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Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:06 pm
by riveit
grimjim wrote:Its not a propaganda claim as its an OOC analysis. It also holds up.
I reject your OOC analysis as hogwash. It holds up where? In a Pyr bathhouse? In your imagination? Show me the counts of guild sizes. Show me the counts with homin names. Show me the counts with alts and second accounts eliminated. Only then can it be accepted as anything more than propaganda.

Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:14 pm
by grimjim
sprite wrote:If its possible to make everyone happy why do so many people hate your ideas? :rolleyes:
They don't.
That was easy.

Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:31 pm
by grimjim
ajsuk wrote:You've expressed my views, I've expressed mine. It'd be great if it could just stop at that but you have to keep going on and on and I have to keep telling you your all wrong.
Except you don't have anything to back you up and all you can do is point and laugh and propagandise (we'll get to propaganda in a moment). Not very convincing.
ajsuk wrote:wtf do you want me to do about it? All you and I can do about official content is ask for it and give feedback on anything they come up with.
I don't work for Nevrax, if they don't listen or don't have the reasources theres nothing else I can do.
Act like you care about the community and the long term future and viability of the game as a whole? You know, that.
ajsuk wrote:And as I said before many people are fine with it how it is or don't want the same revisions and additions as you do so NO you can't keep everyone happy (unless everyone = YOU as you seem to think is the case) so go work on something else for yourself and stop trying to force your gamestyle on everyone else.
That's why you have the discussion. It should be about what changes would be best to cater for the different needs within the game. Yes, you can keep everyone happy if you provide for all the different requirements in one way or another - it doesn't have to be the same way. Once again, if you'll actually effin' listen for five minutes...

I can't force my gamestyle on anyone else, the game mechanics do not allow me to, for example, switch a zone to non-PvP or vote some ***monkey off the server for acting like a tool. I can't deactivate outposts, switch teleporters back on or switch on a tag that renders me invulnerable to PvP even in PvP areas.

Given that my game _choice_ is to have one that allows for a bit of everything side by side without overly impeding any of them I don't think you'd notice that 'enforcement' particularly.

Wrestling back onto topic...

Cho has an opportunity to avoid the mistakes and problems on Arispotle, though that ship may already have sailed. As Neun and others have pointed out Cho has the advantage that people coming to it 'know the score' or are new and haven't had a seismic shift in gameplay land smack on top of them. Nor do they, yet, have massive and intractable FvF(ish) alliances. If Spoloh's attempt to have a sort of code of conduct spring up takes root, then it stands a chance of being something a bit special. Of course, you shouldn't NEED a special set of honour rules, people SHOULD behave reasonably decently towards each other anyway but as we've seen on Ari, that doesn't seem to come through perhaps because of the anonymity of the internet.

Lets get one thing straight though, even with everything else Ryzom is lightyears ahead, in terms of community and so forth, than just about any other game but I don't think that's any reason we shouldn't try to be better.

Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:32 pm
by grimjim
riveit wrote:I reject your OOC analysis as hogwash. It holds up where? In a Pyr bathhouse? In your imagination? Show me the counts of guild sizes. Show me the counts with homin names. Show me the counts with alts and second accounts eliminated. Only then can it be accepted as anything more than propaganda.
In game.
Counts of guild sizes wouldn't give you the full info.
Counts of names wouldn't.
Nor would alts.
There's only one real pressure point where it actually takes effect and matters and that's OP battles and that's where its countable and visible - though there are a few other indicators like shop content.

Back to Cho though?

Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:35 pm
by drcole22
Thread highjack alert! Thread highjack alert!

What started as a semi nice discussion about what we could do in Cho, it has become a war of words of what happened in Ari.

Dear oh dear Jyudas, you really really like the sound of your own voice don't you.

Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:36 pm
by sprite
grimjim wrote:
sprite wrote:If its possible to make everyone happy why do so many people hate your ideas?
They don't.
That was easy.
Best
post
ever

You actually think that people like myself, jayce, oud, run, etc etc actually like your ideas? :D

Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:37 pm
by ajsuk
sprite wrote:Best
post
ever

You actually think that people like myself, jayce, oud, run, etc etc actually like your ideas? :D
Sprite mate, give me a hand back up off the floor eh? lmao

Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:48 pm
by rothimar
Well, I suppose if one is feeling the need for PvP, all one has to do is log into the forums.

Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:55 pm
by raynes
grimjim wrote: Given that my game _choice_ is to have one that allows for a bit of everything side by side without overly impeding any of them I don't think you'd notice that 'enforcement' particularly.

Wrestling back onto topic...

Cho has an opportunity to avoid the mistakes and problems on Arispotle, though that ship may already have sailed. As Neun and others have pointed out Cho has the advantage that people coming to it 'know the score' or are new and haven't had a seismic shift in gameplay land smack on top of them. Nor do they, yet, have massive and intractable FvF(ish) alliances. If Spoloh's attempt to have a sort of code of conduct spring up takes root, then it stands a chance of being something a bit special. Of course, you shouldn't NEED a special set of honour rules, people SHOULD behave reasonably decently towards each other anyway but as we've seen on Ari, that doesn't seem to come through perhaps because of the anonymity of the internet.

Lets get one thing straight though, even with everything else Ryzom is lightyears ahead, in terms of community and so forth, than just about any other game but I don't think that's any reason we shouldn't try to be better.
Grim lets not kid each other here. You know as well as I do that if you could have your way you would remove pvp from the game. You would remove any conflict except against the kitin. You would change the game from what it is, to what YOU think people want. You can sit there and try to say you wouldn't, but I have been here a very long time and I know what you want. Like it or not, what you want Ryzom to be will never be. It is not Ryzom.

I especially love this: "Cho has an opportunity to avoid the mistakes and problems on Arispotle". What problems are those? That everyone isn't working together? That there are more Karavan outposts than Kami outposts? That people are fighting each other and not the Kitin? What?

Re: A vision of Cho (Golden age)

Posted: Tue Oct 10, 2006 3:57 pm
by raven41
rothimar wrote:Well, I suppose if one is feeling the need for PvP, all one has to do is log into the forums.

LOL, I was just thinking that...

its kinda old now... Seeing the same argument repeated 30 different ways from both sides... and neither side really giving a **** how the other views things... just trying to force your opinion on others... (And no this is not aimed just at Jy, This is aimed at most people arguing in this thread the last few pages).

Its getting old... You all talk of working for a better community... Well why not start here? Start trying to understand eachother... Stop whining about things... And maybe work together to come to some kind of medium.

As to the Out post worst thing iv heard so far is limiting them to one per guild... its been fine on Ari there is no reason to add MORE limitations to the game.