xenofur wrote:the decision about heal date back to last november, at that time they were testing root-based GvG and healbomb still worked properly. players complained that they would often acidentally heal enemies and thus nevrax made it from that point forward so that enemies couldn't be healed, period. this is not a stealth patch, this is a semilogical continuation of a decision based on player requests.
Highlighting the need to be careful of what we ask for, as the overal effects of one small, and sensible, request might lead to an overal distruction of gameplay.
In the GvG area, I get very frustrated that I can attack team members and allies. I am unable to heal dead without first teaming with them (which most of the time involves quiting the existing team) and waiting the set amount of time for the GvG rules to kick in. Plus a whole load of other frustrations which I have forgotten as I find the whole GvG and FvF area are more frustrating than fun.
Considering the amount of time they are used for there intended (by Nevrax) purpose, compared to the amount of time they are 'just another area of land'.
New features badly (IMO) implemented reduces the amount of playable area, for players like me that enjoy an organised GvG war but get no fun out the seeming random concept of Guild vs solo unarmed harvester, the more Atys is reduced in size of playable area the less inclineded I am to play.
/rant off