Outpost switching

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rheda
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Re: Outpost switching

Post by rheda »

sprite wrote:The day someone gets banned because of a ticket sent by someone whom they killed in legitimate PvP is the day that argument is correct. Until then it simply won't fly.
I'd consider that a great error, or at least a sign that things are going bad... can't we just agree on things? Can't you leave someone that does not want to be killed and is doing something completely different than fighting all alone?

Look, I like prime roots zones to be pvp, as i like at some measure pvp, but simpily don't understand why people insists on killing diggers they don't even know just because it's funny to drive someone nuts... childish! I won't start killing anyone down there, and i'd be ressing others as most of you if rules weren't pvp there..

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rundll32
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Re: Outpost switching

Post by rundll32 »

if you dont want to participate in pvp dont go in the zone - if you do go in the zone and get killed - deal with it - dont start a thread whinging about it.
Rundll
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sprite
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Re: Outpost switching

Post by sprite »

rundll32 wrote:if you dont want to participate in pvp dont go in the zone - if you do go in the zone and get killed - deal with it - dont start a thread whinging about it.
Which imo comes down to "respect"ing your opponents and the rules set down in the game :)
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rundll32
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Re: Outpost switching

Post by rundll32 »

indeed sprite :)
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vguerin
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Re: Outpost switching

Post by vguerin »

rheda wrote:simpily don't understand why people insists on killing diggers they don't even know just because it's funny to drive someone nuts...
TBH man, there is good reason to kill diggers from some guilds... for example your guild, Riders on the Storm are attacking Karavan outposts... This makes their diggers prime targets to prevent them getting better gear to use in their attacks. When folks stop acting innocent and take responsibility for their actions it will make more sense to them. When a guild is aggressive, all their members are subject to aggression back in whatever form it takes.
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rundll32
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Re: Outpost switching

Post by rundll32 »

vguerin wrote:for example your guild, Riders on the Storm are attacking Karavan outposts... This makes their diggers prime targets to prevent them getting better gear to use in their attacks.
*kneels*
*praises jena*
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raven41
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Re: Outpost switching

Post by raven41 »

ooooo DT kinda has a point there :p hate to admit it tho lol ... but he does ... (can't help it must make a RL example) Say if a country keeps bombing one of another countries bases ... ofc the country being bombed is gonna fight back by killing them where ever they see them on the battle field ...


I still don't agree with killing diggers tho :p .
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thlau
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Re: Outpost switching

Post by thlau »

vguerin wrote:TBH man, there is good reason to kill diggers from some guilds... for example your guild, Riders on the Storm are attacking Karavan outposts... This makes their diggers prime targets to prevent them getting better gear to use in their attacks. When folks stop acting innocent and take responsibility for their actions it will make more sense to them. When a guild is aggressive, all their members are subject to aggression back in whatever form it takes.
I agree fully with you. And I am glad that Rundll supports your words, too.
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rundll32
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Re: Outpost switching

Post by rundll32 »

lol red - you and your real life comparisons -

maybe a better one would be if a country is bombing another - then their factories would become primary targets :) no factories - no bombs

by this logic - no diggers - no crafting - no equipment - no war

so really i kill diggers to prevent war..

who wouldve thought lol :P
Rundll
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sprite
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Re: Outpost switching

Post by sprite »

rundll32 wrote:so really i kill diggers to prevent war.. who wouldve thought lol :P
Let's not get too caught up in the analogies mkay? :p
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