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Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 4:10 pm
by sc30002
If Ryzom was meant to be all PvP then why was it never launched w/ all PvP, since it was not released from startw/ PvP, then it woudl be it was not meant to be all PvP like many area's are now.

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 4:58 pm
by danlufan
rundll32 wrote:rofl you posted your benchpress?! haha i missed that one xD
Yeh lets not start on this mate lol

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 4:59 pm
by tigrus
danlufan wrote:Yeh lets not start on this mate lol
I DIDNT DO THAT!!!!!

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 5:09 pm
by danlufan
tigrus wrote:I DIDNT DO THAT!!!!!
Never said you did :D

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 6:01 pm
by rothimar
tigrus wrote:I DIDNT DO THAT!!!!!

If you used one more excaimation point... I would have believed you.

(teasing)

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 6:16 pm
by riveit
It has always seemed to me that the existence of non-working teleporters in Loria, Heretic's Hovel, the Void and other places, and the coy answers that we received about them from Nevrax, indicated that the developer's intention was always to phase in factional conflict and teleport differences. Perhaps the phase in followed a different timescale because Nevrax's difficulties, but I suspect it was part of the original plan of a changing world.

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 6:34 pm
by tigrus
I wonder if this works.

+1
*waits for the reply about all the crap and smart-ass comments i just made*

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 6:55 pm
by b00ster1
I hope you can decipher post below
sc30002 wrote:If Ryzom was meant to be all PvP then why was it never launched w/ all PvP, since it was not released from startw/ PvP, then it woudl be it was not meant to be all PvP like many area's are now.
Because ..
Well, some things described on game box were implemented recently (after TWO years/still in progress/or would be never implemented.
Why?
It's a bussines.
New company starting big project.
Good start, "engine", .net, graphic part - ready.
But wait, we need to finish this and that..
Finish Kitins AI or PvP?
PR or Outpots?
Oh, but release date soon, no more delays.
Wait - we haven't implemented many things.
We can't wait, investors can't wait, no dappers left...
Let's try and finish some parts and START... We 'll finish game just after start, when we receive the first $ incomes, then we can gather additionally the personnel and we can quickly finish game.
Start...
Wait, but people quitting... There Is no $ to pay expenses.. What we shall report to investors?
Why they quitting? Because game was released unfinished.
Why we dont see IG implemented "old1.feature", but devs implement "old44.feature" only now after "new22.feature" (modified, seen in game "X", and popular), and "old11.feature" we'll never see IG...
Because of the new game's evolving plan/investors whims/changed devs/...

It is the closed circle.

Devs could not detain release of game because game could at all not be published. After publishing games, they could not keep players because there was no content and no time to finish plans... Accordingly - there are no incomes, and there is no finance them to finish... The First wave leaves to WoW/EQ2... 90 % of them to not return any more never...
Plans vary, it is necessary to involve new players by implementing currently popular feat. And "to feed up" remained playerbase, which whimsical and does not want things which are popular in other games...
2nd Wave quitting coz they cannot live with implemented feats.
Lose old and to take new? No..
Keep old and to forget about new? No, development is necessary (new players... $...)
How to combine all together and thus to survive 'coz Chapter 11... ?
That, allow to move on "slighty and silently", preserving part of old playerbase, thus introducing some features promised and from "vision" (and often changed during implenentation) and we'll look what this all can turn up...

Let's "move" and work out how to survive and how to keep old base of players, involving new....

Devs "turned off" many unfinished things and that was Ryzom in Sep 04.

Now they slowly modify/finish/polish and "turn on" things, big part of which in game from beginning, and some of them we'll not see never, but they have already them.. just "a little" unfinished, but with low priority


PS. And i don't mention "rapid patches" when dev were adjusting game mechanics in 1 night...(surely not enough tested and ..) or Patch 1...
Game is still in development ) just there will be harder (or too late) with Release No.2

How game would look today if " Wave No.1 " (quitted shortly after release) would consist not from PvPers/etc, but from remained (current) players (which here till now maintain an specific (different than in others MMO) atmosphere)?

Uhm .. About what we talk there?
sc30002 wrote:If Ryzom was meant to be PvP ... not released from startw/ PvP...
Ah why PvP was not implemented (read: "turned on") in Sep 2004.

Or wait, we discuss "what Ryzom was meant to be... and why is currently different than planned"

Re: There seems to be some confusion over what Ryzom was meant to be...

Posted: Wed Oct 11, 2006 7:14 pm
by g00st
this aint a big flameo,

but raynes senior dude,

sometimes cant ye just accept stuff?

Posted: Wed Oct 11, 2006 7:26 pm
by jennaelf
I'm sorry but this attitude is exactly what drove me away from Ryzom last time. I will not let it happen again.
This statement isn't directed to just the originator of the comment, this is to anyone.

"Then don't let it." This is completely within your own power.

I have been playing Ryzom (paid) for just over a month, and for a couple months prior to that on RoS. I've pvp'd a couple of times. In the Arena on Silan, and even in a one on one challenge. Great, fine and dandy. I consented to both instances. I would be consenting to it if I joined a faction. I find the idea of outposts and factions fascinating.

There's nothing wrong with a game growing and developing. Whether it was "meant" to have pvp, roleplaying, grinding - that's all beside the point when you look at what it HAS, and what it WILL HAVE. "Official statements" don't mean much when you are down 'in the trenches', as it were. They are just PR, for the most part. Not knocking the Mother Company by any means. This is just how businesses work.

So - why is there even a dispute over whether it was 'intended' or not? It's here. It will exist in whatever form those who CHOOSE to participate in it make happen. Those who don't want to can blissfully ignore it, for the most part. I'd pvp, if my character were in a position where it was feasible for her to take up a weapon against another homin. As yet, that hasn't happened.

Think about these things when you say things like above. If you let someone else's way of thinking ruin your game, when their way of thinking can be made to have 0 impact on your playing... You might be worrying too much, and enjoying too little.

The greatest thing about Ryzom is choice. Not everyone has to agree with everyone elses'.