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Re: [DEV] Equipment Changes, July 13

Posted: Wed Aug 10, 2005 4:18 pm
by iphdrunk
sprite wrote:This was patched into the ATS a while ago.
yes, but what does "appropriate skill" mean? is the higher level?

"In order to wear light armor your skill has to be less than 25 levels below the the armor's level. For example, you can wear a light armor whose level is 75 when you reach 50 in the appropriate skill. "

so you can wear a q250 armor when what skill is q225? is that 'appropriate'?

Re: [DEV] Equipment Changes, July 13

Posted: Wed Aug 10, 2005 4:27 pm
by sprite
iphdrunk wrote:yes, but what does "appropriate skill" mean? is the higher level?
It means "any skill" :)

I hope Gecker doesn't mind... Image showing light armour on the ATS

Re: [DEV] Equipment Changes, July 13

Posted: Wed Aug 10, 2005 4:31 pm
by sehracii
I just thought armor requirements were going to be strictly constitution based as was discussed earlier in this thread.

I wasn't aware they changed/combined with level based.

I always thought a big bonus of medium armor was being able to higher Q than heavy. If fight is the players highest skill, that won't be the case anymore :p

Is that the desired effect?

Re: [DEV] Equipment Changes, July 13

Posted: Wed Aug 10, 2005 7:38 pm
by omsop
Personally i hope it gives me a little piece in the game, i dont mind crafting a Q250 LA for anyone... well almost anyone, but when i use up all my LA mats & start grinding other things like amp & pike, i do not need all the /tells from low lvl players asking me for a LA Set, cause when i tell them i am not doing LA now but working some other tree, i get spoke to like i was doing something wrong ( this isnt always the case, but it happens ).

ps... while we are on about LA, the title should NOT be gained until all 5 LA trees are lvl 250, if they arent all 250, then you aint a Master of LA, thats why i do not wear my Armoror title., but enough about that, that ticket has already been submitted :p