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Re: Outpost switching
Posted: Sat May 20, 2006 9:22 pm
by rheda
sprite wrote:The day someone gets banned because of a ticket sent by someone whom they killed in legitimate PvP is the day that argument is correct. Until then it simply won't fly.
I'd consider that a great error, or at least a sign that things are going bad... can't we just agree on things? Can't you leave someone that does not want to be killed and is doing something completely different than fighting all alone?
Look, I like prime roots zones to be pvp, as i like at some measure pvp, but simpily don't understand why people insists on killing diggers they don't even know just because it's funny to drive someone nuts... childish! I won't start killing anyone down there, and i'd be ressing others as most of you if rules weren't pvp there..
simple-as-one-word
respect
Re: Outpost switching
Posted: Sat May 20, 2006 9:26 pm
by rundll32
if you dont want to participate in pvp dont go in the zone - if you do go in the zone and get killed - deal with it - dont start a thread whinging about it.
Re: Outpost switching
Posted: Sat May 20, 2006 9:40 pm
by sprite
rundll32 wrote:if you dont want to participate in pvp dont go in the zone - if you do go in the zone and get killed - deal with it - dont start a thread whinging about it.
Which imo comes down to "respect"ing your opponents and the rules set down in the game

Re: Outpost switching
Posted: Sat May 20, 2006 10:11 pm
by rundll32
indeed sprite

Re: Outpost switching
Posted: Sun May 21, 2006 4:10 pm
by vguerin
rheda wrote:simpily don't understand why people insists on killing diggers they don't even know just because it's funny to drive someone nuts...
TBH man, there is good reason to kill diggers from some guilds... for example your guild, Riders on the Storm are attacking Karavan outposts... This makes their diggers prime targets to prevent them getting better gear to use in their attacks. When folks stop acting innocent and take responsibility for their actions it will make more sense to them. When a guild is aggressive, all their members are subject to aggression back in whatever form it takes.
Re: Outpost switching
Posted: Sun May 21, 2006 4:19 pm
by rundll32
vguerin wrote:for example your guild, Riders on the Storm are attacking Karavan outposts... This makes their diggers prime targets to prevent them getting better gear to use in their attacks.
*kneels*
*praises jena*
Re: Outpost switching
Posted: Sun May 21, 2006 4:19 pm
by raven41
ooooo DT kinda has a point there

hate to admit it tho lol ... but he does ... (can't help it must make a RL example) Say if a country keeps bombing one of another countries bases ... ofc the country being bombed is gonna fight back by killing them where ever they see them on the battle field ...
I still don't agree with killing diggers tho

.
Re: Outpost switching
Posted: Sun May 21, 2006 4:55 pm
by thlau
vguerin wrote:TBH man, there is good reason to kill diggers from some guilds... for example your guild, Riders on the Storm are attacking Karavan outposts... This makes their diggers prime targets to prevent them getting better gear to use in their attacks. When folks stop acting innocent and take responsibility for their actions it will make more sense to them. When a guild is aggressive, all their members are subject to aggression back in whatever form it takes.
I agree fully with you. And I am glad that Rundll supports your words, too.
Re: Outpost switching
Posted: Sun May 21, 2006 5:02 pm
by rundll32
lol red - you and your real life comparisons -
maybe a better one would be if a country is bombing another - then their factories would become primary targets

no factories - no bombs
by this logic - no diggers - no crafting - no equipment - no war
so really i kill diggers to prevent war..
who wouldve thought lol

Re: Outpost switching
Posted: Sun May 21, 2006 5:06 pm
by sprite
rundll32 wrote:so really i kill diggers to prevent war.. who wouldve thought lol
Let's not get
too caught up in the analogies mkay?
