ajsuk wrote:You've expressed my views, I've expressed mine. It'd be great if it could just stop at that but you have to keep going on and on and I have to keep telling you your all wrong.
Except you don't have anything to back you up and all you can do is point and laugh and propagandise (we'll get to propaganda in a moment). Not very convincing.
ajsuk wrote:wtf do you want me to do about it? All you and I can do about official content is ask for it and give feedback on anything they come up with.
I don't work for Nevrax, if they don't listen or don't have the reasources theres nothing else I can do.
Act like you care about the community and the long term future and viability of the game as a whole? You know, that.
ajsuk wrote:And as I said before many people are fine with it how it is or don't want the same revisions and additions as you do so NO you can't keep everyone happy (unless everyone = YOU as you seem to think is the case) so go work on something else for yourself and stop trying to force your gamestyle on everyone else.
That's why you have the discussion. It should be about what changes would be best to cater for the different needs within the game. Yes, you can keep everyone happy if you provide for all the different requirements in one way or another - it doesn't have to be the same way. Once again, if you'll actually effin' listen for five minutes...
I can't force my gamestyle on anyone else, the game mechanics do not allow me to, for example, switch a zone to non-PvP or vote some ***monkey off the server for acting like a tool. I can't deactivate outposts, switch teleporters back on or switch on a tag that renders me invulnerable to PvP even in PvP areas.
Given that my game _choice_ is to have one that allows for a bit of everything side by side without overly impeding any of them I don't think you'd notice that 'enforcement' particularly.
Wrestling back onto topic...
Cho has an opportunity to avoid the mistakes and problems on Arispotle, though that ship may already have sailed. As Neun and others have pointed out Cho has the advantage that people coming to it 'know the score' or are new and haven't had a seismic shift in gameplay land smack on top of them. Nor do they, yet, have massive and intractable FvF(ish) alliances. If Spoloh's attempt to have a sort of code of conduct spring up takes root, then it stands a chance of being something a bit special. Of course, you shouldn't NEED a special set of honour rules, people SHOULD behave reasonably decently towards each other anyway but as we've seen on Ari, that doesn't seem to come through perhaps because of the anonymity of the internet.
Lets get one thing straight though, even with everything else Ryzom is lightyears ahead, in terms of community and so forth, than just about any other game but I don't think that's any reason we shouldn't try to be better.