for everyone involved...
Now, where´s the fun in that?
Sorry, I´m really trying to stay calm and focused on a normal discussion here and if I may sound a bit annoyed it may just be the case, but please don´t take any real offense from it and try to understand my point of view.
"
Enjoy what you´re doing by doing it in every possible way.
Try other things that just "hitting things with the hardest stanza possible" and you won´t get bored so fast.
Eventually you´ll do of course, but then do something else 
But don´t leave the Game because you´re bored."
CU
Acridiel
Edit:
"Golden Oldies" might think different from you, but that does not mean they´re less experienced, or know less about the game than you. That´s quite some contradiction again.
You know Terry Pratchets "Cohen the Barbarian"?
He was old, and had no hair and false teeth and a blunt sword with many a chink in it.
And younger Men thought: "Ha, I´ll beat him to a pulp, he´s old, what can he do to me?!"
What they did not take into consideration was the fact that he had been a barbarian and fighter all his life
and as such had far more experience in fighting and especially in NOT dying then them.
